Overruled
TheOperator wrote:StackOverflow wrote:It adds a whole new dimension of playing. Gameplay is no longer about who sees the other person first and is able to pull the trigger. It instead forces you to think about when/where you're shooting.
The problem is this game is about sneaking and fortifications, not winning gun battles. The bullet drop that happens in BF3 happens over a MUCH greater distance then that of this game. Not to mention a feature like this would be very difficult to program, and cause the game to take up more memory. One of the appeals of this game is that it is SIMPLE to play, but your STRATEGIES can be complex because of the free environment and building tools. This game was NEVER about he gunplay, and if there is gunplay it should be EXTREMELY quick and deadly.
You can avoid detection by carefully planning how you move through the map, and listening for enemy noises. You chose your shots already based on what weapon the other guy is carrying and if it would give away your position.
We don't NEED bullet drop to add any depth to the gunplay, we just need people to realize you can do a LOT more then just move around and shoot. Its also HOW you move around and shoot that makes a difference.
Good points. As you said, it would only take effect over long distances, so unless you're shooting across the map with the SMG, the only gun that will really be affected is the Semi. The game has moved on quite a bit from just sneaking and building fortifications. New game modes and sprinting have added new ways of playing. The only real game modes that still about fortifications and defending are those which are CTF-based.
As for implementation, it's hard to measure what would be "difficult" without being the programmer behind the implementation. I don't see any real memory cost from something like this either. Chances are, the cone of fire would be removed as it'd be pretty much pointless over long distances with bullet drop.
Bullet drop doesn't make quick shooting impossible, it just requires a bit more skill to land a headshot rather than just pointing and clicking.
It's not about appealing as a "pro FPS", it's about adding a more realistic approach to the game. Yes, I know the game isn't based on realism, but that doesn't mean you can't add realistic aspects to make things more interesting.
Not to mention, getting a headshot with bullet drop is a lot more enjoyable than simply pointing and clicking.
kmaj wrote:TheOperator wrote:StackOverflow wrote:It adds a whole new dimension of playing. Gameplay is no longer about who sees the other person first and is able to pull the trigger. It instead forces you to think about when/where you're shooting.
The problem is this game is about sneaking and fortifications, not winning gun battles. The bullet drop that happens in BF3 happens over a MUCH greater distance
then that of this game. Not to mention a feature like this would be very difficult to program, and cause the game to take up more memory. One of the appeals of this game is that it is SIMPLE to play, but your STRATEGIES can be complex because of the free environment and building tools. This game was NEVER about
he gunplay, and if there is gunplay it should be EXTREMELY quick and deadly.
You can avoid detection by carefully planning how you move through the map, and listening for enemy noises. You chose your shots already based on what weapon the other guy is carrying and if it would give away your position.
We don't NEED bullet drop to add any depth to the gunplay, we just need people to realize you can do a LOT more
then just move around and shoot.
Its also HOW you move around and shoot that makes a difference.
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Next time, maybe you should try some constructive criticism and contribute to the discussion, rather than trying to point out grammatical mistakes. ;)