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Misc. Ideas 2.0

Got a great new idea for the game?

Re: Misc. Ideas 2.0

Postby Ssj4pure33 » Sat Mar 03, 2012 12:51 am

Headshotter wrote:having mappers being able to place indestructible blocks on their maps will lead to a very quick rise of maps where you cant destroy or build anything, almost half the gameplay in AoS, forcing you to just run and gun. personally i always liked maps being a surprise or having the server name specify it, i think this is mostly a personal desire to keep things as they are

thou bot detection updates are always nice


True, but i was only wanting to make 'certain' map blocks indestrucable, not whole maps, such as bridge support structures.

Headshotter wrote:
KevinLancaster wrote:The best part about destructible blocks is that the game is different every time you play it, making it a new experience each time.


 
cant handle griefers? deal with it, disconnect or go full-on offensive and build later


I wouldn't dc, it defeats the point of coming on the server if i still have time. My team i play is usually green. although its generally considered offensive, they really only build most times, leading to griefers. and then it leads to the inevitable question, what do you mean by handle griefers?
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Re: Misc. Ideas 2.0

Postby coolcat1711 » Fri Mar 09, 2012 7:23 am

Ssj4pure33 wrote:Hi guys this is a continuation from my other thread with some new ideas, because noone reads my other thread anymore. Same rules apply; no flaming, trolling, constructive criticism allowed etc.

1) Guided Missile. Airstrike is either op or just useless. You either strike a near whole army, or get nowhere. The point of a missile is to make it controlled until it hits, and it doesn't take a whole square. Because airstrike can actually get enough of a streak to unlock a new airstrike, a guided missile is fairer and more balanced.

2) Thrown weapons. Haters gonna hate, but i don't like the shotty. It's great in tunnels but less effective in open air. It's too loud, the bullets spread out too soon and it takes too long to shoot. A thrown weapon would merely stick in a block and be retrievable. It could also have a longer throwing distance, if it is 'charged' (or if it has a better name anyway) similar animation to 'cook' animation of grenade. It would have a similar rethrow timer to the shotty's timer, and it could also double as a melee wep in exchange for scope (because it doesn't have one).

3) Perks (No i'm not trying to unbalance the game with a sort of leveling system.) The idea of perks is nice if its standardised, because the main argument against it is that more experienced players will be at an advantage. Perks could be like quieter movement, slightly faster movement, less recoil, no tracers on map and minimap, but not ingame, less reload time, 1 more nade, quieter water movement, 1 more medkit (if it is enabled) etc. and is the same for all players. Perks could be chosen as a 3rd slection screen, and could also be toggled on/off by the host. This is to encourage teamwork so people with quieter shots and less recoil could snipe an enemy, while those with less recoil and faster movement could jump out and take on the enemies etc.

4) Bot detection program update. This needs to be updated. With new bots coming out each day, its already happened that some bots have managed to evade the system and continue playing. Once I was playing, and after 10+ votekicks, we got him out. he returned 15 mins later, and was votekicked again after another 10+ votekicks. Only after he returned the 3rd time did he get caught. The kick by bot detection programs should place an ip ban to prevent the botter returning immediately after.

5) Indestructible blocks. (step towards anti-griefing) This is a variation from a previous thread talking about placing blocks that can't be destroyed. As a variation, we could have certain blocks, like bridge support blocks, indestructible to prevent them from being griefed. What I also mean is, the developers (or hosts) could choose what blocks map blocks could be breakable, such as hill and mountain blocks to allow tunneling etc.

6) First screen shows map. Some guns are suited to some maps. Pyspades favours (imo) the rifle, while bridge wars favours smg. On the first screen would it be possible to find the map name so I can know where i am fighting?


For perks just no...
you want to know WHY
quieter footsteps - ninja, mw2
faster movement - extreme conditioning, mw3
less recoil - steady aim, mw2 and 3
no tracers on map - assassin, mw3
less reload time - slight of hand, mw1, 2 and 3
1 more nade - frag x3 - mw1
quieter in water - ninja, mw2
1 more medkit- pretty much like juggernaut, mw1

and all of these are from COD, AoS isn't COD!!!
the moment people can get this through their thick skulls the moment we can get some good suggestions.
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Re: Misc. Ideas 2.0

Postby Ssj4pure33 » Fri Mar 09, 2012 8:45 am

Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?
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Re: Misc. Ideas 2.0

Postby MrHaaaaaaxFF » Fri Mar 09, 2012 12:01 pm

Ssj4pure33 wrote:Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?

