Build wrote:^Need evidence, all this is really opinion.
Build wrote:wikipedia wrote:low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy†movement or animation. Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion.
Aside from frame rate, a separate but related factor unique to interactive applications such as gaming is latency. Excessive preprocessing can result in a noticeable delay between player commands and computer feedback, even when a full frame rate is maintained, often referred to as input lag.
A high frame rate still does not guarantee fluid movementsBuild wrote:wikipedia wrote:Some modern action games, including popular console shooters such as Halo 3, are locked at 30 FPS maximum.
> console
I laughed, anyway...Build wrote:Come back when you know more about frame rates and their effect on video games. I go by experience, and so far it still seems like a bad idea.
Gorman wrote:Very ironic to see you posting a comment like this after showcasing lack of technical knowledge across the board. I doubt you have ever even played a game at 120 FPS.
Please take your own advice.
Naka wrote:To be fair, almost nobody has played at 120. You often need a powerful GPU and CRT or expensive LCD. I would at least like to see the standard of 60 be met I just find it a sad there's no demand for it. Polish and fluidity seem to be in every successful modern non-free FPS (Quake engine, HL2 engine, goldsrc engine, unreal engine) to me 40fps is simply OK but provides neither fluidity or the feeling of polish.
build wrote:I go by experience, and so far it still seems like a bad idea.
Build wrote:^Need evidence, all this is really opinion.
Gordon wrote:I doubt you have ever even played a game at 120 FPS.
Build wrote:I didn't have anything besides facts that I posted in wikipedia and my general knowledge of what a frame is, how it is interpreted by servers
Build wrote:I doubt you have ever even played a game at 120 FPS.
Build wrote:My question is why you care about my opinion at all. All I did was use myself as an example and posted what the casual player would look up to form an opinion of their own. Interesting how you lose sight of the topic so easily.
Gorman wrote:Any casual deuce could read this thread, and if we were not here correcting you then they would simply assume that you are correct. However you are far from being correct, thus as a community member I feel it is my >duty to correct you to prevent the spread of misinformation and cull problems before they can grow.
Naka wrote:Totally off-topic:
There's a real big problem on non-technical forums or boards that have a lot of kids.. People try to form the opposite opinion with no knowledge of the subject, others read it and since it's in support of their favorite game they agree. The facts are skewed and on fast moving forums the truth is never clear until everyone is bored of the thread and the thread dies. Just another reason I swore off free-fps forums, the communities are awful and don't even compare to AoS forums.
Build wrote:More opinions, still no proof to back up the thread. I am disappointed.
Build wrote:More opinions, still no proof to back up the thread. I am disappointed.
mikuli wrote:Also, build. You keep asking for evidence, yet you provide nothing but misquoted wikipedia articles, and your own experience. The most outlandish claims of this thread were made by you, therefore, the burden of proof lies on your shoulders. In fact, if you fail to do this, I will treat you as trolls are treated. Your other option is to not respond at all.
mikuli wrote:If there is even a single player skilled enough for this to matter and if that actually affects your aim, is a completely different topic
TBS wrote:Thanks mikuli!
Intelligence +1 for me :D
Users browsing this forum: No registered users and 1 guest