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Suggestions: New weapon classes

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Suggestions: New weapon classes

Postby LockDown » Tue May 01, 2012 5:06 pm

I started to play yesterday and I noticed that the game might need some more weapons
I got some ideas, and might be good for the game, so give your opinion about this.

The classes

1- Grenadier: A detonation class, using a grenade launcher or even a Bazooka, but I think that a Bazooka was going to be too overpowered, and in place of the grenades, a detonation pack

2- Medic: A healer class, using a weak gun, like a pistol, and instead of a grenade, a healer pack

3- Supporter: A support class(duuh) giving ammunition to the ones that might need,but you might say "Well, its very hard to deplete all your ammo ingame" so, the solution would be give less ammo to the ones, to make the class more used. The main wep would be a mounted machine gun, but the player would only be allowed to use while crouched or holding position

Well, this was my suggestion to new things, and my first post on the forum, hope you like it, and comment

See ya in game(IF u can)

EDIT: One more thing I forgot to say
It might be good if we put a secondary wep as a pistol, because the only wep we got besides the main its the grenade and the spade. A pistol might come in handy
Last edited by LockDown on Tue May 01, 2012 6:12 pm, edited 1 time in total.
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Re: Suggestions: New weapon classes

Postby DrunkenChild » Tue May 01, 2012 5:21 pm

THE GAME IS ALREADY VERY BALLANCED... duck CAPS (SORRY)
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Re: Suggestions: New weapon classes

Postby LockDown » Tue May 01, 2012 6:18 pm

Well, this would make more options to the players, instead of 3 default classes
With more options, will come with it, more strategy and tactics, since each class will have a strongness against one, and a weakness
And a secondary was going to be nice, since we got only 1
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Re: Suggestions: New weapon classes

Postby armandux1 » Tue May 01, 2012 6:24 pm

Well i don't support classes and neither do alot of other people on this forum, so....I think you get the idea.
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Re: Suggestions: New weapon classes

Postby DrunkenChild » Tue May 01, 2012 6:30 pm

armandux1 wrote:Well i don't support classes and neither do alot of other people on this forum, so....I think you get the idea.

yes it just depends on who good your team is. If you have a good one this all just naturaly falls into place
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Re: Suggestions: New weapon classes

Postby SICKfudge » Tue May 01, 2012 6:37 pm

Sighs... Another one:


I see you are new here and because im in a good mood im going to give you some advice:

Introduce yourself: people dont like it if you just come flying in with your idea's to make this game better when they dont know who you are, keep doing it and you will get flamed ALOT. Head over to the off topic section and introduce yourself or spend some time on IRC and gain some respect around here, it'll help alot

Read the Guides: while there is nothing wrong with the structure of your post (witch is pretty impressive, most decues just come in here with posts full of gramatical errors and half backed idea's so kudos to you for this) so you may/may not have read the 'How to make a suggestion guide' you evidently did not read the DNSL. 'Your' Idea is in no way original and people would much rather you revived one of the old threads on this topic instead of making a new one, as you have done so, expect quite a bit of flaming here.


On Topic: at the moment, i like the game how it is, there are more important things that need to be implimented in the next few updates than new classes and while i would not dissagree to new weapons in the future (provided they did not unbalence the game), i think the game is fine for the next few updates at least.
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Re: Suggestions: New weapon classes

Postby Putin » Tue May 01, 2012 7:08 pm

Would like this
1.Soldier|Like the soldier now
2.Medic| Weak weapon or pistol +med-pack's
3.Support| Hmg/Mortar Setup 10 seconds + Ammo-pack's
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Re: Suggestions: New weapon classes

Postby ChaosTLW » Wed May 02, 2012 12:31 am

I dont like classes. It restricts you to a certain playstile. Lets say you want to have a medkit but the medic class limits you to, lets say, a pistol or the SMG, but you like to use the rifle. If we added a new slot (First it is Team selection, then you select your main gun, and the third screen would be this new slot), we could make it so you chooses between Grenades, Medkits and Ammo Packs.
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Re: Suggestions: New weapon classes

Postby Putin » Wed May 02, 2012 12:52 am

ChaosTLW wrote:I dont like classes. It restricts you to a certain playstile. Lets say you want to have a medkit but the medic class limits you to, lets say, a pistol or the SMG, but you like to use the rifle. If we added a new slot (First it is Team selection, then you select your main gun, and the third screen would be this new slot), we could make it so you chooses between Grenades, Medkits and Ammo Packs.

Or this ^
Tough about it before would be easier and maybe cooler.
-1.Primary
1.Rifle 2.Smg 3.Shotty
-2.Secondary
1.Pistol 2.non reload-able R-launcher 3.Grenades 4.Med-kits 5.Ammo.boxes
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Re: Suggestions: New weapon classes

Postby GreenDeuce » Wed May 02, 2012 10:15 am

Grenadier with bazooka?

I don't think this game needs any more ways to destroy blocks, because there's almost no point in building as is, with spade\rifle breaking them in two hits and SMG breaking 5-10 blocks within several seconds.
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Re: Suggestions: New weapon classes

Postby Putin » Wed May 02, 2012 11:34 am

GreenDeuce wrote:Grenadier with bazooka?

I don't think this game needs any more ways to destroy blocks, because there's almost no point in building as is, with spade\rifle breaking them in two hits and SMG breaking 5-10 blocks within several seconds.

The bazzoka or what I said a m72-law got only 1 Rocket with the power of a standard Grenade so I'm totally sure it cant be used to grief (it would suck at griefing even grenades would be better) So thats really not a problem .
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Re: Suggestions: New weapon classes

Postby SLoW » Wed May 02, 2012 4:33 pm

This has been suggested a ton of times.

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