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Teamplay ench-nts,ingame console,key binding,vgui menus

Got a great new idea for the game?

Select ALL what you think help to improve game experinence while teamplaying

Binding & aliasing
3
12%
Chat-interactive map
2
8%
Console
3
12%
Global/team map labels
3
12%
Messages with variable substitution
3
12%
Player/squad names on map
3
12%
Send to chat player names from score list
1
4%
Slapping
2
8%
Tactical map
3
12%
Vgui menus
3
12%
 
Total votes : 26

Teamplay ench-nts,ingame console,key binding,vgui menus

Postby Each » Sun Apr 01, 2012 11:54 am

In poll you can select multiple options!!
----------------------------------------------------------------------------------------------------------------
AoS tends to be a teamplaying game, so it begs for these enchantments(imho):

1. key binding, command aliasing with variables substitution
Primarily for communication templates and quick reporting.

Examples with predefined and player-assigned variables:
  • /bind h sayteam "Bastards on $cur_mappos" Report current position
  • /bind l sayto $cur_targetname "Cover me!" Send message to current target(on ironsight)
  • /bind o /sayto $killer "I'll spade you to death next time!" Send message plr who last killed you
  • /bind z slap Slapping teammate for attention, possibly displaying some msg, sound and/or blue damage marker
  • /setlabel_team "Tunnel entrance" Set label available to team on current map coords, it is visible on map, as some shortcut char from [0-9a-z] with offscreen note/or arrow with text. Label should be availavle to chat as variable same as shortcut, "$a" for example
    Message about setted label: Hey, i've done a great $a Displays message with label name, map coord and shortcut: "Hey i've done great Tunnel entrance at D6(a)".
  • /setlabel_team Automatically set noname label assigning to it next unused map shortcut from [0-9a-z][u]

2. vgui menus
Like old menus in CS1.6 (Text-only numbered list, navigated by pressing numbers/letters)
For predefined communication messages and other binded stuff. Should be super useful for team communication.
Let hl-console-like code speak for me:
Code: Select all
/alias m1 "/sayteam Bastards on $cur_mappos"
/alias m2 "/sayteam Guarding $cur_mappos"
/alias m3 "/sayteam Heading to %cmdSelectOrEnterMapPosOrShortcutWithMiceOrKbd"
/alias m4 "/setlabel_team"
/bind z menu1
/bindmenu 1 m1 "Report of enemy on current position"
/bindmenu 1 m2 "Guardint this site"
/bindmenu 1 m3 "Heading to.."
/bindmenu 1 m4 "Set label there"

/alias mblabla "/sayto $killer "I'll spade you to death next time!"
/bind z menu2
/bindmenu 2 mblablabla "Msg to killer"
/bindmenu 2 selectsquad "Select squad"
/bindmenu 1 menu2 "Menu2"

While presing Z this menu appears:
1. Report of enemy on current position
2. Guardint this site
3. Heading to..
4. Set label here
5. Menu2


3. Ingame console
After HL&Quqke absence of ~ console practically painful... so console, for chat/kills/commands history navigation and support ingame bindings.

4. Map enchantments
  • Switchable ability to see player names and their squad numbers on map
  • Integration with chat, eg sending messages to mouse-pointed players(or even rectangle selected groups), pasting coordinates, labels, etc. [u]"Squad 1, check out D4-D5-E6!"
  • Tactical layer... just dreaming about team acessible tactical map for drawing plans :). Commander driven team would be a new level in tactical shooters.
Last edited by Each on Sun Apr 01, 2012 10:13 pm, edited 3 times in total.
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Re: Teamplay ench-nts,ingame console,key binding,vgui menus

Postby bobbotheclown » Sun Apr 01, 2012 1:26 pm

everything but the console sounds too counter strike-ish...

I would however like the console. could assist in modding.
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Re: Teamplay ench-nts,ingame console,key binding,vgui menus

Postby Each » Sun Apr 01, 2012 1:55 pm

bobbotheclown wrote:everything but the console sounds too counter strike-ish...

U think that those improvements are unnecesary? Bunch of these features not available in Hl/CS.
I see whole game as tactical shooter, so features tends to greatly improve this side.
BTW, CS sucks while comparing to AoS even in state w/o essential teamplay functions.

What do you want from console in modding perspective?
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Re: Teamplay ench-nts,ingame console,key binding,vgui menus

Postby Each » Fri Apr 06, 2012 5:02 pm

up
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