BrosephRadson wrote:You either are not understanding me very well or your client behaves differently than mine. On my end, it is in no way easier to hit someone who is lagging.
It is hard to hit someone who is crouched behind a wall, and thats fine, as it isnt abusing anything.
Perhaps you are confused as to how the client works? Latency between the server and client will more than likely make the packets arrive at an unsteady rate.
Your claim is this (I have paraphrased the packets to either "crouch" or "uncrouch", however please understand that there is no such thing as either of these packets, they are actually varieties of the input data packet)
Crouch *lag* Uncrouch *no lag* crouch
In actual fact the situation is
Crouch *an amount of lag* uncrouch *an amount of lag* crouch
Thus in reality you will have a varying amount of time, simply line up the shot and take it when lag is in your favour - if it is such a huge problem for you.
It is no abuse of game mechanics to duck to avoid bullets, as said this is the intended purpose. What part of the mechanics specificity do you think is abusive?
Please be advised that using cover is generally considered part of gameplay, and that a lot of people will simply look at this thread and think "what? complaining that people duck? what a deuce". I think we have already seen one of these replies already.