Ssj4pure33 wrote:Hi guys this is a continuation from my other thread with some new ideas, because noone reads my other thread anymore. Same rules apply; no flaming, trolling, constructive criticism allowed etc.
1) Guided Missile. Airstrike is either op or just useless. You either strike a near whole army, or get nowhere. The point of a missile is to make it controlled until it hits, and it doesn't take a whole square. Because airstrike can actually get enough of a streak to unlock a new airstrike, a guided missile is fairer and more balanced.
2) Thrown weapons. Haters gonna hate, but i don't like the shotty. It's great in tunnels but less effective in open air. It's too loud, the bullets spread out too soon and it takes too long to shoot. A thrown weapon would merely stick in a block and be retrievable. It could also have a longer throwing distance, if it is 'charged' (or if it has a better name anyway) similar animation to 'cook' animation of grenade. It would have a similar rethrow timer to the shotty's timer, and it could also double as a melee wep in exchange for scope (because it doesn't have one).
3) Perks (No i'm not trying to unbalance the game with a sort of leveling system.) The idea of perks is nice if its standardised, because the main argument against it is that more experienced players will be at an advantage. Perks could be like quieter movement, slightly faster movement, less recoil, no tracers on map and minimap, but not ingame, less reload time, 1 more nade, quieter water movement, 1 more medkit (if it is enabled) etc. and is the same for all players. Perks could be chosen as a 3rd slection screen, and could also be toggled on/off by the host. This is to encourage teamwork so people with quieter shots and less recoil could snipe an enemy, while those with less recoil and faster movement could jump out and take on the enemies etc.
4) Bot detection program update. This needs to be updated. With new bots coming out each day, its already happened that some bots have managed to evade the system and continue playing. Once I was playing, and after 10+ votekicks, we got him out. he returned 15 mins later, and was votekicked again after another 10+ votekicks. Only after he returned the 3rd time did he get caught. The kick by bot detection programs should place an ip ban to prevent the botter returning immediately after.
5) Indestructible blocks. (step towards anti-griefing) This is a variation from a previous thread talking about placing blocks that can't be destroyed. As a variation, we could have certain blocks, like bridge support blocks, indestructible to prevent them from being griefed. What I also mean is, the developers (or hosts) could choose what blocks map blocks could be breakable, such as hill and mountain blocks to allow tunneling etc.
6) First screen shows map. Some guns are suited to some maps. Pyspades favours (imo) the rifle, while bridge wars favours smg. On the first screen would it be possible to find the map name so I can know where i am fighting?
For perks just no...
you want to know WHY
quieter footsteps - ninja, mw2
faster movement - extreme conditioning, mw3
less recoil - steady aim, mw2 and 3
no tracers on map - assassin, mw3
less reload time - slight of hand, mw1, 2 and 3
1 more nade - frag x3 - mw1
quieter in water - ninja, mw2
1 more medkit- pretty much like juggernaut, mw1
and all of these are from COD, AoS isn't COD!!!
the moment people can get this through their thick skulls the moment we can get some good suggestions.