Build wrote:wikipedia wrote:low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy†movement or animation. Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion.
Aside from frame rate, a separate but related factor unique to interactive applications such as gaming is latency. Excessive preprocessing can result in a noticeable delay between player commands and computer feedback, even when a full frame rate is maintained, often referred to as input lag.
A high frame rate still does not guarantee fluid movements
Naka wrote:I've never seen a modern game with a cap this low
wikipedia wrote:Some modern action games, including popular console shooters such as Halo 3, are locked at 30 FPS maximum.
Build wrote:it is Beta after all so why not.
Come back when you know more about frame rates and their effect on video games. I go by experience, and so far it still seems like a bad idea.
"low FPS does not give the illusion of motion effectively and affects the user's capacity to interact with the game, while FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy†movement or animation. Many games lock their frame rate at lower but more sustainable levels to give consistently smooth motion."
Like your own quote says, low FPS
does not give the illusion of motion effectively and
affects the users capacity to interact with the game."FPS that vary substantially from one second to the next depending on computational load produce uneven, “choppy†movement or animation.
So what? The animation is choppy at certain times (as if, this game can be run on the oldest of PCs) but that doesn't mean you need to make it look like shit all the time. Jesus, it's not like Ace of Spades is going to vary much in framerate given the maps loop so it's probably rendering mostly the same amount every frame.
Aside from frame rate, a separate but related factor unique to interactive applications such as gaming is latency. Excessive preprocessing can result in a noticeable delay between player commands and computer feedback, even when a full frame rate is maintained, often referred to as input lag.
This is talking about input lag, not network lag.
A high frame rate still does not guarantee fluid movements
YOUR POINT?
wikipedia wrote:Some modern action games, including popular console shooters such as Halo 3, are locked at 30 FPS maximum.
Key word
modern game, I don't consider shoddy 7 year old consoles that weren't good to begin with "modern". I don't even play on consoles, we're talking about PC games here.
Now, I'll quote you again
Come back when you know more about frame rates and their effect on video games.
Build wrote:it is Beta after all so why not.
What?