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What makes Ace of spades different?

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What makes Ace of spades different?

Postby lolpwned23 » Sat Feb 18, 2012 2:07 am

Through out first person shooters (FPS) there have been things that distinguish them from other fps games.

Halo-confetti for headshots,veichles,futuristic weapons.

Call of duty-fast paced games,lots of weapons,lvl system




But what makes Ace of spades different from others? (yes im aware you can build and such, which was copied from miecraft, we need something ONLY this game has)

Please post your ideas below.
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Re: What makes Ace of spades different?

Postby Kanye » Sat Feb 18, 2012 3:44 am

lolpwned23 wrote:yes im aware you can build and such, which was copied from miecraft, we need something ONLY this game has

lolpwned23 wrote:copied from miecraft


And now... you must die.
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Re: What makes Ace of spades different?

Postby lolpwned23 » Sat Feb 18, 2012 4:43 am

0.o
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Re: What makes Ace of spades different?

Postby xEric » Sat Feb 18, 2012 4:44 am

I am tired of people saying ace of spades copied minecraft.
Without building. This game would be shit.
So your saying

Battlefield copied CoD?

Mrs pacman copied pacman?

Xbox 360 copied ps3.

All games are copied from another game. And yet ace of spades has guns.
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Re: What makes Ace of spades different?

Postby Gorman » Sat Feb 18, 2012 5:05 am

We have deuces.
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Re: What makes Ace of spades different?

Postby camper125 » Sat Feb 18, 2012 5:10 am

YEA i hate the Griefers my death star was destroy by them!!!!
(the cold heart griefer*gay lord steam bath*i see it in mine cartf things)
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Re: What makes Ace of spades different?

Postby camper125 » Sat Feb 18, 2012 7:30 am

GRIEFING IS A FEDERAL CRIME IN THE USA.
Griefers will be prosecuted to the fullest extent of the law lol
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Re: What makes Ace of spades different?

Postby Kanye » Sat Feb 18, 2012 10:27 am

Good thingp I'm Canadian aww yeee.
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Re: What makes Ace of spades different?

Postby Monsteri » Sat Feb 18, 2012 2:14 pm

AoS used to be the most unique 3D shooter out there..

Still remains pretty unique though. I think it's the hardcore combat.
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Re: What makes Ace of spades different?

Postby Dinoleox1 » Sat Feb 18, 2012 2:19 pm

as another said, he has deuces. This is worth a lot.
And,is as easy to make new skins.
And it weighs less than any other FPS.
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Re: What makes Ace of spades different?

Postby ChaosTLW » Sat Feb 18, 2012 2:33 pm

kto polak?
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Re: What makes Ace of spades different?

Postby Stiivais » Sat Feb 18, 2012 2:39 pm

camper125 wrote:GRIEFING IS A FEDERAL CRIME IN THE USA.
Griefers will be prosecuted to the fullest extent of the law lol


buddy, you are doing it wrong. here, let me try:
>>GRIEFING IS A FEDERAL CRIME IN THE USA!<<
Griefers will be prosecuted to the fullest extent of the law!

So, to answer the original question, not turn into a troll and/or blow up,
or to proceed with doing all of the above in any order...
...let me tell you, why i think that the game is unique.

It has a voxel based engine.
This game is based on VOXLAP engine made by Ken Silverman, started on 2000,
and being one of the few engines of this kind. Possibly because voxels are a pain in the behind
to operate and because all of the models are also made of voxels (previous attribute applies to this).
But voxels have versatility, as you obviously have noticed while playing the game.
It is possible to create a variety of structures, not possible in games utilizing polygons, because
the amount of data for all of these structures (their pieces) would be too high.
>>> minecraft has voxels, what makes AoS different? <<< Because this is none of that Java B******T,
this has an actual programming language running this, which doesnt eat up 400 mb of ram.

It innovates.
Like minecraft? Like CS? Like BF? And like TF2? Why not mix them together?
It's funny, how there wasn't anyone, who would have thought of this before.
Or at least made something like this. Like, writing their own code... With notepad... Not like SDK guns for minecraft...
Criticism aside, this game combines the elements of these games, and does so quite well.
We have guns, we have deformable terrain, we have modes like CTF and Conquest (called Territorial Control),
and of course, we have the ability to achieve incredible results with teamwork (just like BF).
Oh, and we also have griefers... >_<
As for those of you, that disagree - too bad...
I still think, that combination of existing ideas is innovation.

It has awesome community.
"kto polak" and "deuces" make my day.
Yes, its fun, but it would be terrible without members our more expierenced members.
You know, those guys with the friendly attitudes, who are actually able to use their brains,
instead of trolling. And this community has persistance, i mean, we dont just quit,
if the game hasn't been updated for 3 or so months. We make mods.
We make maps. We make utilities. We make forum posts. We DONT GIVE UP!!!

Its portable.
8 mb install? B***H PLEASE! I can archive this to 6 mb.
I mean, come on, this thing is small enough to download in less than 10 seconds
and it even runs on my DELL toaster...
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Also: shutting up because i have caused some annoyances lately.
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Re: What makes Ace of spades different?

Postby Tigershield » Sat Feb 18, 2012 5:43 pm

I agree whit stiivias post ^^ .
slow is smooth, smooth is fast
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Re: What makes Ace of spades different?

Postby lolpwned23 » Sat Feb 18, 2012 11:51 pm

I was leaning to, the gameplay of the game...
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Re: What makes Ace of spades different?

Postby IrishElf » Sun Feb 19, 2012 12:10 am

What makes AoS different from every other FPS shooter on the market?

Half of Poland and Thailand are banned because of two people.
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