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Leader class/gametype

Got a great new idea for the game?

Leader class/gametype

Postby wrpen » Wed Aug 08, 2012 6:12 am

I have an idea for a leader type class and/or game mode.

The player with the highest score/a random player is given access to the leader class. Instead of a weapon, the leader is given a tool that lets the leader place resupply tents anywhere on the map, with the exception of within 100 blocks of an enemy tent.

Now I’m not sure how the spawning works. If it works any way other than “you can only spawn on a certain block”, disregard this paragraph. Now, after the leader places the tent, the tent tool is replaced with a spawn point tool. However, the leader can only place a certain amount of spawn points (Somewhere around 3) The spawn points are under the same rules as the tent, but also cannot be placed too far away from or too close to the tent (possibly 10-100 blocks). The intelligence, however, cannot spawn at this camp.

If someone gains more score than the leader, nothing happens until the leader dies. When the leader does die, the tent (And spawn points, if applicable) are removed, and the class is passed on to anyone who now has a higher score than the previous leader. This will encourage the leader to survive as long as possible, and to reinforce the new camp well. The other players will also want to help the leader, if they are competent and have placed the camp in a good spot, encouraging team work.

However, this comes at a drawback that an incompetent leader could place the new camp in a bad place, as well as failing to reinforce the camp. The players spawning there take longer to help the team, or just flat out die as soon as they spawn.

I will add on to this as suggestions are made or I come up with fixes/more content.
wrpen
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