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[Poll] Bullet Drop

Got a great new idea for the game?

Would you like to see bullet drop implemented?

Yes
126
55%
No
79
34%
I'm not sure.
26
11%
 
Total votes : 231

Re: [Poll] Bullet Drop

Postby Fleischgeruch » Mon Mar 26, 2012 9:25 pm

Frostified wrote:LORD NO.
I am telling you all as a mature member of the community:
This WILL ruin the game.
Why would it ruin the game?:
*It would be ALOT harder to use the rifle.
*Would make sniping much harder... (Okay, that may be the point but this relates to the next point)

This.
TheGrandmaster wrote:Absolutely no.
AoS gameplay and mechanics is delightfully simple, it's why I have enjoyed the game.
I don't see why we need something like this.

And this.
I mean really, AoS isn't some pro shooter game for experienced FPS players... It's just a simple point and shoot game with last century graphics, and a minecraft-style environment. Keep it simple.
I was always against adding new features to AoS, I was really disappointed when SMG and shotty came out (yea I got used to it eventually). AoS should be kept as basic and simple as possible. The more features such as bullet drop you add, the more ridiculous it seems. People that voted 'Yes' maybe didn't consider the effect of this on the community as a whole in the long run. I'm just glad this feature has little chance of actually being implemented in the future. No offence, Stack.
Oh and Demo..... relax :P
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Re: [Poll] Bullet Drop

Postby bobbotheclown » Tue Mar 27, 2012 12:33 am

armandux1 wrote:
bobbotheclown wrote:I dont support this until the fog is reduced. dramatically.
no point until the fog get reduced.

What does bullet drop have to do with fog being reduced ? Besides the fog is already close (sniper wise)

I ment there would have to be LESS fog... thats kinda what REDUCED implies.

meaning you could see further.

anyway if the fog was reduced... significantly, then i think bullet drop would be an OK idea. sorta like battlefield bad company 2. where at most ranges it doesnt matter, but shooting a guy across the map isnt gonna happen.

however, it would make the game EXTREMELY chaotic.
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Re: [Poll] Bullet Drop

Postby armandux1 » Tue Mar 27, 2012 2:20 pm

bobbotheclown wrote:I ment there would have to be LESS fog... thats kinda what REDUCED implies.

meaning you could see further.

Oh. Well i understood it as reduce the range of sight...But i also think if this were to be implemented the fog would need to be reduced.
AoS is NOT Minecraft with guns !!!
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Re: [Poll] Bullet Drop

Postby coolcat1711 » Wed Mar 28, 2012 8:33 am

I swear that I saw something on bullet drop somewhere else and some people gunned it down...

now stack posts it and everyone is 1+ it


weird...
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Re: [Poll] Bullet Drop

Postby demo123 » Wed Mar 28, 2012 12:36 pm

coolcat1711 wrote:I swear that I saw something on bullet drop somewhere else and some people gunned it down...

now stack posts it and everyone is 1+ it


weird...


Read my post.
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Re: [Poll] Bullet Drop

Postby armandux1 » Wed Mar 28, 2012 3:33 pm

I don't speak for other people, but i posted support, because well i support this idea no matter if Stack posts this or Deuce!!!111!!!!oneoneeleven!!!
AoS is NOT Minecraft with guns !!!
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Re: [Poll] Bullet Drop

Postby demo123 » Wed Mar 28, 2012 3:46 pm

I˙ll always say no to this kind of a suggestion.


Or rage depending on the circumstances.
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Re: [Poll] Bullet Drop

Postby TheVirgo » Wed Mar 28, 2012 3:51 pm

I vote yes for bullet drop only if they revert back to the .70 accuracy and fix that damn rubber-banding. I mean, seriously, it's just gotten out of hand, the rubber-banding. :'-(
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Re: [Poll] Bullet Drop

Postby TheOperator » Thu Mar 29, 2012 1:26 pm

StackOverflow wrote:It adds a whole new dimension of playing. Gameplay is no longer about who sees the other person first and is able to pull the trigger. It instead forces you to think about when/where you're shooting.



The problem is this game is about sneaking and fortifications, not winning gun battles. The bullet drop that happens in BF3 happens over a MUCH greater distance then that of this game. Not to mention a feature like this would be very difficult to program, and cause the game to take up more memory. One of the appeals of this game is that it is SIMPLE to play, but your STRATEGIES can be complex because of the free environment and building tools. This game was NEVER about he gunplay, and if there is gunplay it should be EXTREMELY quick and deadly.

You can avoid detection by carefully planning how you move through the map, and listening for enemy noises. You chose your shots already based on what weapon the other guy is carrying and if it would give away your position.

