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Whitelists

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Whitelists

Postby Articsledder » Sat May 12, 2012 5:35 pm

So, with recent issues of the community having quite a few undesirables, why not allow for an optional whitelist system?

In conjunction with the registration system, a new file could be included with the AoS download, called "Server Whitelist", where you can add someone via their registered name. This would allow people to host a public server, and still help filter out undesirables by having them go through a whitelist system on the forums/wherever server owners please.

This would help servers build up their own mini-communities without the hassle of trying to keep the IP secret. To keep whitelist servers from dominating all the servers, I'm sure at least one public server hosted by ben could probably keep the game fun for those not willing to communicate with others.
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Re: Whitelists

Postby SICKfudge » Sat May 12, 2012 6:01 pm

I totally agree with this, it would make the community alot better.
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Re: Whitelists

Postby MrHaaaaaaxFF » Sat May 12, 2012 8:47 pm

Uh...mfor forums?
Yep, i agred. Could sort out some youngsters.
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Re: Whitelists

Postby Articsledder » Sat May 12, 2012 9:22 pm

MrHaaaaaaxFF wrote:Uh...mfor forums?
Yep, i agred. Could sort out some youngsters.


For servers.
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Re: Whitelists

Postby MrHaaaaaaxFF » Sun May 13, 2012 1:26 pm

Articsledder wrote:
MrHaaaaaaxFF wrote:Uh...mfor forums?
Yep, i agred. Could sort out some youngsters.


For servers.

No, i mean if this were implemented, how about a server for forum members?
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Re: Whitelists

Postby Articsledder » Sun May 13, 2012 1:46 pm

MrHaaaaaaxFF wrote:
Articsledder wrote:
MrHaaaaaaxFF wrote:Uh...mfor forums?
Yep, i agred. Could sort out some youngsters.


For servers.

No, i mean if this were implemented, how about a server for forum members?


Yeah, sounds like that would be fun. We could probably keep one secret via only giving out IP in the IRC, but whitelists would help a lot.
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Re: Whitelists

Postby MrHaaaaaaxFF » Sun May 13, 2012 1:54 pm

Articsledder wrote:
Yeah, sounds like that would be fun. We could probably keep one secret via only giving out IP in the IRC, but whitelists would help a lot.

Or submit to some kind of Forums Server, with requirements. Admins will check our IP themself.
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Re: Whitelists

Postby Gorman » Sun May 13, 2012 2:31 pm

Would take approx 2 minutes of python scripting.
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Re: Whitelists

Postby Articsledder » Sun May 13, 2012 3:10 pm

Gorman wrote:Would take approx 2 minutes of python scripting.


So why not add it as default? That's a terrible kind of logic that limits it to pyspades servers only.
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Re: Whitelists

Postby MrHaaaaaaxFF » Sun May 13, 2012 4:03 pm

Articsledder wrote:
Gorman wrote:Would take approx 2 minutes of python scripting.


So why not add it as default? That's a terrible kind of logic that limits it to pyspades servers only.

Then add a config option.
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Re: Whitelists

Postby Gorman » Sun May 13, 2012 4:28 pm

Articsledder wrote:
Gorman wrote:Would take approx 2 minutes of python scripting.


So why not add it as default? That's a terrible kind of logic that limits it to pyspades servers only.

There is no reason to be using vanilla server, so what does it matter :/
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Re: Whitelists

Postby Articsledder » Sun May 13, 2012 4:43 pm

Gorman wrote:
Articsledder wrote:
Gorman wrote:Would take approx 2 minutes of python scripting.


So why not add it as default? That's a terrible kind of logic that limits it to pyspades servers only.

There is no reason to be using vanilla server, so what does it matter :/


Well, ok, with that logic, you can have ammo/health kits with pyspades. But were still adding those.

And if it's so easy, why don't you go make a whitelist script?
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Re: Whitelists

Postby Gorman » Sun May 13, 2012 4:48 pm

Articsledder wrote:Well, ok, with that logic, you can have ammo/health kits with pyspades. But were still adding those.

Nonsense argument. Squads have been in pyspades for ages and yet we didn't add them. Also it is a little worrying that you think pyspades is nothing more than health kits.
Articsledder wrote:And if it's so easy, why don't you go make a whitelist script?

To put it simply, those that want a script have to wait for someone who can make it to make it. I am apathetic to this idea, and I can't be bothered doing it on a whim.

If you find someone who can code python, it's very simply, just read through a file and look for the name of the player that has joined, if they aren't on the list, kick them. Then of course add commands to add/remove from whitelist. It's really not difficult.
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Re: Whitelists

Postby Articsledder » Sun May 13, 2012 8:51 pm

What your doing here is detrimental to the Suggestion section. The whole point is to suggest something that devs might want to add, not shoot down something just because it can be done with mods.

I swear you are just singling out my topics, not once have I seen you say another suggestion is bad because pyspades can do it.
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