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Indestructible blocks

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Indestructible blocks

Postby YoavD » Wed Mar 07, 2012 3:23 pm

Hey there,
I've been playing this game for quite some time now (and even made a map for our planned israeli server), and although I enjoyed the simplicity of the game a lot, there are two features I think can be added to the game to make it better and keep it simple.
1. Indestructible Block - A major problem I have seen is that bored players get into servers and start mass destruction the map for no apparent reason. Its ok when you shoot down some flat trees at the start, but systematical destruction of buildings and bridges which are part of the map just ruins the map for every one. This isnt the game maker's fault and it cant be prevented by the map makers nor the server admins, its plainly a phenomenon thats derived from the game's style. So... what do we do aout it? Indestructible blocks can be added to game, that will be placed only by the map maker to stengthen important structures in the map. Wouldn't that ruin the idea of destructible environment? No, smart designing can make structures hard to grief yet easy to adjust. For example a cube could be built with this wall:
â–“â–’â–’â–’â–“
â–’â–“â–’â–“â–’
â–’â–’â–“â–’â–’
â–’â–“â–’â–“â–’
â–“â–’â–’â–’â–“
The cube cant be brought down, but you can make holes in it and carve it to make bunkers/hideouts.

2. The second feature, which is related to the first, is blocks which are hard to break. My idea is that they will cost like 10 normal blocks, so making structures mainly from them will either take a whole round or will be a team effort. They can be used though to build quick stronger cover when under fire or to strengthen buildings' base. I think this option should be tried, and kept as long as it doesnt ruin the game's simplicity.

Thanks for reading, feel free to comment, and I hope AoS makers will see this post and consider it.
Last edited by YoavD on Fri Mar 09, 2012 8:58 pm, edited 1 time in total.
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Re: Block types

Postby MrHaaaaaaxFF » Wed Mar 07, 2012 3:27 pm

alreday suggested.
Y U NO USE SEARCH BAR?
Someone lock this thread.
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Re: Block types

Postby YoavD » Wed Mar 07, 2012 3:33 pm

Im sure Im not the first one to think of this idea, but as I saw it it was mosly brought up incidentally in threads about maps "The map should have a sniper platform thats indestructible", not as a real feature with logical sense.
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Re: Block types

Postby MrHaaaaaaxFF » Wed Mar 07, 2012 3:37 pm

pyspade could make the map indestructible.
Problem?
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Re: Block types

Postby YoavD » Wed Mar 07, 2012 3:41 pm

I guess you haven't read what i wrote. I dont want the whole map indestructible, it wont be AoS, only certain blocks in certain structures to keep the structures generally there.
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Re: Block types

Postby MrHaaaaaaxFF » Wed Mar 07, 2012 3:44 pm

no no no i dont want more type of blocks that would make AoS more compilcate.
we want it to be simple enough. and this idea have been already suggested like trillion of times.
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Re: Block types

Postby Defaulter » Wed Mar 07, 2012 3:58 pm

@OP

Hey man,

Just a friendly heads up, this has suggested ALOT before, Iv noticed that "New block types" wasn't on the DNSL, so iv taken the liberty of adding it there and linking to this thread.

- viewtopic.php?f=65&t=2090&p=16911#p16911

See you around :]

- DE
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Re: Block types

Postby YoavD » Wed Mar 07, 2012 4:21 pm

MrHaaaaaaxFF wrote:no no no i dont want more type of blocks that would make AoS more compilcate.
we want it to be simple enough. and this idea have been already suggested like trillion of times.

I'm trying to suggest a way that won't make the game complicated at all - remember that the indestructible block is only a part of the map, it cant be placed by players or admins, so it doesnt change the game type at all.

And for anyone else who is about to state that this has been suggested, this doesnt make it any less of a good idea. All it needed was a real use rather than just making the perfect capming spot, and I believe I have made a better claim than the ones before me about this subject, so this could be taken seriously.
Making such Xs in important structures and under bridges will prevent people from destroying whats unique in the map. If the map's main feature for exapmle is bridge wars, taking down the bridge will ruin the game, if the map's main feature is urban warfare or tower wars, taking them down ruins the map.
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Re: Block types

Postby armandux1 » Wed Mar 07, 2012 5:30 pm

An actually good idea about indestructible blocks ! Kudos to you ! Also i wanted to defend against MrhaaaaaaxFF's argument, but you beat me to it. :(
AoS is NOT Minecraft with guns !!!
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Re: Block types

Postby YoavD » Thu Mar 08, 2012 9:06 pm

armandux1 wrote:An actually good idea about indestructible blocks ! Kudos to you ! Also i wanted to defend against MrhaaaaaaxFF's argument, but you beat me to it. :(

:D

ty
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