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Gun Sight Transition and more...

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Gun Sight Transition and more...

Postby Jayvee5000 » Fri Aug 03, 2012 11:36 pm

TLDR: Animation where you pull the gun up to your face, hold rmb to aim(rather than click) and nicer graphics, possibly motion blur.
I'd like to suggest, if the developers are willing to, add a gun sight transition.
What is gun-sight transition?

Well, if you've played many or atleast one good FPS game, you would right click to look down your sights, right? Well if you notice, there is an animation where you'd pull your gun up to your eyes. Games such as battlefield and call of duty utilize this.

It makes the game look nicer and a much more advanced looking FPS. Despite the graphics, this game is an amazing FPS in its own way. I understand that it is in its early stages and that it will improve, but though my suggestion is not a major change, i think people would like it.

Then comes my next suggestion, hold rmb to aim down sights rather than clicking. In my opinion, people should be able to choose both, but an fps lover like me prefer to hold down the button so i wouldnt have to click once more to undo it.

Oh and one more suggestion, maybe a way to imrpove graphics? I could be wrong, the graphics may not be as good as they could because its in such an early stage of development, but yea, i think we could use a little eye candy. Maybe some more smoothening in the gameplay, i find it a little choppy at times because of the rough graphics. Maybe motion blur could be added too!
EDIT: Smoothening edges of the blocks to make them seem less rough and ridged. Maybe anti-aliasing? Oh and smoother gun aim, i notice the gun tends to flicker drag when you look around.

EDIT: OH and maybe make it so you can look down and see your body/feet like in ArmA or Battlefield :P
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Re: Gun Sight Transition and more...

Postby XFrostByteX » Fri Aug 03, 2012 11:50 pm

This isn't Arma or CoD first off...

Second off, the reason this stuff is left out is to prevent people on slow computers (like myself) from playing a choppy game. I and some other people can't even play AoS in full screen. And to be honest, we don't need better graphics. I like the blocky cartoony aspect of it.
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Re: Gun Sight Transition and more...

Postby Jayvee5000 » Fri Aug 03, 2012 11:53 pm

XFrostByteX wrote:This isn't Arma or CoD first off...

Second off, the reason this stuff is left out is to prevent people on slow computers (like myself) from playing a choppy game. I and some other people can't even play AoS in full screen. And to be honest, we don't need better graphics. I like the blocky cartoony aspect of it.

Hey, if you read what i said, i said the game is amazing in its own way. Im not trying to compare it to COD(cuz that game sucks) or arma or battlefield for that matter. Im merely using exmaples of those games graphical appearances to maybe apply to this game to make it cosmetically satisfiying. Yes i do like the blocky aspect, but my computer could handle it if it the graphics were improved, and it should be an option so people like you dont have to run it in max settings
edit: so people like me could run it nicer
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Re: Gun Sight Transition and more...

Postby XFrostByteX » Fri Aug 03, 2012 11:59 pm

The point of the game is to be different then those flashy FPS shooters, not be more like them. Sure, we could turn into a pumped up version called Call of Duty: Minecraft. But we don't.

I like everyone having the same graphics, crappy reason, I know. But I always felt the people who could pump up their render distance to the max and be able to see everything better had a bigger advantage. Same graphics for everyone levels the playing field.

Lastly, if it ain't broke, don't fix it.
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Re: Gun Sight Transition and more...

Postby ChaosTLW » Sat Aug 04, 2012 12:06 am

Jayvee5000 wrote:TLDR: Animation where you pull the gun up to your face, hold rmb to aim(rather than click) and nicer graphics, possibly motion blur.
I'd like to suggest, if the developers are willing to, add a gun sight transition.
What is gun-sight transition?

Well, if you've played many or atleast one good FPS game, you would right click to look down your sights, right? Well if you notice, there is an animation where you'd pull your gun up to your eyes. Games such as battlefield and call of duty utilize this.
And how do we modders would make those animations...?

