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OpenGL devlog #1 (03-08-2012)

Official development news and updates.

Re: OpenGL devlog #1 (03-08-2012)

Postby PhenoninhoXD » Sat Aug 11, 2012 8:30 pm

Please post the download link of the pre realese in the site
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Re: OpenGL devlog #1 (03-08-2012)

Postby demo123 » Sat Aug 11, 2012 9:11 pm

PhenoninhoXD wrote:Please post the download link of the pre realese in the site



Pre release of 1.0 doesn't exist yet!
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Re: OpenGL devlog #1 (03-08-2012)

Postby SnakeVen0m » Sun Aug 12, 2012 2:12 am

I saw the addition of the MG in the last video that was released covering the progress of the new open gl version of ace of spades, I was just wondering:

1) can you chose to spawn with the MG/Rocket Launcher?
2a)if you can will it replace your primary weapon?
2b)if not how can we attain an MG/Rocket Launcher? e.g killstreak, capturing intel?
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Re: OpenGL devlog #1 (03-08-2012)

Postby EssigGurkenFred » Sun Aug 12, 2012 1:04 pm

SnakeVen0m wrote:I saw the addition of the MG in the last video that was released covering the progress of the new open gl version of ace of spades, I was just wondering:

1) can you chose to spawn with the MG/Rocket Launcher?
2a)if you can will it replace your primary weapon?
2b)if not how can we attain an MG/Rocket Launcher? e.g killstreak, capturing intel?


If I am right you´ll spawn with a rocket Launcher and 1 MG for standard.
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Re: OpenGL devlog #1 (03-08-2012)

Postby SnakeVen0m » Sun Aug 12, 2012 2:59 pm

EssigGurkenFred wrote:
If I am right you´ll spawn with a rocket Launcher and 1 MG for standard.


okay, I was just wondering due to balancing issues, seeming though the player count is being put up to 60 people per server I'm imagining that gameplay is going to be pretty shady for a while if everyone can spawn with an mg and rocket launcher, because it will allow griefers to destroy anything and everything and there will be MG's everywhere prohibiting the possibility of making sustainable cover, for example on the "Pinpoint" map players can place mg's down as soon as they spawn and spray bullets at the other end of the map killing enemy players, I dont know though as this is all based on my speculation from what information has been released but im sure the new weapons will be balanced accordingly to assure that the game runs smoothly, peace.
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Re: OpenGL devlog #1 (03-08-2012)

Postby xVerde » Sun Aug 12, 2012 4:20 pm

Looks great!
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Re: OpenGL devlog #1 (03-08-2012)

Postby ChaosTLW » Sun Aug 12, 2012 11:20 pm

EssigGurkenFred wrote:
SnakeVen0m wrote:I saw the addition of the MG in the last video that was released covering the progress of the new open gl version of ace of spades, I was just wondering:

1) can you chose to spawn with the MG/Rocket Launcher?
2a)if you can will it replace your primary weapon?
2b)if not how can we attain an MG/Rocket Launcher? e.g killstreak, capturing intel?


If I am right you´ll spawn with a rocket Launcher and 1 MG for standard.

Eh, as far as I know you first need to attain x score, not necessarily a killstreak.
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Re: OpenGL devlog #1 (03-08-2012)

Postby elHomosimpson » Mon Aug 13, 2012 9:57 am

waiting for the next devlog...
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Re: OpenGL devlog #1 (03-08-2012)

Postby TheGrandmaster » Mon Aug 13, 2012 12:41 pm

EssigGurkenFred wrote:
zaxarrr3332 wrote:ryryryrtyryt


meaningless spamm?


And now even more meaningless spam, Gurken. Report the post rather than making another post to say how the other post was useless...
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Re: OpenGL devlog #1 (03-08-2012)

Postby Psychology » Mon Aug 13, 2012 4:50 pm

I like the way the title screen looks. Maybe make the ace symbol a little bigger? idk
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Re: OpenGL devlog #1 (03-08-2012)

Postby Moghard » Mon Aug 13, 2012 8:02 pm

Even, if it will only cost 10 dollars, i will play a cracked version.
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Re: OpenGL devlog #1 (03-08-2012)

Postby EssigGurkenFred » Tue Aug 14, 2012 9:31 am

Moghard wrote:Even, if it will only cost 10 dollars, i will play a cracked version.


You aren´t alone with this opinion, there were some other guys which said the same before.
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Re: OpenGL devlog #1 (03-08-2012)

Postby Scare » Fri Aug 17, 2012 1:57 am

Awesome can't wait for 1.0! :D
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Re: OpenGL devlog #1 (03-08-2012)

Postby skrifullz » Fri Aug 24, 2012 2:06 am

when this comes out will it be free or do you have to pay becouse i really want to play this when it comes out becouse my mom or dad wont buy it for me if it cost money please answer this
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Re: OpenGL devlog #1 (03-08-2012)

Postby PXYC » Sat Aug 25, 2012 12:16 am

skrifullz wrote:when this comes out will it be free or do you have to pay becouse i really want to play this when it comes out becouse my mom or dad wont buy it for me if it cost money please answer this

This version will be paid. I suggest doing chores if you want to buy it ;)
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