We don't NEED bullet drop to add any depth to the gunplay, we just need people to realize you can do a LOT more then just move around and shoot. Its also HOW you move around and shoot that makes a difference.
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Re: [Poll] Bullet Drop

Postby demo123 » Thu Mar 29, 2012 1:30 pm

Good job on that one TheOperator.
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Re: [Poll] Bullet Drop

Postby HaloWarLord711 » Thu Mar 29, 2012 4:17 pm

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Re: [Poll] Bullet Drop

Postby Monsteri » Thu Mar 29, 2012 4:28 pm

I would, but only if we return to 100% accuracy.
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Re: [Poll] Bullet Drop

Postby kmaj » Thu Mar 29, 2012 4:32 pm

TheOperator wrote:
StackOverflow wrote:It adds a whole new dimension of playing. Gameplay is no longer about who sees the other person first and is able to pull the trigger. It instead forces you to think about when/where you're shooting.



The problem is this game is about sneaking and fortifications, not winning gun battles. The bullet drop that happens in BF3 happens over a MUCH greater distance then that of this game. Not to mention a feature like this would be very difficult to program, and cause the game to take up more memory. One of the appeals of this game is that it is SIMPLE to play, but your STRATEGIES can be complex because of the free environment and building tools. This game was NEVER about he gunplay, and if there is gunplay it should be EXTREMELY quick and deadly.

You can avoid detection by carefully planning how you move through the map, and listening for enemy noises. You chose your shots already based on what weapon the other guy is carrying and if it would give away your position.

We don't NEED bullet drop to add any depth to the gunplay, we just need people to realize you can do a LOT more then just move around and shoot. Its also HOW you move around and shoot that makes a difference.

*than
*the
*than
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Re: [Poll] Bullet Drop

Postby StackOverflow » Thu Mar 29, 2012 4:43 pm

HaloWarLord711 wrote:this

viewtopic.php?f=65&t=2090


Overruled

TheOperator wrote:
StackOverflow wrote:It adds a whole new dimension of playing. Gameplay is no longer about who sees the other person first and is able to pull the trigger. It instead forces you to think about when/where you're shooting.


The problem is this game is about sneaking and fortifications, not winning gun battles. The bullet drop that happens in BF3 happens over a MUCH greater distance then that of this game. Not to mention a feature like this would be very difficult to program, and cause the game to take up more memory. One of the appeals of this game is that it is SIMPLE to play, but your STRATEGIES can be complex because of the free environment and building tools. This game was NEVER about he gunplay, and if there is gunplay it should be EXTREMELY quick and deadly.

You can avoid detection by carefully planning how you move through the map, and listening for enemy noises. You chose your shots already based on what weapon the other guy is carrying and if it would give away your position.

We don't NEED bullet drop to add any depth to the gunplay, we just need people to realize you can do a LOT more then just move around and shoot. Its also HOW you move around and shoot that makes a difference.


Good points. As you said, it would only take effect over long distances, so unless you're shooting across the map with the SMG, the only gun that will really be affected is the Semi. The game has moved on quite a bit from just sneaking and building fortifications. New game modes and sprinting have added new ways of playing. The only real game modes that still about fortifications and defending are those which are CTF-based.

As for implementation, it's hard to measure what would be "difficult" without being the programmer behind the implementation. I don't see any real memory cost from something like this either. Chances are, the cone of fire would be removed as it'd be pretty much pointless over long distances with bullet drop.

Bullet drop doesn't make quick shooting impossible, it just requires a bit more skill to land a headshot rather than just pointing and clicking.

It's not about appealing as a "pro FPS", it's about adding a more realistic approach to the game. Yes, I know the game isn't based on realism, but that doesn't mean you can't add realistic aspects to make things more interesting.

Not to mention, getting a headshot with bullet drop is a lot more enjoyable than simply pointing and clicking.


kmaj wrote:
TheOperator wrote:
StackOverflow wrote:It adds a whole new dimension of playing. Gameplay is no longer about who sees the other person first and is able to pull the trigger. It instead forces you to think about when/where you're shooting.



The problem is this game is about sneaking and fortifications, not winning gun battles. The bullet drop that happens in BF3 happens over a MUCH greater distance then that of this game. Not to mention a feature like this would be very difficult to program, and cause the game to take up more memory. One of the appeals of this game is that it is SIMPLE to play, but your STRATEGIES can be complex because of the free environment and building tools. This game was NEVER about he gunplay, and if there is gunplay it should be EXTREMELY quick and deadly.

You can avoid detection by carefully planning how you move through the map, and listening for enemy noises. You chose your shots already based on what weapon the other guy is carrying and if it would give away your position.

We don't NEED bullet drop to add any depth to the gunplay, we just need people to realize you can do a LOT more then just move around and shoot. Its also HOW you move around and shoot that makes a difference.

*than
*the
*than
*It's


Next time, maybe you should try some constructive criticism and contribute to the discussion, rather than trying to point out grammatical mistakes. ;)
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Re: [Poll] Bullet Drop

Postby demo123 » Thu Mar 29, 2012 5:32 pm

Alread sugested.Next time you try to make a suggestion use the magical search button.






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