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A whole bunch of suggestions (Parkour, Prone and More!)

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A whole bunch of suggestions (Parkour, Prone and More!)

Postby Frostified » Tue May 08, 2012 4:40 pm

Suggestions for Ace Of Spades:
*Player Suggestions:
-Prone postion(s) with prone Kv6's and crawling on the ground, this could be used so that we can squeeze through 1x2 tunnel/hole and snip(e).
-Dodge roll for quickly darting from cover to cover whilst having your head protected, this would be far more useful than sprinting because sprinting exposes you're body and adds no real tactical advantage to the game.
-Climbing up walls. We climb up intel towers and the walls in hallway! Or, when we try to jump the gap in hallway (example, I know there are many others but this came to mind) and when we fall we simply grapple onto the wall and haul ourselves up.
-Limiting Sprint to a 10 second dash, if we need to keep this abomination, at least limit it a bit.
-Dive + Roll (self explanatory)
-Peering behind walls without giving yourself away to the enemy
-Climb through windows/gaps (whatever you call them).
-Momentum. Whilst running we can build up a steady level of momentum that increases. With the added momentum, we can jump over far gaps.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby TheSifodias » Wed May 09, 2012 6:10 am

Tell me, good sir, How many parkour games have you played lately?
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby MrHaaaaaaxFF » Wed May 09, 2012 7:51 am

I don't see why not.
But prone is already suggested and some people call it wayyyy too OP. Not for me, sure.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby Frostified » Wed May 09, 2012 4:15 pm

MrHaaaaaaxFF wrote:I don't see why not.
But prone is already suggested and some people call it wayyyy too OP. Not for me, sure.


I don't really see why it would be overpowered either. You would be able to move, but EXTREMELY slowly. And you're head would still be visible, so you can still get sniped.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby Putin » Wed May 09, 2012 4:23 pm

Only Good thing i would like to see is " Prone postion " a 1x3 position . nothing more.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby SICKfudge » Wed May 09, 2012 6:46 pm

You ask for climbing? Why not build stairs?
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby Frostified » Wed May 09, 2012 8:10 pm

SICKfudge wrote:You ask for climbing? Why not build stairs?


When I thought up the idea, I mainly took it in mind for when we jump gaps, we can grab the edge and pull ourselves up if we're about to miss.
Also, it would be useful for getting up intel towers.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby USABxBOOYO » Wed May 09, 2012 8:24 pm

Which defeats the purpose of intel towers.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby Frostified » Wed May 09, 2012 9:55 pm

USABxBOOYO wrote:Which defeats the purpose of intel towers.


Climbing would be really slow, probably 5x's slower than standard movement speed. E.g if a blue was climbing up the greens intel tower, he could still be shot quite easily.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby ThisFrickinSite » Wed May 09, 2012 11:37 pm

The only thing i really suport on this thread is the climbing up walls part. But even then, shouldnt there be a realistic height that the player could climb since people cant just climb forever?
Last edited by ThisFrickinSite on Thu May 10, 2012 1:21 am, edited 1 time in total.
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby MrMeow » Thu May 10, 2012 12:13 am

I like some of these ideas.
Maybe wall-climb only being possible if you are a block or 2 blocks away?
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Re: A whole bunch of suggestions (Parkour, Prone and More!)

Postby XxsnipahxX » Thu May 10, 2012 12:54 am

+1 I want this :D
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