It makes the game look nicer and a much more advanced looking FPS. Despite the graphics, this game is an amazing FPS in its own way. I understand that it is in its early stages and that it will improve, but though my suggestion is not a major change, i think people would like it.
I don't see why we need this. The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.

Then comes my next suggestion, hold rmb to aim down sights rather than clicking. In my opinion, people should be able to choose both, but an fps lover like me prefer to hold down the button so i wouldnt have to click once more to undo it.
Toggeable? Sure.

Oh and one more suggestion, maybe a way to imrpove graphics? I could be wrong, the graphics may not be as good as they could because its in such an early stage of development, but yea, i think we could use a little eye candy. Maybe some more smoothening in the gameplay, i find it a little choppy at times because of the rough graphics. Maybe motion blur could be added too!
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.
And by improving graphics someone may get an advantage over other people, and that is bad.


EDIT: Smoothening edges of the blocks to make them seem less rough and ridged. Maybe anti-aliasing? Oh and smoother gun aim, i notice the gun tends to flicker drag when you look around.
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.

EDIT: OH and maybe make it so you can look down and see your body/feet like in ArmA or Battlefield :P
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.
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Re: Gun Sight Transition and more...

Postby XFrostByteX » Sat Aug 04, 2012 12:45 am

ChaosTLW wrote:
Jayvee5000 wrote:TLDR: Animation where you pull the gun up to your face, hold rmb to aim(rather than click) and nicer graphics, possibly motion blur.
I'd like to suggest, if the developers are willing to, add a gun sight transition.
What is gun-sight transition?

Well, if you've played many or atleast one good FPS game, you would right click to look down your sights, right? Well if you notice, there is an animation where you'd pull your gun up to your eyes. Games such as battlefield and call of duty utilize this.
And how do we modders would make those animations...?

It makes the game look nicer and a much more advanced looking FPS. Despite the graphics, this game is an amazing FPS in its own way. I understand that it is in its early stages and that it will improve, but though my suggestion is not a major change, i think people would like it.
I don't see why we need this. The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.

Then comes my next suggestion, hold rmb to aim down sights rather than clicking. In my opinion, people should be able to choose both, but an fps lover like me prefer to hold down the button so i wouldnt have to click once more to undo it.
Toggeable? Sure.

Oh and one more suggestion, maybe a way to imrpove graphics? I could be wrong, the graphics may not be as good as they could because its in such an early stage of development, but yea, i think we could use a little eye candy. Maybe some more smoothening in the gameplay, i find it a little choppy at times because of the rough graphics. Maybe motion blur could be added too!
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.
And by improving graphics someone may get an advantage over other people, and that is bad.


EDIT: Smoothening edges of the blocks to make them seem less rough and ridged. Maybe anti-aliasing? Oh and smoother gun aim, i notice the gun tends to flicker drag when you look around.
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.

EDIT: OH and maybe make it so you can look down and see your body/feet like in ArmA or Battlefield :P
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.


Chaos, I agree with you 100%, but you said the same sentence four times.
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Re: Gun Sight Transition and more...

Postby ChaosTLW » Sat Aug 04, 2012 12:47 am

XFrostByteX wrote:
ChaosTLW wrote:
Jayvee5000 wrote:TLDR: Animation where you pull the gun up to your face, hold rmb to aim(rather than click) and nicer graphics, possibly motion blur.
I'd like to suggest, if the developers are willing to, add a gun sight transition.
What is gun-sight transition?

Well, if you've played many or atleast one good FPS game, you would right click to look down your sights, right? Well if you notice, there is an animation where you'd pull your gun up to your eyes. Games such as battlefield and call of duty utilize this.
And how do we modders would make those animations...?

It makes the game look nicer and a much more advanced looking FPS. Despite the graphics, this game is an amazing FPS in its own way. I understand that it is in its early stages and that it will improve, but though my suggestion is not a major change, i think people would like it.
I don't see why we need this. The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.

Then comes my next suggestion, hold rmb to aim down sights rather than clicking. In my opinion, people should be able to choose both, but an fps lover like me prefer to hold down the button so i wouldnt have to click once more to undo it.
Toggeable? Sure.

