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Make players easier to hit when they are in water

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Re: Make players easier to hit when they are in water

Postby CalenLoki » Thu Mar 01, 2012 8:01 pm

Headshotter wrote:what advantages? people often not checking the water for enemy-colored boxes floating?

Ehh... problem with reading whole post (link included)?
-you have 360 half cover that can't be destroyed
-you can move forward while remaining half covered
-river banks gives you undestructible cover
-you're less visible
-a lot less damage from nades
and disadvantages:
-you move a little bit slower
-you can't build
And we all know you just want to play .23, so why are you participating in discussion at all? AFAIK there is option to play older versions.

Moonkey wrote:It's easy for me to get people :/. Basicly all I can come up with is "You don't have the skills.". :P Sounds trolly but it's true, if you don't like being shot by people in the water i'd suggest getting in the water too.

So no arguments at all... and you want game to be so intuitive, where best option is to sit in swamps and bridges are a little more than decoration...
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Re: Make players easier to hit when they are in water

Postby Headshotter » Fri Mar 02, 2012 12:39 pm

I think Calen is getting killed my seamen too often
 
360 half cover that cannot be destroyed? if you arent near the shore where you can hide behind blocks, you are literally a sitting duck, for most players, a target which only shows half of his body at all times and moves slower is much easier than a target that keeps going in and out of full cover and can move at full speed.
 
Less visible? do you know the contrast a square box floating in our pristine water makes? oh you cant see from what team it is? simple, if you can see their names, its a friendly deuce, if not, open fire.
 
And you get two huge disadvantages right there, moving slower and not building already makes you more vulnerable on its own, moving slower is obvious, not building means no full-body cover until you reach a shore
 
i'm sorry but i have to agree with Moonkey, people taking the water route is balanced, hell, even in real life they use it all the time for cover and movement, in most maps people will just take the land route most of the time, unless its an island based map, and still, people will head to the nearest island
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Re: Make players easier to hit when they are in water

Postby CalenLoki » Fri Mar 02, 2012 1:33 pm

I think someone is too limited to understand that something can be suggested to improve game, not to help suggesting person. Not to mention "forumz warior" stance ("you don't agree with me, so you must be noob") makes you look quite immature.

360 half cover gives a lot against anything but rifle, and because you can move, and enemy don't have reference point, only few players can really match good (open!) water camper. Also, you can move slowly in water and shoot accurately much easier than from natural (not flattened) land.

You have player on mountain side, on mountain top, on plains, in forest and in water - which is less visible? IMO the one in water. Now more advanced cover - in fort, in foxhole, crouching in water behind coast corner with roof. Again, IMO the one in water.

Difference in movement between water and average battle terrain (holes, trenches, walls, bunkers, random junk) is really small. Movement on land is noticeably faster only if some useful autist decide to build and maintain roads. It of course doesn't apply to flat maps, but I wouldn't base game balance around them.

Inability to build in water is large problem only if one side spawn completely in water, and they need to storm the coast. In most common situation, where water is only one of available assaulting paths, it's usually better choice.
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Re: Make players easier to hit when they are in water

Postby Headshotter » Fri Mar 02, 2012 1:44 pm

immature? you are the one "he killz me while in the water, nerf water"
 
you seriously consider a player in the water to be less visible than one in a mountainside or at a mountain top? if the mountain is anything but bright colored you can easily blend in, you will only get noticed when you start shooting or when someone carefully scans the mountain you are in, which is even harder if the distance makes the fog help you
 
your points about the 360 cover is based on your and other people's skill level, so i'm also allowed to say that it is not hard to hit someone in the water, if they are moving to the right, predict where he will be, place your aim just ahead of him, when his head touches your crosshair, shoot
 
well derp if they spawn on water of course they are going to take the water route, even then, most will head to the nearest coast. what servers do you play where everyone is taking the water route? i want to play on it
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Re: Make players easier to hit when they are in water

Postby TheGrandmaster » Fri Mar 02, 2012 3:02 pm

Water makes it harder to spot movement, and if it's just a head, there's no chance you'd get a body shot on them.
It's also more difficult to get your alignment right, as there's no wall to level your aim with.
Then, due to the above, and the fact that when on water's edge you generally don't have the greatest cover, being in water is an enticing prospect.

However, I don't use water much. Why? Because I personally find it annoying when someone is a little head bobbing out wide waiting and camping from the outer reaches of fog. It's a useful (for the camper) but naff (for everyone else) tactic.

Sprinting comes in the next release, which unfortunately works for water as well (last I tested). I hope in the next release it would be disabled for water so land movement would become more desirable.

I still find it a bit odd that one can stand in open water (generally designed to be an ocean) and snipe with perfect accuracy. It wouldn't make sense that a soldier could stand in open water and snipe. I'd either vote for an increase in cone of fire for those in the water, or have some kind of small water 'bobbing' which made it a little harder to aim when in the water.
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Re: Make players easier to hit when they are in water

Postby CalenLoki » Fri Mar 02, 2012 8:14 pm

hmm.... single place where I said I get pwned by water campers? Or where I said I don't use it? Or maybe you played with me a lot and you have seen me getting killed over and over again by water camper?
No. So it's all based on your assumption, that if someone want to change the game, he does it only to buff his favourite tactic.

Aloha BABEL, newfort. Just quick example of map where you have both water and land routes. Same for Aloha TOW, pyspades random, when tents spawn close to the shore.

@TheGrandmaster. Sad news about water sprinting... I though it will be mechanics that increase importance of bridges, but it seems I was wrong.

bobbing would be better - it makes aiming a bit harder without feeding arguments for those who hate random chances.
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Re: Make players easier to hit when they are in water

Postby CommanderCody » Fri Mar 02, 2012 11:02 pm

well when you go into water on some maps like pinpoint its easy to get killed by someone on land,but go further out and you start to get hurt.

and also,i think water should be a soft kill spot,

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