Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Adding another element of stealth to the game

Got a great new idea for the game?

Re: Adding another element of stealth to the game

Postby armandux1 » Fri May 04, 2012 11:53 pm

AEM wrote:I think stealth just makes the game more unrealistic, which I like to keep it real.

How is stealth unrealistic ? I don't think that armies just go in guns blazing, but they remain hidden until they can launch an effective attack on the enemy or when they absolutly have to.
AoS is NOT Minecraft with guns !!!
User avatar
armandux1
Member
 
Posts: 251
Joined: Mon Jan 23, 2012 3:27 pm
Location: Somewhere....In your mind !!! 0_0

Re: Adding another element of stealth to the game

Postby AEM » Sun May 06, 2012 5:01 pm

armandux1 wrote:
AEM wrote:I think stealth just makes the game more unrealistic, which I like to keep it real.

How is stealth unrealistic ? I don't think that armies just go in guns blazing, but they remain hidden until they can launch an effective attack on the enemy or when they absolutly have to.

But why should we become invisible, it defeats the entire purpose of the kill cam. This why we have crouch, so you can hide under two block high when you get your kill.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: Adding another element of stealth to the game

Postby SICKfudge » Sun May 06, 2012 6:01 pm

Nobody said anything about becomeing invisible did they?
But yes, it would be quite cool to see running players on the minimap, it would encourage less rungunfests
IGN: SICKfudge
My avatar is Mr. Squirrel Mc Squirrelton [RIP]
ADVERTISMENT:
Image
User avatar
SICKfudge
Member
 
Posts: 599
Joined: Sun Feb 12, 2012 3:23 pm
Location: Southampton, UK

Re: Adding another element of stealth to the game

Postby AEM » Sun May 06, 2012 6:07 pm

SICKfudge wrote:Nobody said anything about becomeing invisible did they?
But yes, it would be quite cool to see running players on the minimap, it would encourage less rungunfests

My bad, I misinterpreted the suggestion then.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: Adding another element of stealth to the game

Postby MrMeow » Mon May 07, 2012 1:02 am

razourik wrote:What they could do to add an element of stealth is:

- When you shoot, your player icon will flash just for a moment. Since we can tell if a baddy is shooting bullets, this is just for aesthetic purposes.

- When you're sprinting, you will be visible on the mini map.


The sprinting part is cool.
But the icon flash would ruin sniping and some stealth, Maybe if the player is also "Spotted" as in you see them before they kill you.
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: Adding another element of stealth to the game

Postby robotnik185 » Tue May 08, 2012 4:30 pm

The icon on map when shooting would completely break the game, because if you would tunnel through a wall with a weapon
EVERYONE would know you are there.
Image
Image
Click the image to see my mods! ^

Image<me playing LoL in a nutshell
User avatar
robotnik185
[FF] Member
 
Posts: 414
Joined: Wed Mar 14, 2012 6:52 pm

Re: Adding another element of stealth to the game

Postby TheVirgo » Tue May 08, 2012 5:02 pm

Why are we trying to add stealth mechanics to a game that has nothing to do with stealth? -_-

You want to be stealthy? Dig a hole, hide in it, pop out, headshot a soldier, crouch back down. There's your stealth. Problem solved. :-p
Image
User avatar
TheVirgo
Komrade Member
 
Posts: 148
Joined: Mon Feb 06, 2012 7:11 pm
Location: Somewhere on the battlefields of Minit in the land of AceoSpadia

Re: Adding another element of stealth to the game

Postby MrMeow » Tue May 08, 2012 5:35 pm

TheVirgo wrote:Why are we trying to add stealth mechanics to a game that has nothing to do with stealth? -_-

You want to be stealthy? Dig a hole, hide in it, pop out, headshot a soldier, crouch back down. There's your stealth. Problem solved. :-p


That's your idea of stealth?
That'd only work like 2 or 3 times before they came back there and dragged you out of that hole.
Stealth is getting into the enemy's base undetected and killing them all without any of them knowing whilst capping the intel.
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: Adding another element of stealth to the game

Postby AEM » Tue May 08, 2012 7:21 pm

MrMeow wrote:
TheVirgo wrote:Why are we trying to add stealth mechanics to a game that has nothing to do with stealth? -_-

You want to be stealthy? Dig a hole, hide in it, pop out, headshot a soldier, crouch back down. There's your stealth. Problem solved. :-p


That's your idea of stealth?
That'd only work like 2 or 3 times before they came back there and dragged you out of that hole.
Stealth is getting into the enemy's base undetected and killing them all without any of them knowing whilst capping the intel.

Digging a hole and hiding and killing in it has worked for me for the past 8 months and I've been getting a ratio of 10 (decent but not good).
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: Adding another element of stealth to the game

Postby MrMeow » Tue May 08, 2012 7:46 pm

AEM wrote:
MrMeow wrote:
TheVirgo wrote:Why are we trying to add stealth mechanics to a game that has nothing to do with stealth? -_-

You want to be stealthy? Dig a hole, hide in it, pop out, headshot a soldier, crouch back down. There's your stealth. Problem solved. :-p


That's your idea of stealth?
That'd only work like 2 or 3 times before they came back there and dragged you out of that hole.
Stealth is getting into the enemy's base undetected and killing them all without any of them knowing whilst capping the intel.

Digging a hole and hiding and killing in it has worked for me for the past 8 months and I've been getting a ratio of 10 (decent but not good).


Maybe you've just been playing with stupid people?
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: Adding another element of stealth to the game

Postby AEM » Tue May 08, 2012 7:55 pm

MrMeow wrote:Maybe you've just been playing with stupid people?

Are you saying pros in Aloha and Goonhaven are stupid??? Because that's where I play.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: Adding another element of stealth to the game

Postby MrMeow » Tue May 08, 2012 7:57 pm

AEM wrote:Are you saying pros in Aloha and Goonhaven are stupid??? Because that's where I play.


Well, If a guy in a hole is murdering them and they have no idea where he is, I don't think they are pros.
ImageImage

<@StackOverflow> lets not get frisky here

On a boat for 1 week.
User avatar
MrMeow
Member
 
Posts: 535
Joined: Mon Apr 30, 2012 9:37 am

Re: Adding another element of stealth to the game

Postby BrosephRadson » Tue May 08, 2012 8:01 pm

Most people are pretty stupid, especially in aloha and goonhaven. Anyone with an idea of map control and situational awareness would have you dead pretty quickly, unless they cant shoot for crap.

As for the OP, i dont fancy the idea of making stealth more difficult. You're already brightly colored with a huge head and your tracers are visible on the map.
Image
kmaj wrote: Pasrdonn my grmnar, butg i'm writingh whjle masking a faxcepalmm.
User avatar
BrosephRadson
Member
 
Posts: 249
Joined: Fri Jan 13, 2012 7:02 pm
Location: My momma house

Re: Adding another element of stealth to the game

Postby AEM » Tue May 08, 2012 8:01 pm

Do you expect pros to know the location of where enemy snipers are hiding?? Basic old AoS procedure: dig, hide, shoot, move, rinse and repeat. It's gotten me the title of camper of the month and hacker.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

Re: Adding another element of stealth to the game

Postby AEM » Tue May 08, 2012 8:04 pm

I don't know where you people have been going but the aloha and Goonhaven I go has player with ratios 10-15 and kills around 100-300 in a matter of an hour.
Image
User avatar
AEM
Member
 
Posts: 226
Joined: Fri May 04, 2012 10:45 pm
Location: In your house, standing behind you...

PreviousNext

Return to Game



Who is online

Users browsing this forum: No registered users and 1 guest

cron