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Separate arms and legs into Thigh/Calf and Forearm/Arm?

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Separate arms and legs into Thigh/Calf and Forearm/Arm?

Postby Paratrooper » Sun Mar 18, 2012 4:55 am

'cause it opens up the possibility of server-side mods and ragdoll bodies. Should be easily done. Voxelstein pulled it off.
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Re: Separate arms and legs into Thigh/Calf and Forearm/Arm?

Postby Gorman » Sun Mar 18, 2012 7:19 am

1. Just because Voxelstein pulled it off doesn't mean Ben can...
2. You can ragdoll with 1 piece arms...
3. Judging from the crouch and aim animations (I can clearly see the elbows and knees bending), this is already true, so how exactly would your suggestion be difficult from the current situation?
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Re: Separate arms and legs into Thigh/Calf and Forearm/Arm?

Postby Paratrooper » Sun Mar 18, 2012 7:53 am

Gorman wrote:1. Just because Voxelstein pulled it off doesn't mean Ben can...
2. You can ragdoll with 1 piece arms...
3. Judging from the crouch and aim animations (I can clearly see the elbows and knees bending), this is already true, so how exactly would your suggestion be difficult from the current situation?


TO be clear, I'm saying that they should provide separate .kv6 for Thigh/Calf and Forearm/Arm.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: Separate arms and legs into Thigh/Calf and Forearm/Arm?

Postby Gorman » Sun Mar 18, 2012 8:22 am

Why? At the moment isn't it one big one for body?

Google "armature" if you want to find out about animations and shiz without cutting things in to separate models.

So in short, it is totally unnecessary and the current format is better for many reasons :)
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