greace wrote:infogulch wrote:I have several points I would like to make.
Point 1: Here is a very simple method for completely halting griefing on map-structures; a plus is that it can be implemented immediately for pre-built maps. (This won't work for player-created structures and autogen maps.)No more map structure griefing. PERIOD.Add a single-width invincible block-skeleton that goes through all the main supports of the map structure and connects all the way to the ground.
Point 2: I suggest each player is given a (server-side) griefer-score from say, 0-100, where a player with a score of 100 is likely to be a griefer. Adjust the score like so:(of course all of these could be weighted differently)
- When a player destroys a player-created block made by his own team, his score goes up by 1.
- The closer he is to team members, increase the score an additional 1-2.
- Add an additional 1-2 depending on how recently the block was placed.
- Add to his score some amount when he destroys a large section of blocks at once based on the number of blocks. e.g. log2(blocks_destroyed) or sqrt(blocks_destroyed)
- Every 5 seconds the score goes down by 1.
- Placing a block reduces the score by 3.
Add this to things like IRC keyword highlighting and moderator spectating, and you give the moderator a good measure of when someone is griefing with minimal effort. Additionally if a player's griefing score goes over a certain amount a moderator could be automatically notified to investigate further.
Note: each of the things in this list are traits I have personally noticed occur when someone is griefing (score goes up), or are exceptions to griefing (score goes down). Any one of these things individually doesn't necessarily mean someone is griefing or not, but all put together and averaged over time will give moderators an excellent estimation at a quick glance, which is the entire goal. Also, feel free to mention additional quantifiable patterns that can contribute to the score's accuracy.
That your suggesting is that we should add a score/grief tracker to the griefers?
This would actually make the greifers more satisfied with griefing.
doesnt think of that, opps