So I decided to necro this because in 0.75 shotgun seems to be even more random.
While it can occasionally get a good shot at long ranges it has a huge chance of missing completely no matter how good your aim was.
Being crappy at long ranges is fine for a shotgun. But at the moment even medium range is heavily determined by luck.
I have a few solution suggestions for this problem while still having shotgun as a close range weapon and bad at long ranges:
1. Shotgun would always shoot where you are aiming at with only a smaller spread than we have now. But the pellet damage would be determined by how far the target is.
Basically when you hit a target 5 blocks away, your damage per pellet is 30, while when your target is 30 blocks away the damage per pellet would be 10 or something like that. Numbers can always be changed.
2. Shotgun would shoot where you are aiming, but with a bullet drop to reduce effectiveness at long ranges.
3. Just make the spread always the same. The worst way in my opinion as it would make the shotgun a sniper like in the old 'shotgun buff update'.
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Original post:
At the moment shotguns damage can vary a lot depending on luck.
I suggest that shotguns spread would seriously be reduced, but the damage would depend on the distance the pellets have traveled in the air.
Also would stop weird shotgun snipage.
This is not a buff/nerf thread, this is a thread about mechanics of the shotgun.
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