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Blocks shouldn't be destroyable by bullets

Got a great new idea for the game?

Re: Blocks shouldn't be destroyable by bullets

Postby Tek2 » Thu Mar 01, 2012 7:08 am

IrishElf wrote:
TBS wrote:Ace of Spades Beta 0.75
-added click+drag building with right-click
-spectate on death
-weapons now do different block damage


which means that smg will probably get nerfed, hooray :D


No, rifle is 2hit to kill blocks now.

Rifle destroys a block with 2 shots, smg with 4 and shotgun with 3 pellets.
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Re: Blocks shouldn't be destroyable by bullets

Postby Gorman » Thu Mar 01, 2012 9:40 am

SMG nerf will suck... It better have bigger mag and faster firing to make up for it...


I don't get why semi is the one being buffed............
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Re: Blocks shouldn't be destroyable by bullets

Postby AlexKirchu » Thu Mar 01, 2012 10:38 am

As for this whole thread -

No. Just no. If you can't destroy the blocks with guns you're ruining the game.
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Re: Blocks shouldn't be destroyable by bullets

Postby MrHaaaaaaxFF » Thu Mar 01, 2012 11:22 am

nope.avi
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Re: Blocks shouldn't be destroyable by bullets

Postby Headshotter » Thu Mar 01, 2012 1:24 pm

YES! REMOVE A ESSENTIAL FEATURE IN ACE OF SPADES!
WHY HAVENT THE DEVS THOUGHT OF THIS BEFORE EH?
WE MUST ALL BE STUPID!
WHY NOT REMOVE JUMPING AND BUILDING WHILE WE ARE AT IT?
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Re: Blocks shouldn't be destroyable by bullets

Postby Monsteri » Thu Mar 01, 2012 1:44 pm

Oh grow up honestly.
This was tried, it wasn't good, move on.
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Re: Blocks shouldn't be destroyable by bullets

Postby Gorman » Thu Mar 01, 2012 2:20 pm

By the way, so long as we have dedicated anti-block weapons (for example anti-material rifle, RPG/rocket launcher, large calibur HMG) then I would be OK with removal of damage to blocks by smaller arms fire.

Would a shotgun, SMG or semi really destroy a 1m^3 block?
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Re: Blocks shouldn't be destroyable by bullets

Postby Headshotter » Thu Mar 01, 2012 2:22 pm

please dont dive into that argument, AoS is not aimed at realism
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Re: Blocks shouldn't be destroyable by bullets

Postby Gorman » Thu Mar 01, 2012 3:16 pm

You completely missed the point didn't you?

I am saying that so long as we have something to destroy blocks at range then splitting weapons in to anti-material and anti-personnel would be fine.


By the way "hurr it is realistic so we won't add it" is a very bad attitude to have...
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Re: Blocks shouldn't be destroyable by bullets

Postby Headshotter » Thu Mar 01, 2012 3:29 pm

>hurr it is realistic so we won't add it
looks like YOU missed the point too
 
and splitting guns into anti-block and anti-personnel is useless, its like a wrench monkey, trying to fix what aint broke
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Re: Blocks shouldn't be destroyable by bullets

Postby Moonkey » Thu Mar 01, 2012 4:59 pm

1. This isn't Building Blocks. 2. You should only build things on this for temporary defense. 3. I Like how you can destroy blocks with guns as it helps you kill the enemy who's sniping behind a ton of blocks T_T. 4. Bad idea, go die in a pile of destroyed blocks.
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Re: Blocks shouldn't be destroyable by bullets

Postby Gorman » Thu Mar 01, 2012 6:06 pm

Headshotter wrote:and splitting guns into anti-block and anti-personnel is useless, its like a wrench monkey, trying to fix what aint broke

What the hell are you on about?
What am I "trying to fix"?
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Re: Blocks shouldn't be destroyable by bullets

Postby Headshotter » Fri Mar 02, 2012 12:20 pm

wasnt you suggesting splitting gun damage as such?
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Re: Blocks shouldn't be destroyable by bullets

Postby Tek2 » Fri Mar 02, 2012 12:49 pm

Headshotter wrote:wasnt you suggesting splitting gun damage as such?

To me it sounded like that some weapons could be very good againts blocks, but poopy at the actual killing of players. While some weapons would be great at killing, but if the enemy has cover, you can't do a thing.
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Re: Blocks shouldn't be destroyable by bullets

Postby Headshotter » Fri Mar 02, 2012 1:32 pm

that what i was thinking, the point of the smg is to mow down small covers and hit the enemy behind it or to go rambo with it, while the shotgun was to spread block damage based on distance and instakill people too close to you in small tunnels
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