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Both people die

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Both people die

Postby lolpwned23 » Sun Mar 25, 2012 9:10 pm

This has happend to about all players,

You shoot someone in the head but they shoot you first but only you die and they take no damage

I think both people should die, much more fair.
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Re: Both people die

Postby ChaosTLW » Sun Mar 25, 2012 9:13 pm

No, if you wasnt fast enough to shoot him first,then you deserve to die.
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Re: Both people die

Postby kmaj » Sun Mar 25, 2012 9:22 pm

ChaosTLW wrote:No, if you wasnt fast enough to shoot him first,then you deserve to die.

This.
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Re: Both people die

Postby Coffee » Sun Mar 25, 2012 11:13 pm

That's probably lag, it looks like you shot first but the server (or client?) calculates that he in fact shot before you.
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Re: Both people die

Postby Articsledder » Sun Mar 25, 2012 11:50 pm

This used to be quite common before one of the .5x updates. I believe an anti-aimbot function killed it. IMO bullets should still be live for a sec or 2 after death.
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Re: Both people die

Postby Diggy » Tue Mar 27, 2012 3:46 am

lemme explain (with hypothitical theories). so, AoS probably uses something called hitmarkers. this means that instead of firing an interceptable projectile, it puts a damage mark on whatever is in the cross-hair (with some delay over distance). this means that if the enemy fires their gun first, and you fire your gun while the bullet appears to be in midair, they will kill you and they will live. in order to fix this, AoS would need to turn bullets into projectiles, which i'm not sure is possible for this game. but yes, it would be good
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Re: Both people die

Postby armandux1 » Tue Mar 27, 2012 2:23 pm

Diggy wrote:lemme explain (with hypothitical theories). so, AoS probably uses something called hitmarkers. this means that instead of firing an interceptable projectile, it puts a damage mark on whatever is in the cross-hair (with some delay over distance). this means that if the enemy fires their gun first, and you fire your gun while the bullet appears to be in midair, they will kill you and they will live. in order to fix this, AoS would need to turn bullets into projectiles, which i'm not sure is possible for this game. but yes, it would be good

No the moment you fire, the client sends a packet saying "OMG DEADZ", so the moment when you click and shoot him it will instantly hit, unless AoS likes being random like the shotgun...
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Re: Both people die

Postby Frostified » Tue Mar 27, 2012 4:19 pm

I still think that your bullets shouldn't magically cancel out when you die.
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Re: Both people die

Postby HaloWarLord711 » Wed Mar 28, 2012 12:19 am

kmaj wrote:
ChaosTLW wrote:No, if you wasnt fast enough to shoot him first,then you deserve to die.

This.

This
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Re: Both people die

Postby eldestructo » Thu Mar 29, 2012 6:45 pm

ChaosTLW wrote:No, if you wasnt fast enough to shoot him first,then you deserve to die.

Yes, if you weren't fast enough to shoot the other guy before he also shot at you, then you deserve to die.
My extension of your logic is flawless.
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Re: Both people die

Postby kmaj » Thu Mar 29, 2012 6:47 pm

eldestructo wrote:
ChaosTLW wrote:No, if you wasnt fast enough to shoot him first,then you deserve to die.

Yes, if you weren't fast enough to shoot the other guy before he also shot at you, then you deserve to die.
My extension of your logic is flawless.

Then? You said the same thing.
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Re: Both people die

Postby eldestructo » Thu Mar 29, 2012 6:52 pm

kmaj wrote:
eldestructo wrote:
ChaosTLW wrote:No, if you wasnt fast enough to shoot him first,then you deserve to die.

Yes, if you weren't fast enough to shoot the other guy before he also shot at you, then you deserve to die.
My extension of your logic is flawless.

Then? You said the same thing.

You're kidding, right? Do I really have to explain this?

He says if you aren't fast enough to get a shot in first, even if you shoot before you are actually killed, then you 'deserve to die'. Which is sort of redundant, since you'd be dead ANYWAY, really it's about whether or not your bullet magically disappears.

I countered by saying that if HE isn't fast enough to kill ME before I shoot at HIM as well then HE deserves to die as well, rather than get a get-out-of-jail-free card.
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Re: Both people die

Postby DoomSplitter » Thu Mar 29, 2012 6:53 pm

Actually, I like the idea of having bullets stay when you die.
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Re: Both people die

Postby kmaj » Thu Mar 29, 2012 6:57 pm

@eldestructo: Still, it's the same thing.
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Re: Both people die

Postby ChaosTLW » Thu Mar 29, 2012 6:58 pm

eldestructo wrote:You're kidding, right? Do I really have to explain this?

He says if you aren't fast enough to get a shot in first, even if you shoot before you are actually killed, then you 'deserve to die'. Which is sort of redundant, since you'd be dead ANYWAY, really it's about whether or not your bullet magically disappears.

I countered by saying that if HE isn't fast enough to kill ME before I shoot at HIM as well then HE deserves to die as well, rather than get a get-out-of-jail-free card.


From what I understood, you are saying that what I said there doesnt apply to me too? wtf, where in the bloody hell I said that?

EDIT: btw, I dont think bullets staying alive after you died is possible right now,because the game uses hitscans, which are insta-hit, the tracers are simply to find where the shooter is.
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