ThisFrickinSite wrote:The server software should come wtih an extra client that it would compare to every other client in the game for files that are loaded and shouldent be there to know if they are hacking. It should only check every 5 minutes becuase im sure that this would cause temporary lag, or maybe just check them individually every so often. This would be best for detecting Aimbots, wallhacks, and other injected hacks. Of course this will do poorly against infinite ammo and health and other simple value changes, but can we start somewhere? When found hacking, they should be either server banned or global blacklisted (host configurable) for a configurable amount of time, but not forever if its global blacklisted as a punishment. Its really pretty sad that i even have to sugest this... I just dont trust that it will be done if it isnt here in the sugestions considering how many times it hasent
Gorman wrote:It is impossible to prevent hacks from happening, communities should focus on having active admins.
There is no reason to add this, and your suggestion simply would not work in the first place.
ThisFrickinSite wrote:Gorman wrote:It is impossible to prevent hacks from happening, communities should focus on having active admins.
There is no reason to add this, and your suggestion simply would not work in the first place.
explain how this is impossible to code please. Its not like its the first time it has been done.
eldestructo wrote:Anti-hack stuff is a full time job. For every problem that is solved, the hackers will eventually create a new one.
At best, Ben's efforts might buy a temporary reprieve, and he still has a game to code in between any attempts at defeating hacking.
Users browsing this forum: No registered users and 2 guests