I though up of some ways to make defending and squad play a little more fun here are the classes and weapons I thought up of being added to the game:
1: sniper, like the rifle but has a scope that makes targeting easy and has more power so it only takes 2 body shots instead of 3, downside is that it has half the ammo (5 per clip).
2: medic, armed with a pistol and medic pack this soldier can heal him and his team mates however, the pistol is less powerful and accurate than the SMG but can still get 1 shot kill head shots and the medic kit replaces the grenades. also for clear identification the medic has a red cross on the left and right side of his helmet.
3: engineer, this soldier is ideal for defence he is armed with the same pistol as the medic but instead of a medic kit he has a deployable machine gun turret that has unlimited ammo, but it still requires to be reloaded per every 100 shots (and has a terribly long reload) also it can suffer from overheat. and as a anti abuse protocall to prevent it from being a attack weapon since that would be broken and gay, it takes 10 seconds to deploy it and also 5 seconds to prep the weapon to be used when you first get on the turret. the whole point of this is to prevent turrets appearing all over the battlefield in a split second.
4: AT troop, at first glance you may think "anti-tank weapons!!!!! but there is no tanks in this game" but thats not what this meaning of AT is, in fact my meaning of it means Anti turret. he has a anti material rifle that can accurately destroy turrets from a distance even if someone is using the turret. but the rifle sucks against infantry and not even a shot to the face will kill a guy with the AT rifle it needs 2 shots to the face. but since this is a Anti turret and material rifle it only needs to shoot once at a block to destroy it. just so the AT soldier has some protection his grenades are replaced with a pistol
5: demo officer: this explosion happy man is armed with a SMG and 4 remote explosives. with the remote explosives he can throw some C4 on blocks and detonate them from a distance doing more area damage than you're average grenade. imagine laying out a ambush you have some C4 on a bridge the enemy passes by and BOOM!!!!! THE BOMBS LEAVE MASSIVE HOLES IN THE BRIDGE and if that didn't kill the bad guys the long fall of the falling bridge should kill them
here is the other suggestion when blocks fall on people they should do some damage or kill the person (kill them depending on the amount of blocks 1-5= you are fine, 6-infinity= kill) cause I am sick of dropping roofs or even entire houses on people and they walk out alive
also the Intel should be fixed in 2 ways: 1: all blocks within a 10 block radius of the Intel cannot be changed this would prevent the Intel from being way up in the sky or in a super deep hole,also i was thinking the no build zone would be a cylinder like this
(max height)
|................|
|...(no build)..|
|................|
|....(Intel).....|
-------------------
|................|
|..(no build)...|
|................|
|................|
(max depth)
the period (.) is there cause you cant spam spaces and the hyphen (-) is surface and the line things (|) is the edge of the no build zone
the whole reason of the no build zone is since i hate spending 5-10 minutes shooting hostiles making you're way up to their Intel just to find out its in a 30 block deep hole and even if you survive the drop there is a camper at the bottom with a SMG waiting for you
2: the person holding the Intel should be visible on the map