Hi all,
Basically as well all know there is an option where if a player destroys 3 blocks within 3 seconds or something like that, then s/he can be killed by teammates (this effect lasts for 3 seconds or so). I think this is a great way to help stop griefers who use the spade and the SMG.
However what this fails to help stop is nade griefing. Griefers often chuck 3 nades in a building, then proceed to walk by like nothing happened. Worse yet if a structure is close enough to the Tent then they'll just re-stock on nades and grief again.
Now my suggestion, if it's possible is to make it so that when a player throws a nade, it won't do damage to blocks that their teammates built. So if a Green Player throws a nade, any blocks that other Green Players built won't be affected by nade damage. I was just wondering if the game engine could be changed so that Blue Blocks can be identified from Green blocks.
Thanks for reading.