Well it'd make your shit ton weapons alot smaller. +1
(Shit ton as in ginormous, not actually shit)
Frostified wrote:I don't think this is possible, since the gun voxel scale shares the same scale as the player models, other kv6's and the land/block In game (If you look closely you will see that one block is made of of squares).
Kodiak wrote:Actually this has great potential. you could make HD skins if this were implemented. transforming this from a low detailed game to a high detailed shooter.
>Bf3
>CoD
>MoH
>InsertCounter-StrikeCutCopyhere
Not saying that your opinion or input and ideas are invalid, but i think the reason most people are here because they enjoy the charm of the blocky shooter, and possibly that the low requirements given by the low-res allows them to play.
I do however agree with your point on diff. player models for each team, and believe that they should be able to be modded outwards and inwards (Within reason, otherwise we'll get red signs on people's heads).
USABxBOOYO wrote:The dimension limits would be reasonable. If you're not making weapons that are unreasonably or exploitably large, then you wouldn't be affected.
razourik wrote:No support, I like being able to see somebody behind a wall because their gun is poking out.
Paratrooper wrote:razourik wrote:No support, I like being able to see somebody behind a wall because their gun is poking out.
Well isn't just blatantly cheating?
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