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Grenade Ticks

Got a great new idea for the game?

Would grenade ticks be a good idea?

Yes.
16
52%
No.
15
48%
 
Total votes : 31

Re: Grenade Ticks

Postby greace » Tue Feb 28, 2012 1:13 pm

Then they can just change the controls bro!.
Jeez!
Also if new players are not so skilled then why can't then they just ask for help bro?
No one have done that then I played this game,exactly no one!.
Plus if you want beginners to learn the controls then why don't you fix that bro?
And also if you think that they still need help then why don't you go to them and ask them if they want help?
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Re: Grenade Ticks

Postby KevinLancaster » Tue Feb 28, 2012 1:19 pm

It is incredibly difficult to switch from console to PC, because although you might use the same reflexes, your muscle memory is completely different. I've seen my friends in real life try to do it.
People don't ask for help because they like to learn on their own. It makes them feel more accomplished.
If you try to teach them, some may listen, but the majority won't (especially since this is a form of entertainment and not a life-or-death matter). Also, unless you're right next to them it is incredibly difficult to show a person what to do, because many people are visual/kinaesthetic learners. I've tried to explain game controls using live voice chat before, and it is very difficult. Also, some might not speak English, others might not visit the forums, etc.
Lastly, I am very crappy at explaining things, which is why I don't do it myself personally very often.
Last edited by KevinLancaster on Tue Feb 28, 2012 1:24 pm, edited 1 time in total.
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Re: Grenade Ticks

Postby greace » Tue Feb 28, 2012 1:24 pm

KevinLancaster wrote:It is incredibly difficult to switch from console to PC, because although you might use the same reflexes, your muscle memory is completely different. I've seen my friends in real life try to do it.
People don't ask for help because they like to learn on their own. It makes them feel more accomplished.
If you try to teach them, some may listen, but the majority won't (especially since this is a form of entertainment and not a life-or-death matter). Also, unless you're right next to them it is incredibly difficult to show a person what to do, because most people are visual/kinaesthetic learners.
Lastly, I am very crappy at explaining things.

No,your not.
Also they learn on their own you see,let them being!.
1.I was once a beginner could not even shoot anyone untill:
2.I founded the fun in it and started being skilled.
3.I downloaded scopes and started getting a sweet 34 kill streak;D.
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Re: Grenade Ticks

Postby KevinLancaster » Tue Feb 28, 2012 1:44 pm

But it still took a while for you to learn, and you probably got steam-rolled a lot at the beginning.
Losing is not fun, but you kept trying and eventually you started getting better and enjoying the game.
Unfortunately, there are people out there who aren't nearly as persistent, and features like this cater to them.

In this day and age, if people don't feel they're getting enough out of something, there is always something to move on to if they drop it. Since it is free and uses an old graphics engine, most people don't expect much from AoS, but if you wow them with a fun and enjoyable experience the first time they play, they will stick around. They only problem is that accessibility, especially in multi-player FPSs, often leads to things being too easy. This is why games like Call of Duty implemented levelling systems, but that also creates elitism in the community. However, old games like HL1, CS1.6, Quake, Unreal Tournament, and etc. still have dedicated communities because they were accessible and fun, competitive, and moddable. If we want Ace of Spades to last a long time, it's going to have to have a rather large community advertising run when 1.0 comes out to re-vitalize it, it's going to have to attract a large amount of new players with fun gameplay and accessibility, and lastly it's going to have to latch on to them with new content generated by modders and an active competitive clan community (that emphasizes teamwork and complex group strategies, something that takes a while to learn and that people cannot learn by themselves). This would create a cycle whereby the game essentially supports itself, and allow it to outlast its future competitors, B-F (because it's a Korean game, and as far as I know they don't actively encourage modding) and Guncraft (which is essentially going to be COD, so they will have the levelling system that locks new players out). Eventually the flow of new players will taper out as the gaming world moves on. But before it does so, the game will have had a long, illustrious and enjoyable run, and probably have garnered quite a profit for Ben, reputational (possibly even landing him a job at a major gaming studio) and financial (if he chooses to sell it).
How to breach a wall in Ace of Spades:
http://www.youtube.com/watch?v=UW12wqVxV4g
Grenade Alt-Fire Ideas: Vote for your favourite option!
http://ace-spades.com/forums/viewtopic.php?f=65&t=3325
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Re: Grenade Ticks

Postby greace » Tue Feb 28, 2012 2:09 pm

KevinLancaster wrote:But it still took a while for you to learn, and you probably got steam-rolled a lot at the beginning.
Losing is not fun, but you kept trying and eventually you started getting better and enjoying the game.
Unfortunately, there are people out there who aren't nearly as persistent, and features like this cater to them.

