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Variable Respawn Wave Times

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Variable Respawn Wave Times

Postby eldestructo » Fri Mar 23, 2012 12:48 am

I think this would be a great option for servers. Currently the way respawn wave time settings work, you have few possibilities.

You can either have a long one (such as the default) where everyone gets bored of waiting in a 3 v 3 match to pop up again because they are the statistically more likely to be the first person to die, and there is so few people in the game that when someone has a good streak, the battlefield is empty for 20 seconds.

Or you can have a very short one, which benefits a small game, but leads to respawn pancakes where people are popping back up in a 32 player game immediately after dying. This removes any sense of accomplishment from killing people on the other team and makes it harder to gain ground in a battle than even the old, relatively short individual respawn time.

The idea is that the server could dynamically scale the respawn wave time based on the number of active players (players - spectators) in the game. So in a small game, the wave time would be really small, to promote a fast pace for the small number of players. Then as more players join the game, it compensates by increasing the time so the spawn areas aren't always pancakes with people. Ideally the min and max values for the timer could be set by the server.

At the very least it would be nice if the new respawn wave feature could be disabled in favor of the old per-person respawning. The new system is too inflexible.
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Re: Variable Respawn Wave Times

Postby SLoW » Fri Mar 23, 2012 11:23 pm

Pyspades already allows you to set the respawn wave time, and even turn it off if you want.

http://code.google.com/p/pyspades/sourc ... xt.default

"respawn_time" : 30,
"respawn_waves" : true,
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Re: Variable Respawn Wave Times

Postby ChaosTLW » Sat Mar 24, 2012 12:07 am

SLoW wrote:Pyspades already allows you to set the respawn wave time, and even turn it off if you want.

http://code.google.com/p/pyspades/sourc ... xt.default

"respawn_time" : 30,
"respawn_waves" : true,


Uhh,no,what he means is that he wants the Wave times to automatcly increase/decrease as more people enter or leave.
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Re: Variable Respawn Wave Times

Postby SLoW » Sat Mar 24, 2012 3:42 pm

ChaosTLW wrote:
SLoW wrote:Pyspades already allows you to set the respawn wave time, and even turn it off if you want.

http://code.google.com/p/pyspades/sourc ... xt.default

"respawn_time" : 30,
"respawn_waves" : true,


Uhh,no,what he means is that he wants the Wave times to automatcly increase/decrease as more people enter or leave.


Ah, I misunderstood. Well the good news is that you can already change it in the config, so writing a script to scale it automatically shouldn't be too terribly tough.
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