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Dynamic crosshair

Got a great new idea for the game?

Dynamic crosshair

Postby SilentGunna » Mon Aug 20, 2012 5:44 am

I think the developers should make the crosshair dynamic which basically means the crosshair (The white circle in the center of your screen) expands and contracts when you move and shoot. So an example would be that if I were moving the crosshair would expand more, thus increasing the spread of the bullets which would make your shots more inaccurate when shooting from the hip. So when you're not aiming down the sights, the tightness of your crosshair will determine how accurate your shooting is when firing from the hip. I think that this could be a good feature because it would discourage people from spraying bullets everywhere (Especially on hallway) and encourage people to aim down the sights more.
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Re: Dynamic crosshair

Postby XxsnipahxX » Mon Aug 20, 2012 5:48 pm

SilentGunna wrote:I think the developers should make the crosshair dynamic which basically means the crosshair (The white circle in the center of your screen) expands and contracts when you move and shoot. So an example would be that if I were moving the crosshair would expand more, thus increasing the spread of the bullets which would make your shots more inaccurate when shooting from the hip. So when you're not aiming down the sights, the tightness of your crosshair will determine how accurate your shooting is when firing from the hip. I think that this could be a good feature because it would discourage people from spraying bullets everywhere (Especially on hallway) and encourage people to aim down the sights more.

I was thinking about this idea, I support. It`s kinda like GTA iv, the free aim crosshair expands making the gun more inaccurate as Niko shoots.
Look at the vid:http://www.youtube.com/watch?v=SGMnfmIcZPM&feature=g-vrec see how GTamissions uses free aim and the target get bigger the more he shoots.
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Re: Dynamic crosshair

Postby Fluttershy » Mon Aug 20, 2012 5:55 pm

The entire point of a dynamic crosshair is to show the possible spread, seeing as spread doesnt change (only recoil) its pointless in AoS.
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