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Ace of Spades Clases "POLL"

Got a great new idea for the game?

AoS Classes

Yes
4
29%
No
9
64%
Don't Knew
1
7%
 
Total votes : 14

Ace of Spades Clases "POLL"

Postby SnaJperME » Sun Feb 12, 2012 12:34 am

Ok this has been posted before but we doesn't had a "poll" so lets see how this turns out
the poll is about adding classes not adding my random ideas from down

Aos is a game that would become very fun with classes cause this now is just run and gun. Much people wanted medikits ammo boxes and much more so we could fit that all in the classes.

Here a simple example : We get medkits and now what to do with them they would be added to every soldier or? so classes would help there out same for Ammo boxes and etc.
Here some ideas for classes :

-Soldier-
Primary- 3 burst Assault rifle
Secondary- m72 LAW
Equipment- 3 Grenades

-Commandant-
Primary- Rifle
Secondary- Pistol
Equipment- Napalm strike ( Slow dmg over time like -5 hp sec. )

-Medic-
Primary- Smg
Secondary- 3 Revive Med-kits (Rly awesome if medic saves you from 30 sec kill-timer)
Equipment- Bandage/Heal

-Machine Gunner-
Primary- M60
Secondary- N/A
Equipment- Ammo boxes

-Spec OP-
Primary- Smg
Secondary- Knife Stab/Throw
Equipment- C4

-Mortar-
Primary- Mortar
Secondary- Pistol
Equipment- Smoke Shells , Explosive shells , Gas shells

-Sniper-
Primary- Sniper rifle
Secondary- Silenced Pistol
Equipment- Smoke Grenade

-Engineer-
Primary- Shotgun
Secondary- Barbed wire
Equipment- 200 Blocks
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Re: Ace of Spades Clases "POLL"

Postby IrishElf » Sun Feb 12, 2012 12:51 am

No. duck no. And several other vulgar ways of saying no in many languages.

Classes will either be horribly imbalanced or utterly useless, there is no middle ground. As your horrible suggestions show.
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Re: Ace of Spades Clases "POLL"

Postby xEric » Sun Feb 12, 2012 1:19 am

Classes had been suggested thousands of times.and WTF, medics?!! They will get killed before they get to someone hurt. Think. viewtopic.php?f=65&t=2090&p=16921&hilit=classes#p16921
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Re: Ace of Spades Clases "POLL"

Postby Priok » Sun Feb 12, 2012 1:31 am

it might be a better idea to just have custom loadouts, I guess classes would be fine, but it seems more people would rather to not have them. the equipment ideas you have are cool though, with the barbed wire and machine guns, and things.

for the medkits, you are right, there would have to be some alternate thing, either it could be something like ammo, medkit, or grenades/explosives, but I don't know if many people would really want explosives, the way people think while playing this game.
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Re: Ace of Spades Clases "POLL"

Postby ChaosTLW » Sun Feb 12, 2012 1:35 am

I dont like the idea of classes,but I support the ability to change from grenades to other equipments e.g explosive sticks or medkits.
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Re: Ace of Spades Clases "POLL"

Postby Bandage » Sun Feb 12, 2012 2:09 am

We all know the majority don't want any classes to be implemented, and they sure know why. I'll tell my reason over here:

When the classes come up, there's always one being on top over everything. This sure can be fixed, but usually it doesn't just work over the time. Many, many players would be using your Soldier or Commandant (...yeah, seriously) just because they come up to be better in the situations you mostly are in (i.e. seeing an enemy in moderately long distance).
I can't explain it very good right now, but I think most of the people here will give you the correct image of it.

In my opinion, we just should leave the classes be, and stay on the current option choosing method.
We just need a new slot, which means the equipment. It'd be either grenades, medkit or extra blocks. Just staying simple and sweet, no unbalancing issues will occur in the game.
For an example, the medic "class" could easily be a combo of smg and the medkit already. If you want grenades with the smg, sure, why not. Just die and choose them again.

This, is what sounds good for me. I don't know about you guys here, though.
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Re: Ace of Spades Clases "POLL"

Postby razourik » Sun Feb 12, 2012 2:23 am

No, its much better the way it currently is. I like having just 1 gun to choose from instead of having to choose between napalm and 3 different pistols and a gun called "LAW". Image
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Re: Ace of Spades Clases "POLL"

Postby ChaosTLW » Sun Feb 12, 2012 2:29 am

razourik wrote:No, its much better the way it currently is. I like having just 1 gun to choose from instead of having to choose between napalm and 3 different pistols and a gun called "LAW". Image


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Re: Ace of Spades Clases "POLL"

Postby Gorman » Sun Feb 12, 2012 5:05 am

Classes are an artificial construct that try to force you to play the game a certain way. Not everyone wants to conform to these specific play styles, and it stifles innovation and fun...

I would like to play with the burst rifle, barbed wire, and 200 blocks. Why should I not be allowed to do so?
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Re: Ace of Spades Clases "POLL"

Postby AbominableToast » Sun Feb 12, 2012 8:25 am

People should be allowed to choose, be innovative, come up with combinations that suit their play style best, rather than picking a defined class that is close to it.
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