Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

Rendering Options

Got a great new idea for the game?

Rendering Options

Postby Scarecrow » Fri Aug 17, 2012 3:28 pm

As of the 0.76 update, the weapons will be differently rendered.
But, some people didn't like it.
So, what about adding an option in the menu like this:

Rendering method:
[x] Cubes

[ ] Bounded Cubes

Please comment
lolman472 has the Blue intel.
lolman472 dropped the intel.
Scarecrow (Blue) : NO INTEL FOR U
User avatar
Scarecrow
Member
 
Posts: 17
Joined: Mon Jun 25, 2012 6:51 pm

Re: Rendering Options

Postby Tek2 » Fri Aug 17, 2012 4:06 pm

Scarecrow wrote:As of the 0.76 update, the weapons will be differently rendered.

what what what?
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: Rendering Options

Postby Moghard » Fri Aug 17, 2012 6:35 pm

Tek2 wrote:
Scarecrow wrote:As of the 0.76 update, the weapons will be differently rendered.

what what what?


wut, wut, wut?!
Now?! I.. I... not in openGL version?!
Moghard
Member
 
Posts: 423
Joined: Thu Jan 12, 2012 6:03 pm
Location: In a dimension, where i live with other mighty Dwarves and eat lots of kaymak.

Re: Rendering Options

Postby mcape6 » Sat Aug 18, 2012 2:14 am

pretty sure it hasn't changed? it was just the characters are less neon.
Image

"don't believe every quote you see on the internet" Abraham lincoln
User avatar
mcape6
Member
 
Posts: 202
Joined: Tue Apr 03, 2012 7:58 am
Location: Australia, qld, dark room with sheets over my head

Re: Rendering Options

Postby Astronaut » Sat Aug 18, 2012 2:40 pm

It would ruin the game in my opinion. You would be in a large map then you see a player a million miles a way and you can't shoot him because of the bullet distance
Astronaut
User avatar
Astronaut
Member
 
Posts: 47
Joined: Sat Aug 18, 2012 2:25 pm

Re: Rendering Options

Postby SIMOX » Sat Aug 18, 2012 3:43 pm

Astronaut wrote:It would ruin the game in my opinion. You would be in a large map then you see a player a million miles a way and you can't shoot him because of the bullet distance

He is not talking about the fog.

You will be able to choose rendering method (bounded cubes or not) in 1.0 version which is OpenGL.
0.76 is just another bug fix update and such.
Image
My all mods are Here. My first map is Here
Plays Ace of Spades since 2011 April 11 [0.21]
User avatar
SIMOX
Moderator
 
Posts: 1187
Joined: Mon Dec 26, 2011 7:47 pm
Location: Lithuania

Re: Rendering Options

Postby Tek2 » Sat Aug 18, 2012 3:44 pm

Astronaut wrote:It would ruin the game in my opinion. You would be in a large map then you see a player a million miles a way and you can't shoot him because of the bullet distance

-.-'

Did you read the op?
Image
User avatar
Tek2
Member
 
Posts: 554
Joined: Tue Dec 27, 2011 12:01 pm
Location: Infinite loop of time and space

Re: Rendering Options

Postby Astronaut » Sat Aug 18, 2012 6:51 pm

Woops sorry :$ I didnt read post
Astronaut
User avatar
Astronaut
Member
 
Posts: 47
Joined: Sat Aug 18, 2012 2:25 pm

Re: Rendering Options

Postby Commodore » Sun Aug 19, 2012 7:51 am

Just an option between OpenGL and voxlap(or whatever is used right now). Or the easy running concept if AoS will be useless.
IGN: Commodore T.M.N
Commodore
Member
 
Posts: 85
Joined: Thu Jun 07, 2012 9:34 am


Return to Game



Who is online

Users browsing this forum: No registered users and 3 guests