Oh and one more suggestion, maybe a way to imrpove graphics? I could be wrong, the graphics may not be as good as they could because its in such an early stage of development, but yea, i think we could use a little eye candy. Maybe some more smoothening in the gameplay, i find it a little choppy at times because of the rough graphics. Maybe motion blur could be added too!
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.
And by improving graphics someone may get an advantage over other people, and that is bad.


EDIT: Smoothening edges of the blocks to make them seem less rough and ridged. Maybe anti-aliasing? Oh and smoother gun aim, i notice the gun tends to flicker drag when you look around.
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.

EDIT: OH and maybe make it so you can look down and see your body/feet like in ArmA or Battlefield :P
I don't see why we need this.The whole charm of the game is that it has crappy graphics with blocky enviroment, besides being able to run on any computer.


Chaos, I agree with you 100%, but you said the same sentence four times.

Because it applies to all the four times it was used.
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Re: Gun Sight Transition and more...

Postby yako » Sat Aug 04, 2012 4:11 am

I agree with your advice.
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Re: Gun Sight Transition and more...

Postby Priok » Sat Aug 04, 2012 5:24 am

adding something as simple as this doesn't make this game closer to CoD or Arma, realize that this game already borrows things from those games that would be more major(like aiming down the sights, sprint, reloading, cooking grenades). pretty much every FPS that isn't AoS/in development has this, not saying it's a great idea or anything, but dismissing it because it's in other games isn't valid at all, it just makes you look like you can't come up with a real reason to why an idea would be bad. this game isn't going to turn into your "Call of Minecraft: Modern Spades 5" or whatever you think it would be, from adding something so minor. posts like that shouldn't be allowed, because it isn't adding anything to the discussion and just makes this community look even worse.

the thing about resources is pretty true though, if adding sight transition would require more resources then there is really not much of a point. the biggest problems I see with it are that it would just be weird and hard to make, since we're using .png files. maybe if reloading can be implimented well enough this could also, but the only thing I see about it is that most sights rely on being accurate because they are .png files.
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Re: Gun Sight Transition and more...

Postby Jayvee5000 » Sat Aug 04, 2012 6:10 am

Priok wrote:adding something as simple as this doesn't make this game closer to CoD or Arma, realize that this game already borrows things from those games that would be more major(like aiming down the sights, sprint, reloading, cooking grenades). pretty much every FPS that isn't AoS/in development has this, not saying it's a great idea or anything, but dismissing it because it's in other games isn't valid at all, it just makes you look like you can't come up with a real reason to why an idea would be bad. this game isn't going to turn into your "Call of Minecraft: Modern Spades 5" or whatever you think it would be, from adding something so minor. posts like that shouldn't be allowed, because it isn't adding anything to the discussion and just makes this community look even worse.

the thing about resources is pretty true though, if adding sight transition would require more resources then there is really not much of a point. the biggest problems I see with it are that it would just be weird and hard to make, since we're using .png files. maybe if reloading can be implimented well enough this could also, but the only thing I see about it is that most sights rely on being accurate because they are .png files.

I hate how everyones claiming that im trying to make this game like all the best fps games out there. Im not. And its not borrowing anything from any fps. An fps game doesnt own rights to reloading, cooking nades, sprinting etc. Idk where the hell you came up with that. I think someone said something about render distance. If i wanted that, then i would of suggested it. I wanted a little nicer graphics, not battlefield ultra see from 100000 fucking miles with no fog. And seeing that theres already a walking animation, im not asking for a complex animation where u pull it up to ur face, just a client side model transition that brings up the gun model to ur face, client side, they could be pngs of the gun turned into a flip animation when u right click. And some guy said something about toggleable zoom. Its already on toggle. i want it to be on hold to zoom and release to unzoom. simple right? also maybe toggle crouch would be nice
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Re: Gun Sight Transition and more...

Postby Priok » Sat Aug 04, 2012 6:48 am

I think you missed the entire point of my post, but never mind
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Re: Gun Sight Transition and more...

