danhezee wrote:Your firing window needs to be two blocks high. One block high windows don't provide cover.
I'm confused as to what you mean... having 1 block covered simply shortens your area of fire, but it keeps you better covered when someone's attacking you with an SMG or shotgun, since their bullets don't tend to have pint-point accuracy.
DarkDXZ wrote:I wonder how much will the new update affect this - with spectator mode (scouting the area), click+drag building (fast building), artillery (airstrike or manual?)...
As I'm to understand, click and drag building is still in the concept stages (thank god), but any changes in the game will of course be worked into later versions of the guide. Thanks for asking!
TheGrumpyFuzzball wrote:First, crooks are a bad idea because they slow you down. Sure, not having to hold ctrl is nice, but what happens when an smg gunner starts tearing your wall to shreds? You need to move quickly, and it will take a few extra seconds to move out of the crook when crouched. In contrast, if you are not stuck in a crook, you simply let go of ctrl and sprint away at full speed.
Having a crook that's only one block deep is often worth it if you're working close to your base, especially when you have a height advantage, because it takes such a long time for rounds to get to you once they're fired, you usually have time to move. If you use it in combination with the firing windows, you're generally pretty well covered from sniper rifles anyways. I just prefer it because I hate holding down crouch all the time.
TheGrumpyFuzzball wrote:Second, why do you put roofs on your buildings? It only protects you from the occasional grenade (which you can dodge anyway). They're a waste of blocks.
That occasional grenade is often worth it, although you have to understand I like to frequent small, intense maps (Pinpoint, Goonhaven Assault) so a roof is a lot more useful when your enemy is walking right over top of you with grenades. They aren't necessary all the time, but I prefer them to be, especially in built up areas. To each his own, anyhow.
TheGrumpyFuzzball wrote:Third, why do you build those tall staircasey things? Not only are they grief magnets, they give you no room to hide and make you a significant target for enemy snipers.
Stairway bunkers are actually the only structure I never see get griefed, because they're too big to be easily taken down (unlike say, a box) but small enough that don't become a new "achievement" for griefers to take down (which frequently happens with things like composite walls) The height advantage is also way too great to ignore with Staircase bunkers, although they are resource intensive and take a long time to build.