Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Making shotguns damage less random

Got a great new idea for the game?

Making shotguns damage less random

Postby Tek2 » Mon Feb 13, 2012 3:35 pm

So I decided to necro this because in 0.75 shotgun seems to be even more random.


While it can occasionally get a good shot at long ranges it has a huge chance of missing completely no matter how good your aim was.

Being crappy at long ranges is fine for a shotgun. But at the moment even medium range is heavily determined by luck.


I have a few solution suggestions for this problem while still having shotgun as a close range weapon and bad at long ranges:

1. Shotgun would always shoot where you are aiming at with only a smaller spread than we have now. But the pellet damage would be determined by how far the target is.
Basically when you hit a target 5 blocks away, your damage per pellet is 30, while when your target is 30 blocks away the damage per pellet would be 10 or something like that. Numbers can always be changed.

2. Shotgun would shoot where you are aiming, but with a bullet drop to reduce effectiveness at long ranges.

3. Just make the spread always the same. The worst way in my opinion as it would make the shotgun a sniper like in the old 'shotgun buff update'.


-------------------------------------------------
Original post:
At the moment shotguns damage can vary a lot depending on luck.
I suggest that shotguns spread would seriously be reduced, but the damage would depend on the distance the pellets have traveled in the air.
Also would stop weird shotgun snipage.
This is not a buff/nerf thread, this is a thread about mechanics of the shotgun.
-------------------------------------------------
Last edited by Tek2 on Fri Mar 16, 2012 2:32 pm, edited 2 times in total.
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: Making shotguns damage less random

Postby Monsteri » Mon Feb 13, 2012 4:01 pm

As said in other thread, it would be cool if shotgun would have a bullet drop.
It would nerf its sniping capatibilities a bit, and increase the skill cap of it.
User avatar
Monsteri
Member
 
Posts: 172
Joined: Sat Dec 31, 2011 5:01 pm

Re: Making shotguns damage less random

Postby SIMOX » Mon Feb 13, 2012 4:18 pm

Reducing shotguns spread will only increase "wierd shotgun snipage". Now shotguns - one shot anywhere in the body in close fight.

What I don't understand why ppl are whining about the shotgun. A lot of ppl wanted a Shotgun back then when ben gave us right to vote. And when it's too realistic (you can snipe a little bit with it) - it's bad and when it's not realistic - ppl can't hit anything in front of them and it's bad too.

In my opinion Shotgun is ok how it is now. You can't snipe semi's with it and it's quite balanced. Not overpowered or underpowered.

And bullet drop for shotgun is just ridiculous. Then other weapons should have that too.

EDIT: oh yeah and in the pic. You walk in the open - you die. Use blocks eh?
Image
My all mods are Here. My first map is Here
Plays Ace of Spades since 2011 April 11 [0.21]
User avatar
SIMOX
Moderator
 
Posts: 1187
Joined: Mon Dec 26, 2011 7:47 pm
Location: Lithuania

Re: Making shotguns damage less random

Postby Tek2 » Mon Feb 13, 2012 4:37 pm

SIMOX wrote:Reducing shotguns spread will only increase "wierd shotgun snipage". Now shotguns - one shot anywhere in the body in close fight.

Only reducing spread would increase sniping with shotgun, but if we make the damage depend on how far the pellets have travelled sniping with shotgun would be reduced. By tighting the spread shotgun would make long range shotgun fighting less random and more of a game of accuracy.

SIMOX wrote:EDIT: oh yeah and in the pic. You walk in the open - you die. Use blocks eh?

I just took it from the ace-spades.com gallery to make the thread more colourful, it's not even me in the picture.
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: Making shotguns damage less random

Postby SnaJperME » Mon Feb 13, 2012 6:59 pm

LEAVE IT AS IT IS!!!
Image
User avatar
SnaJperME
Member
 
Posts: 148
Joined: Thu Jan 12, 2012 12:51 am

Re: Making shotguns damage less random

Postby Monsteri » Mon Feb 13, 2012 7:24 pm

SnaJperME.. will you do these forums a favor and gtfo?
User avatar
Monsteri
Member
 
Posts: 172
Joined: Sat Dec 31, 2011 5:01 pm

Re: Making shotguns damage less random

Postby SnaJperME » Tue Feb 14, 2012 1:21 am

Monsteri wrote:SnaJperME.. will you do these forums a favor and gtfo?

hmm... no
Image
User avatar
SnaJperME
Member
 
Posts: 148
Joined: Thu Jan 12, 2012 12:51 am

Re: Making shotguns damage less random

Postby Funk » Tue Feb 14, 2012 2:10 am

the shotgun is fine as it is.
most of the time it takes 2 shots to kill, at longer ranges it can take 3 or more shots.
Funk
Member
 
Posts: 73
Joined: Fri Jan 27, 2012 4:30 pm

Re: Making shotguns damage less random

Postby Reriiru » Tue Feb 14, 2012 3:46 am

I kinda agree with the topic starter - pure random in shooter is bad idea. I don't really like how shotgun works now - you can shoot from ~30 voxels distance and kill in one shot, OR you can deal around 20 damage to the target. With same aim. That is retarded for sure, and making it less random whould be very good. This is also the reason why i am not using shotgun.
I am russian brony and warhammer-fag. I also have bad case of "Why doesn't this crap works like it suppoused to?". Deal with it.
User avatar
Reriiru
Member
 
Posts: 38
Joined: Sat Feb 11, 2012 8:37 am

Re: Making shotguns damage less random

Postby Gorman » Tue Feb 14, 2012 5:25 am

I'm torn between the two. I prefer things to be predictable, but at the same time I think this is a good solution to shotgun at long range.

Within shotgun's engagement distance it is predictable, but outside it can be random. The only other choice is to make pellets deal damage based on distance - which I am not a big fan of. Or to increase the spread but make it predictable - which is just as bad to me.
Image
User avatar
Gorman
[LDR] Member
 
Posts: 1170
Joined: Sat Dec 10, 2011 9:10 pm

Re: Making shotguns damage less random

Postby Tek2 » Fri Mar 16, 2012 2:34 pm

Image

Edited the first post
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: Making shotguns damage less random

Postby Vesper » Fri Mar 16, 2012 11:14 pm

Shotgun can 1 shot kill you from a far range even with full health, or what I like to call it "Cham".
Image
Aimbot is for losers. Unicorns are for winners! - Vesper
User avatar
Vesper
Komrade Member
 
Posts: 136
Joined: Wed Mar 14, 2012 4:20 pm
Location: Philippines

Re: Making shotguns damage less random

Postby Tek2 » Sat Mar 17, 2012 8:48 am

Vesper wrote:Shotgun can 1 shot kill you from a far range even with full health, or what I like to call it "Cham".

This is exactly the problem.
Sometimes it kills with 1 shot, but sometimes it totally misses even with the same aim.
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space


Return to Game



Who is online

Users browsing this forum: No registered users and 2 guests