AoSMe wrote:The problem is there's not just one aimbot script. Plus the scripters creating the aimbot can add in little variations to make their aimbot undetectable. I also believe the aimbot script itself isn't injecting scripts into the games to kill people, I believe it's client sided and uses the client to pick up targets and aim at them then the person shoots making it undetectable if the aimbot user is using the aimbot correctly and not just mindlessly shooting everybody for a little attention and to see people complain. But I don't know how the aimbot scripts work fully so I may be wrong. But I do agree on the idea of stopping aimbots.
dabluechimp wrote:I think they should make it to where the game wont launch if your game files are modded but like the .wav .bmp and the other folder that you put stuff in to change the textures in won't matter if there modded cause i think aim bots don't mod thoses files cause i don't think aim bots add textures i think they makes like new files dose any body get what i'm saying?
ThisFrickinSite wrote:AoSMe wrote:The problem is there's not just one aimbot script. Plus the scripters creating the aimbot can add in little variations to make their aimbot undetectable. I also believe the aimbot script itself isn't injecting scripts into the games to kill people, I believe it's client sided and uses the client to pick up targets and aim at them then the person shoots making it undetectable if the aimbot user is using the aimbot correctly and not just mindlessly shooting everybody for a little attention and to see people complain. But I don't know how the aimbot scripts work fully so I may be wrong. But I do agree on the idea of stopping aimbots.
you basically said that its not client sided, its client sided.
AoSMe wrote:The problem is there's not just one aimbot script. Plus the scripters creating the aimbot can add in little variations to make their aimbot undetectable. I also believe the aimbot script itself isn't injecting scripts into the games to kill people, I believe it's client sided and uses the client to pick up targets and aim at them then the person shoots making it undetectable if the aimbot user is using the aimbot correctly and not just mindlessly shooting everybody for a little attention and to see people complain. But I don't know how the aimbot scripts work fully so I may be wrong. But I do agree on the idea of stopping aimbots.
Commodore wrote:Aimbots could be detected when a player kills more than 2 players at the same time. An aimbot user with an SMG is very easy to detect. But a very good skilled sniper could aim in the reloading time of the rifle(I think a half second is enough time to aim for a pro), so rifle aimbotters arent so easy to detect.
Commodore wrote:Aimbots could be detected when a player kills more than 2 players at the same time. An aimbot user with an SMG is very easy to detect. But a very good skilled sniper could aim in the reloading time of the rifle(I think a half second is enough time to aim for a pro), so rifle aimbotters arent so easy to detect.
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