'most normal AoS players will honestly not give a crap about how close is AoS is to cod'
*Facepalm all the way*
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Re: Misc. Ideas 2.0

Postby greace » Fri Mar 09, 2012 2:36 pm

MrHaaaaaaxFF wrote:
Ssj4pure33 wrote:Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?

'most normal AoS players will honestly not give a crap about how close is AoS is to cod'
*Facepalm all the way*

Truly face-palm all the way bro.
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Re: Misc. Ideas 2.0

Postby Ssj4pure33 » Sat Mar 10, 2012 9:32 pm

MrHaaaaaaxFF wrote:
Ssj4pure33 wrote:Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?

'most normal AoS players will honestly not give a crap about how close is AoS is to cod'
*Facepalm all the way*

Seriously, go away and stop trying to troll my thread and play like a casual gamer would; a few hours a day or once every couple of days.
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Re: Misc. Ideas 2.0

Postby greace » Sat Mar 10, 2012 10:07 pm

Ssj4pure33 wrote:Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?

Your right.
Which actually makes me very sad.
Also it would count as a rip off if we made this game into cod.
-.-
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Re: Misc. Ideas 2.0

Postby Ssj4pure33 » Sun Mar 11, 2012 11:49 am

greace wrote:
Ssj4pure33 wrote:Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?

Your right.
Which actually makes me very sad.
Also it would count as a rip off if we made this game into cod.
-.-

tbh idc really so long as it's not a full on replica, just with a few references and hints from it is ok.
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Re: Misc. Ideas 2.0

Postby greace » Sun Mar 11, 2012 2:44 pm

Ssj4pure33 wrote:
greace wrote:
Ssj4pure33 wrote:Cool... most normal AoS players will honestly not give a crap about how close AoS is to cod. They only care about it being fun. (referring to casual players to few hours a day players.) Now for pureists like yourself which I infer from your angry gesture to my comments, I can appreciate that you feel that I may be turning AoS in cod. Now, if you are going to complain on a thread that has multiple things, don't pick 1 or 2 things to complain about, and leave no comment onto the others. I can appreciate that the first 3 things are from cod, but what about indestructible blocks, the bot detection update and the map on start screen suggestions?

Your right.
Which actually makes me very sad.
Also it would count as a rip off if we made this game into cod.
-.-

tbh idc really so long as it's not a full on replica, just with a few references and hints from it is ok.

Agreed.
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Re: Misc. Ideas 2.0

Postby Leonzable » Sun Mar 11, 2012 5:45 pm

Ssj4pure33 wrote: 2) Thrown weapons.


This is what I don't understand about CoD, who the hell throws hammers in a gunfight?
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Re: Misc. Ideas 2.0

Postby ChaosTLW » Sun Mar 11, 2012 5:48 pm

Leonzable wrote:
Ssj4pure33 wrote: 2) Thrown weapons.


This is what I don't understand about CoD, who the hell throws hammers in a gunfight?


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Re: Misc. Ideas 2.0

Postby jacon04 » Mon Mar 12, 2012 5:51 am

On #5, this can actually increase griefing by having players place indestructible blocks to hinder their own team.
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Re: Misc. Ideas 2.0

Postby Ssj4pure33 » Mon Mar 12, 2012 8:41 am

omg.... I never said suggested to be able to place indestructible blocks, I just said to have some generated on certain places such as bridge supports...
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Re: Misc. Ideas 2.0

Postby DenyerNTR » Tue Mar 13, 2012 12:19 am

I don't know how much this had been discussed already (it's not in the "do not suggest" sticky), but I think the game would really benefit from a chat log/window, so that you can scroll to see messages which you might have missed.
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Re: Misc. Ideas 2.0

Postby Ssj4pure33 » Tue Mar 13, 2012 8:42 am

DenyerNTR wrote:I don't know how much this had been discussed already (it's not in the "do not suggest" sticky), but I think the game would really benefit from a chat log/window, so that you can scroll to see messages which you might have missed.


Seconded
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