In this day and age, if people don't feel they're getting enough out of something, there is always something to move on to if they drop it. Since it is free and uses an old graphics engine, most people don't expect much from AoS, but if you wow them with a fun and enjoyable experience the first time they play, they will stick around. They only problem is that accessibility, especially in multi-player FPSs, often leads to things being too easy. This is why games like Call of Duty implemented levelling systems, but that also creates elitism in the community. However, old games like HL1, CS1.6, Quake, Unreal Tournament, and etc. still have dedicated communities because they were accessible and fun, competitive, and moddable. If we want Ace of Spades to last a long time, it's going to have to have a rather large community advertising run when 1.0 comes out to re-vitalize it, it's going to have to attract a large amount of new players with fun gameplay and accessibility, and lastly it's going to have to latch on to them with new content generated by modders and an active competitive clan community (that emphasizes teamwork and complex group strategies, something that takes a while to learn and that people cannot learn by themselves). This would create a cycle whereby the game essentially supports itself, and allow it to outlast its future competitors, B-F (because it's a Korean game, and as far as I know they don't actively encourage modding) and Guncraft (which is essentially going to be COD, so they will have the levelling system that locks new players out). Eventually the flow of new players will taper out as the gaming world moves on. But before it does so, the game will have had a long, illustrious and enjoyable run, and probably have garnered quite a profit for Ben, reputational (possibly even landing him a job at a major gaming studio) and financial (if he chooses to sell it).

You have won my approval,that was the good-est explanation i've ever heard.
But you actually said something funny which i thought was the perfect reason why your idea will not be so effective:
They want to get skilled themselves.
And you know what they will not give a damn of the grenade ticks and such because they want to do it on their own.
Your also mistaking me,I didn't get steam rolled and losing was fun because I realized then that this game is hard to master.
Also to make your idea more effective I have a offer to you.
How about a on/off button that activates a tutorial with just a open area(no players until a few tutorial steps are done)
with targets, bots, simulations and who can forget the training area.
This is my idea to evolve your idea into a fitting tutorial for players.
Do you like the idea I have?
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Re: Grenade Ticks

Postby Monsteri » Tue Feb 28, 2012 3:10 pm

KevinLancaster wrote:But it still took a while for you to learn, and you probably got steam-rolled a lot at the beginning.
Losing is not fun, but you kept trying and eventually you started getting better and enjoying the game.
Unfortunately, there are people out there who aren't nearly as persistent, and features like this cater to them.

In this day and age, if people don't feel they're getting enough out of something, there is always something to move on to if they drop it. Since it is free and uses an old graphics engine, most people don't expect much from AoS, but if you wow them with a fun and enjoyable experience the first time they play, they will stick around. They only problem is that accessibility, especially in multi-player FPSs, often leads to things being too easy. This is why games like Call of Duty implemented levelling systems, but that also creates elitism in the community. However, old games like HL1, CS1.6, Quake, Unreal Tournament, and etc. still have dedicated communities because they were accessible and fun, competitive, and moddable. If we want Ace of Spades to last a long time, it's going to have to have a rather large community advertising run when 1.0 comes out to re-vitalize it, it's going to have to attract a large amount of new players with fun gameplay and accessibility, and lastly it's going to have to latch on to them with new content generated by modders and an active competitive clan community (that emphasizes teamwork and complex group strategies, something that takes a while to learn and that people cannot learn by themselves). This would create a cycle whereby the game essentially supports itself, and allow it to outlast its future competitors, B-F (because it's a Korean game, and as far as I know they don't actively encourage modding) and Guncraft (which is essentially going to be COD, so they will have the levelling system that locks new players out). Eventually the flow of new players will taper out as the gaming world moves on. But before it does so, the game will have had a long, illustrious and enjoyable run, and probably have garnered quite a profit for Ben, reputational (possibly even landing him a job at a major gaming studio) and financial (if he chooses to sell it).

