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Make the font easier to read and manage.

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Make the font easier to read and manage.

Postby SeanEBlog » Sun Feb 12, 2012 10:30 am

As it stands, the font is just too hard to read. It either gets camouflaged by being the same color of the ground, or is simply too small. This also makes it problematic to complete votekicking. One time we just couldn't get enough votes to kick an obvious aimbot, I believe one of the main reasons is that the chat is being overlooked.
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One font I want to suggest is Joxstix, which is free for commercial use, but wouldn't help with the camouflaging problem.

I also suggest the ability to use Page Up and Page Down to roll the chat log back and forth.
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Re: Make the font easier to read and manage.

Postby Gorman » Sun Feb 12, 2012 11:05 am

I have personally never had a problem with this, but fonts are easily customizable the same way guns and scopes are, the fonts are all bitmaps.
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Re: Make the font easier to read and manage.

Postby Squeal » Sun Feb 12, 2012 12:41 pm

Would putting something like a white outline on text make things much easier?
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Re: Make the font easier to read and manage.

Postby SeanEBlog » Mon Feb 13, 2012 1:21 am

Gorman wrote:I have personally never had a problem with this, but fonts are easily customizable the same way guns and scopes are, the fonts are all bitmaps.


Could you post a guide on the conventions to follow when making font bitmaps? Also, would I have to install the font, or would I just swap out an existing font?
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Re: Make the font easier to read and manage.

Postby Gorman » Mon Feb 13, 2012 4:16 am

SeanEBlog wrote:
Gorman wrote:I have personally never had a problem with this, but fonts are easily customizable the same way guns and scopes are, the fonts are all bitmaps.


Could you post a guide on the conventions to follow when making font bitmaps? Also, would I have to install the font, or would I just swap out an existing font?

Go to \Ace of Spades\fonts and you will understand :P

I havn't swapped them out myself (like I said I don't have a problem with them), but it is just as straight forward as replacing a scope image etc.
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Re: Make the font easier to read and manage.

Postby SeanEBlog » Tue Feb 14, 2012 5:49 am

I can't find the font that's used for ingame chat in the fonts folder. Every bmp I swap out seems to be for something else.
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Re: Make the font easier to read and manage.

Postby me2005 » Tue Feb 14, 2012 8:48 pm

YES. To make things worse, I'm color blind, so the green/red text and the ground often get mixed up. A contrasting drop shadow or outline would be great.
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Re: Make the font easier to read and manage.

Postby lolpwned23 » Tue Feb 14, 2012 9:41 pm

I agree and the green team chat can be so freaking hard to read sometimes...
(V)(;,,;)(V) whoopwhoopwhoopwhoopwhoop
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Re: Make the font easier to read and manage.

Postby xEric » Tue Feb 14, 2012 10:47 pm

Aim at something darker than the text to read it.
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Re: Make the font easier to read and manage.

Postby asdfzxc » Wed Feb 15, 2012 3:23 am

Easy fix for this would be to give the scoreboard, chat box and kill feed a shaded background for contrast.
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Re: Make the font easier to read and manage.

Postby Tigershield » Wed Feb 15, 2012 11:03 pm

Green team chat is mostly fine,but on green maps its harder.Blue teamchat is very hard to read.
slow is smooth, smooth is fast
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Re: Make the font easier to read and manage.

Postby Gorman » Thu Feb 16, 2012 12:17 am

Putting a semi-transparent black background behind the chat feed (as many games do) would fix this.
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