Postby MrHaaaaaaxFF » Sat Aug 04, 2012 7:03 am

You seem to not read the entire above posts, so let me clear a little bit:
1. First off, the modders. How will they do the animation?
2. This is an blocky shooter game. It's charm is hidden in it's simplicity, not the freaking cool-shit animations.
3. We still have too many things to do before this: weapon balance, more weapons, lag problems, rubberband,.. I personally don't think Ben nor Mat^2 will have time for this.
4. Not nessacary.

You clear?
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Re: Gun Sight Transition and more...

Postby Jayvee5000 » Sat Aug 04, 2012 7:18 am

MrHaaaaaaxFF wrote:You seem to not read the entire above posts, so let me clear a little bit:
1. First off, the modders. How will they do the animation?
2. This is an blocky shooter game. It's charm is hidden in it's simplicity, not the freaking cool-shit animations.
3. We still have too many things to do before this: weapon balance, more weapons, lag problems, rubberband,.. I personally don't think Ben nor Mat^2 will have time for this.
4. Not nessacary.

You clear?

1.You seem to not have read my suggestion about the transition. Like you said the game depends on pngs? The aim down sight is a png, why not make pngs for the transition rather than animation? Itll look close enough. Basically a png flipbook.
2. I never said "hey lets make the graphics fuckin circles and rectangles and shit rather than just squares." I said nicer graphics, as in atleast some anti aliasing to make the game look smoother, so the bricks dont look rough and ridged. That is not asking for fucking battlefield 3 graphics.
3. This is just a suggestion. If you don't like it, then who the duck cares cuz youre not the one working on the game either. More weapons? Other weapons we could use are rpgs and maybe a sidearm or something, but if youre going to add new guns as tiers or unlocks or something, then that wouldnt even be a problem considering people make models and sounds as custom gun skins and they already know how to edit the gun statistics.
4. Its just a suggestion, not begging santa for a ferrari.

Are YOU clear?

Look, nothings wrong with improved graphics. The game does look a little choppy sometimes because of the rough blocky graphics. Nothings wrong with a little improvement to make the game LOOK better. And asking for smoother graphics is not asking to change the game into a fucking hit FPS like Battlefield or Arma.

Edit: And the improved graphics could be in the settings. Like most games for pc, you should be able to lower graphics so your computer could handle it. For people who have good computers, we could use some graphic improvements without being granted an upper hand of increasing view distance.
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Re: Gun Sight Transition and more...

Postby MrHaaaaaaxFF » Sat Aug 04, 2012 7:57 am

Jayvee5000 wrote:
MrHaaaaaaxFF wrote:You seem to not read the entire above posts, so let me clear a little bit:
1. First off, the modders. How will they do the animation?
2. This is an blocky shooter game. It's charm is hidden in it's simplicity, not the freaking cool-shit animations.
3. We still have too many things to do before this: weapon balance, more weapons, lag problems, rubberband,.. I personally don't think Ben nor Mat^2 will have time for this.
4. Not nessacary.

You clear?

1.You seem to not have read my suggestion about the transition. Like you said the game depends on pngs? The aim down sight is a png, why not make pngs for the transition rather than animation? Itll look close enough. Basically a png flipbook.
2. I never said "hey lets make the graphics fuckin circles and rectangles and shit rather than just squares." I said nicer graphics, as in atleast some anti aliasing to make the game look smoother, so the bricks dont look rough and ridged. That is not asking for fucking battlefield 3 graphics.
3. This is just a suggestion. If you don't like it, then who the duck cares cuz youre not the one working on the game either. More weapons? Other weapons we could use are rpgs and maybe a sidearm or something, but if youre going to add new guns as tiers or unlocks or something, then that wouldnt even be a problem considering people make models and sounds as custom gun skins and they already know how to edit the gun statistics.
4. Its just a suggestion, not begging santa for a ferrari.

Are YOU clear?