Yep, AoS is going to win that all by implementing grenade ticks.

Losing may not be fun, but learning things on your own is much funnier.
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Re: Grenade Ticks

Postby greace » Tue Feb 28, 2012 3:23 pm

Monsteri wrote:
KevinLancaster wrote:But it still took a while for you to learn, and you probably got steam-rolled a lot at the beginning.
Losing is not fun, but you kept trying and eventually you started getting better and enjoying the game.
Unfortunately, there are people out there who aren't nearly as persistent, and features like this cater to them.

In this day and age, if people don't feel they're getting enough out of something, there is always something to move on to if they drop it. Since it is free and uses an old graphics engine, most people don't expect much from AoS, but if you wow them with a fun and enjoyable experience the first time they play, they will stick around. They only problem is that accessibility, especially in multi-player FPSs, often leads to things being too easy. This is why games like Call of Duty implemented levelling systems, but that also creates elitism in the community. However, old games like HL1, CS1.6, Quake, Unreal Tournament, and etc. still have dedicated communities because they were accessible and fun, competitive, and moddable. If we want Ace of Spades to last a long time, it's going to have to have a rather large community advertising run when 1.0 comes out to re-vitalize it, it's going to have to attract a large amount of new players with fun gameplay and accessibility, and lastly it's going to have to latch on to them with new content generated by modders and an active competitive clan community (that emphasizes teamwork and complex group strategies, something that takes a while to learn and that people cannot learn by themselves). This would create a cycle whereby the game essentially supports itself, and allow it to outlast its future competitors, B-F (because it's a Korean game, and as far as I know they don't actively encourage modding) and Guncraft (which is essentially going to be COD, so they will have the levelling system that locks new players out). Eventually the flow of new players will taper out as the gaming world moves on. But before it does so, the game will have had a long, illustrious and enjoyable run, and probably have garnered quite a profit for Ben, reputational (possibly even landing him a job at a major gaming studio) and financial (if he chooses to sell it).

Yep, AoS is going to win that all by implementing grenade ticks.

Losing may not be fun, but learning things on your own is much funnier.


Yes certainly!.
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Re: Grenade Ticks

Postby MrHaaaaaaxFF » Tue Feb 28, 2012 3:46 pm

ok i did agree but maybe instead of sound you got a counter on ur HUD?
thats better :)
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Re: Grenade Ticks

Postby Monsteri » Tue Feb 28, 2012 4:15 pm

No, that is worse by far, I DO NOT WANT ANY MORE USELESS SPAM IN MY HUD.
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Re: Grenade Ticks

Postby BrosephRadson » Tue Feb 28, 2012 4:27 pm

Blowing up by holding it too long seems like a pretty quick and easy way to learn...
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Re: Grenade Ticks

Postby ChaosTLW » Tue Feb 28, 2012 6:01 pm

If new players cant take 2 minutes of their time to read the readme,then they deserve to die anyway.
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Re: Grenade Ticks

Postby IrishElf » Tue Feb 28, 2012 6:55 pm

When did counting off "one one thousand, two one thousand" and throwing become so hard that you need the game to do it for you?

/No.
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Re: Grenade Ticks

Postby Monsteri » Tue Feb 28, 2012 7:09 pm

Just saying, I hate those games that think the players are monkeys.
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Re: Grenade Ticks

Postby greace » Tue Feb 28, 2012 8:35 pm

Sigh,yeah I guess this idea is not good.
I dis-approve.
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Re: Grenade Ticks

Postby KevinLancaster » Tue Feb 28, 2012 10:22 pm

I think we've all argued enough for one day, over a minor feature no less, so let's just sit back, relax, play some AoS and let the passage of time bring with it its changes, good or bad, to the game and deal with them when they're announced.
How to breach a wall in Ace of Spades:
http://www.youtube.com/watch?v=UW12wqVxV4g
Grenade Alt-Fire Ideas: Vote for your favourite option!
http://ace-spades.com/forums/viewtopic.php?f=65&t=3325
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