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Griefing, the Hellhole of AoS - How to Stop?

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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby MrHaaaaaaxFF » Fri Mar 16, 2012 9:16 am

greace wrote:
infogulch wrote:I have several points I would like to make.

Point 1: Here is a very simple method for completely halting griefing on map-structures; a plus is that it can be implemented immediately for pre-built maps. (This won't work for player-created structures and autogen maps.)
Add a single-width invincible block-skeleton that goes through all the main supports of the map structure and connects all the way to the ground.
No more map structure griefing. PERIOD.


Point 2: I suggest each player is given a (server-side) griefer-score from say, 0-100, where a player with a score of 100 is likely to be a griefer. Adjust the score like so:

  • When a player destroys a player-created block made by his own team, his score goes up by 1.
  • The closer he is to team members, increase the score an additional 1-2.
  • Add an additional 1-2 depending on how recently the block was placed.
  • Add to his score some amount when he destroys a large section of blocks at once based on the number of blocks. e.g. log2(blocks_destroyed) or sqrt(blocks_destroyed)
  • Every 5 seconds the score goes down by 1.
  • Placing a block reduces the score by 3.
(of course all of these could be weighted differently)

Add this to things like IRC keyword highlighting and moderator spectating, and you give the moderator a good measure of when someone is griefing with minimal effort. Additionally if a player's griefing score goes over a certain amount a moderator could be automatically notified to investigate further.

Note: each of the things in this list are traits I have personally noticed occur when someone is griefing (score goes up), or are exceptions to griefing (score goes down). Any one of these things individually doesn't necessarily mean someone is griefing or not, but all put together and averaged over time will give moderators an excellent estimation at a quick glance, which is the entire goal. Also, feel free to mention additional quantifiable patterns that can contribute to the score's accuracy.

That your suggesting is that we should add a score/grief tracker to the griefers?
This would actually make the greifers more satisfied with griefing.

doesnt think of that, opps
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby hindos » Fri Mar 16, 2012 11:16 am

Resultant Issues:
1. Griefah Ranks'HAHA im a better greifer then you!'
2. Join The Dark Side 'good' players will become griefers to try and raise there score and join teh ever growing ranks
3. Ace Of Spade becomes a greater hellhole of DOOOM
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby tulnukas200 » Fri Mar 16, 2012 11:40 am

Well basically griefers wont stop, Is all we know. Now the freeze idea would be nice, Or you can just make griefers ragequit.
Go search on "Youtube" :"How to make somebody ragequit"
Probably later they will just grief you, But now it's your change.
Most servers (Or some) have teamkill-You can kill your own teammate while he is destroying block with "Spade, Grenade or Gun"
Only solution to this will be freeze and teamkill, But unfortunately some griefers teamkill good guys who play it fair and make tunnels or stuff.
As AoS will move forward to newer versions, the grief may stop with some good anti-grief stuff Ben will make.
Grief.
That one word.
Griefer.
That one person...
Ever noticed that you make an awesome building and then some griefer comes and breaks it?
Ever noticed everybody is on his side when you votekick and he wont get banned?
...
It sucks...Am i right?
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby infogulch » Fri Mar 16, 2012 3:45 pm

I suggest each player is given a (server-side) griefer-score


By this I mean hidden from the users. By "score" I just mean a measure of probability of being a griefer. Call it whatever you want. Also, EVERY PLAYER will be counted so it will be automatic.

Also, why did you people quote my ENTIRE post?
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby bbqroast » Sat Mar 17, 2012 3:59 am

Accounts: Yes
Global Moderation: Not in a billion years

Accounts would simply allow servers to ban someone and know they won't just a get a new IP and comeback. Email authentication takes seconds but is time consuming to do a lot (especially with one account per email rules). Global moderation would be terrible and most servers would just turn it off.

Maybe a "Mod" rank (similar to what we have in MC) defined by a mods.txt file (+ commands). Mods can ban and when more than say 4 blocks fall down it alerts them in chat (eg John just collapsed 45 blocks) and they can use a command (say /mod last) to teleport to the last alert so they can watch the user.