Look, nothings wrong with improved graphics. The game does look a little choppy sometimes because of the rough blocky graphics. Nothings wrong with a little improvement to make the game LOOK better. And asking for smoother graphics is not asking to change the game into a fucking hit FPS like Battlefield or Arma.

Edit: And the improved graphics could be in the settings. Like most games for pc, you should be able to lower graphics so your computer could handle it. For people who have good computers, we could use some graphic improvements without being granted an upper hand of increasing view distance.

I see, you wanted a frame-by-frame transition to the ironsight? Possible, but very hard to do.
I know, there is nothing wrong with it, it just... too complicated, considering the amount of time we waiting for an update, and how shitty the updates these days are. We do gonna have an RPG and HMG anytime soon, too.
And about anti-aliasing you are asking, it's currently impossible, since this custom-made game engine can't handle it(Or at least i think so), you can create yourself an anti-aliasing by increasing your resolution, in cost of some framerates. Beware, as this game engine depends on your CPU, not your GPU...
And if you have some 10 bucks you could wait for some more time and buy the OpenGL version. It looks prettier.
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Re: Gun Sight Transition and more...

Postby Jayvee5000 » Sat Aug 04, 2012 8:06 am

MrHaaaaaaxFF wrote:
Jayvee5000 wrote:
MrHaaaaaaxFF wrote:You seem to not read the entire above posts, so let me clear a little bit:
1. First off, the modders. How will they do the animation?
2. This is an blocky shooter game. It's charm is hidden in it's simplicity, not the freaking cool-shit animations.
3. We still have too many things to do before this: weapon balance, more weapons, lag problems, rubberband,.. I personally don't think Ben nor Mat^2 will have time for this.
4. Not nessacary.

You clear?

1.You seem to not have read my suggestion about the transition. Like you said the game depends on pngs? The aim down sight is a png, why not make pngs for the transition rather than animation? Itll look close enough. Basically a png flipbook.
2. I never said "hey lets make the graphics fuckin circles and rectangles and shit rather than just squares." I said nicer graphics, as in atleast some anti aliasing to make the game look smoother, so the bricks dont look rough and ridged. That is not asking for fucking battlefield 3 graphics.
3. This is just a suggestion. If you don't like it, then who the duck cares cuz youre not the one working on the game either. More weapons? Other weapons we could use are rpgs and maybe a sidearm or something, but if youre going to add new guns as tiers or unlocks or something, then that wouldnt even be a problem considering people make models and sounds as custom gun skins and they already know how to edit the gun statistics.
4. Its just a suggestion, not begging santa for a ferrari.

Are YOU clear?

Look, nothings wrong with improved graphics. The game does look a little choppy sometimes because of the rough blocky graphics. Nothings wrong with a little improvement to make the game LOOK better. And asking for smoother graphics is not asking to change the game into a fucking hit FPS like Battlefield or Arma.

Edit: And the improved graphics could be in the settings. Like most games for pc, you should be able to lower graphics so your computer could handle it. For people who have good computers, we could use some graphic improvements without being granted an upper hand of increasing view distance.

I see, you wanted a frame-by-frame transition to the ironsight? Possible, but very hard to do.
I know, there is nothing wrong with it, it just... too complicated, considering the amount of time we waiting for an update, and how shitty the updates these days are. We do gonna have an RPG and HMG anytime soon, too.
And about anti-aliasing you are asking, it's currently impossible, since this custom-made game engine can't handle it(Or at least i think so), you can create yourself an anti-aliasing by increasing your resolution, in cost of some framerates. Beware, as this game engine depends on your CPU, not your GPU...
And if you have some 10 bucks you could wait for some more time and buy the OpenGL version. It looks prettier.

My game runs on 1920x1080 already and the graphics dont really change. Just the size looks smaller that makes it look better.
edit: this game is great, i wouldnt mind spending 10 bucks. Shit, ill pay 50 if they make the game run on atleast unreal engine or someting idk lol, imagine frostbite 2 with this though, best block fps shooter with amazingly smooth graphics and shit. I actually imagined a block version of bf3 which would be really nice, but this wont become it so i dont have high hopes for it.
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