Note: This forum is merely an archive. It is no longer possible to register or post. - StackOverflow
New Ace of Spades Forums: http://buildandshoot.com/

My suggestions on AOS

Got a great new idea for the game?

My suggestions on AOS

Postby SgtCupcake » Mon Aug 06, 2012 3:53 am

Here are some suggestions I have in mind. Please reply with constructive criticism and remind me if there is anything on the DSNL. Thanks!

1. Boosts
No I don't mean like very overpowered boosts, but like little buffs. Such as health, speed and power buffs. You can get 2 of the three boosts at the cost of the last one. For example, you can have a 10% speed and damage buff, while a 10% health loss.

2. 2 different downloads, high quality and normal
There are many players complaining that they want better graphics, animations, etc. Here's the solution. The HQ version has the animations such as reloading, firing and more running animations. It also has more models such as 2 different team models and 2 different gun models. However, the players with the HQ client does NOT have any benefits in gameplay, just a more polished look.

3. The rifle becoming more of a long range weapon
The rifle is becoming more of a bolt action rifle, so why not increase the zoom to 4x or 3x?

4. Mod indicator
The AOS launcher in 1.0 should have an option to see which servers have mods or not. I think it would be useful for players that want to keep their mods, if there are any.

5. Classes
This is a little misleading. Instead of stuff like Call of duty classes, you can choose different mods in the launcher instead of having to change the file manually. You just drop the file into the "mod folder" and choose it from the launcher. Of course you can view the mod such as how it looks in first person and how it looks in third person. You can also see the sights and listen to the guns sounds. Plus, the default models are already backed up. :)

6. Damage dropoff
Most of you know that in 0.76 damage is going to dropoff at longer ranges. However I think that there should be an initial damage. For example, the rifle at point blank range should have less damage then gradually increases where it reaches the "sweet spot" where the rifle does the most amount of damage(which is the ideal range, about 5/6 of the fog range), and then drops off again. For the SMG, the damage should increase quicker, but after hitting the sweet spot the damage significantly drops off so that there is a slim chance of being a "SMG sniper." As for the shotgun it does maximum damage the entire range. but then spread makes it very improbable to be accurate at longer ranges
Last edited by SgtCupcake on Mon Aug 06, 2012 8:12 am, edited 1 time in total.
SgtCupcake
Member
 
Posts: 9
Joined: Thu Mar 01, 2012 12:25 pm

Re: My suggestions on AOS

Postby Priok » Mon Aug 06, 2012 4:22 am

boosts are an interesting idea, it might be cool but I am not really sure.

the rest sounds good, but I am not sure about increasing the rifle's zoom. instead, the SMG and shotgun should have their zoom lowered, the semi's is already pretty insane.
viewtopic.php?f=71&t=3112 - my mods
Ace of Spades leader board rank: 1
User avatar
Priok
Member
 
Posts: 531
Joined: Sun Dec 11, 2011 6:59 pm

Re: My suggestions on AOS

Postby ChaosTLW » Mon Aug 06, 2012 9:58 pm

SgtCupcake wrote:Here are some suggestions I have in mind. Please reply with constructive criticism and remind me if there is anything on the DSNL. Thanks!

1. Boosts
No I don't mean like very overpowered boosts, but like little buffs. Such as health, speed and power buffs. You can get 2 of the three boosts at the cost of the last one. For example, you can have a 10% speed and damage buff, while a 10% health loss.

2. 2 different downloads, high quality and normal
There are many players complaining that they want better graphics, animations, etc. Here's the solution. The HQ version has the animations such as reloading, firing and more running animations. It also has more models such as 2 different team models and 2 different gun models. However, the players with the HQ client does NOT have any benefits in gameplay, just a more polished look.
Just give is settings.

3. The rifle becoming more of a long range weapon
The rifle is becoming more of a bolt action rifle, so why not increase the zoom to 4x or 3x?
What about remove the zoom in ironsight altogether? Because I didn't knew your eye would zoom in if you take aim with the ironsights of a weapon. However, if the default model was to have a scope, then I would support the idea, but with the Rifle having the same zoom as now.

4. Mod indicator
The AOS launcher in 1.0 should have an option to see which servers have mods or not. I think it would be useful for players that want to keep their mods, if there are any.
Sure, why not?

5. Classes
This is a little misleading. Instead of stuff like Call of duty classes, you can choose different mods in the launcher instead of having to change the file manually. You just drop the file into the "mod folder" and choose it from the launcher. Of course you can view the mod such as how it looks in first person and how it looks in third person. You can also see the sights and listen to the guns sounds. Plus, the default models are already backed up. :)
BUILT-IN MOD LOADER? I LOVE YOU MAN

6. Damage dropoff
Most of you know that in 0.76 damage is going to dropoff at longer ranges. However I think that there should be an initial damage. For example, the rifle at point blank range should have less damage then gradually increases where it reaches the "sweet spot" where the rifle does the most amount of damage(which is the ideal range, about 5/6 of the fog range), and then drops off again. For the SMG, the damage should increase quicker, but after hitting the sweet spot the damage significantly drops off so that there is a slim chance of being a "SMG sniper." As for the shotgun it does maximum damage the entire range. but then spread makes it very improbable to be accurate at longer ranges
This doesn't make any sense at all. Why would a bullet start with a low damage right after going out of the barrel, then increase it's kinect energy while in mid-air, and then start losing it?
#1 most active member
Image

We are here because the Universe offers conditions so life can evolve,to the point where(at least one)species,in a small planet around a star lost between millions of galaxies,is able to ask itself:What was my origin? (M. Gleiser)
User avatar
ChaosTLW
Member
 
Posts: 2981
Joined: Tue Dec 27, 2011 2:17 am


Return to Game



Who is online

Users browsing this forum: No registered users and 2 guests