EDIT: I meant per server mods when talking about the mods.txt file and such.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby USABxBOOYO » Sat Mar 17, 2012 9:57 am

We already have server mods (admins) that are defined by a password in the server config that they can use to log in when they join a server they're admin on.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Monsteri » Sun Mar 18, 2012 11:47 am

Fucking idiots I know a shitton of people who quit AoS just because of griefers. They are a pain in the arse and what we currently have is clearly not enough to stop them. Feel free to suggest something better, dickbutts.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby greace » Sun Mar 18, 2012 6:00 pm

Monsteri wrote:Fucking idiots I know a shitton of people who quit AoS just because of griefers. They are a pain in the arse and what we currently have is clearly not enough to stop them. Feel free to suggest something better, dickbutts.

What we need is a thing that will make sure that greifers can't destroy the blocks we/you placed.
What about a setting which only makes the blocks that are placed by us/you only destroyable by us/you.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby kmaj » Sun Mar 18, 2012 6:19 pm

greace wrote:
Monsteri wrote:Fucking idiots I know a shitton of people who quit AoS just because of griefers. They are a pain in the arse and what we currently have is clearly not enough to stop them. Feel free to suggest something better, dickbutts.

What we need is a thing that will make sure that greifers can't destroy the blocks we/you placed.
What about a setting which only makes the blocks that are placed by us/you only destroyable by us/you.

Then griefer would obstruct tunnels/forts/etc with blocks that nobody can remove.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby greace » Sun Mar 18, 2012 6:40 pm

kmaj wrote:
greace wrote:
Monsteri wrote:Fucking idiots I know a shitton of people who quit AoS just because of griefers. They are a pain in the arse and what we currently have is clearly not enough to stop them. Feel free to suggest something better, dickbutts.

What we need is a thing that will make sure that greifers can't destroy the blocks we/you placed.
What about a setting which only makes the blocks that are placed by us/you only destroyable by us/you.

Then griefer would obstruct tunnels/forts/etc with blocks that nobody can remove.

If they place something on somebody else's creation then the blocks will be converted to the player who placed the blocks(The one that didn't place the blocks on the creation).
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Monsteri » Sun Mar 18, 2012 7:46 pm

Yes the player surely builds the terrain around the tunnel too? There are so many drawbacks in your idea that I'm not even gonna list them all.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Moonkey » Mon Apr 02, 2012 6:58 am

This reminds me of the good ol' days of being a super admin on a Minecraft classic server... /freeze (name) "Me:What are you doing?" "Griefer: Cleaning the place *Is destroying A freshly made house*" "Me: /banip (name) Reason: Griefing fool". Good times...
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby Fleischgeruch » Mon Apr 02, 2012 12:08 pm

I've said it before and I'll say it again.
Griefers are a necessary 'pointless structure police' of AoS maps. Suppose you build a huge fort, with nice towers, walkways, all the cool things, at your base. Pretty useless, too, since the maximum number of times that ALL the shooting holes will be used to fend off the hordes of enemies is... 0. Ok, 2 people may occasionally shoot chargers from it, that's as far as it goes. Griefers are there to clean up these useless forts and remind people that huge fortresses don't win rounds.
If you want a good fortification, a long wall 2 blocks high always does the trick. 50-storey scyscrapers only waste space, time, and effort.
If you're looking for people to kick, go after those country flag makers. Noone gives a poop as to what country they come from and it just makes the map harder to read because of all the colourful blobs. It wastes time and space as well.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby DoomSplitter » Mon Apr 02, 2012 1:15 pm

Griefing will never stop unless the building features are completely removed from the game. The best we can do is kick/report them.
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Re: Griefing, the Hellhole of AoS - How to Stop?

Postby kmaj » Mon Apr 02, 2012 1:20 pm

Fleischgeruch wrote:I've said it before and I'll say it again.
Griefers are a necessary 'pointless structure police' of AoS maps. Suppose you build a huge fort, with nice towers, walkways, all the cool things, at your base. Pretty useless, too, since the maximum number of times that ALL the shooting holes will be used to fend off the hordes of enemies is... 0. Ok, 2 people may occasionally shoot chargers from it, that's as far as it goes. Griefers are there to clean up these useless forts and remind people that huge fortresses don't win rounds.
If you want a good fortification, a long wall 2 blocks high always does the trick. 50-storey scyscrapers only waste space, time, and effort.
If you're looking for people to kick, go after those country flag makers. Noone gives a poop as to what country they come from and it just makes the map harder to read because of all the colourful blobs. It wastes time and space as well.

In some maps (exempli gratia pinpoint) you'll have to build big forts. But what i hate most aren't griefers, it's when I spot one, teamkill him, votekick and not even a single player gives a flying f**k.
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