lehma18 wrote:I don't think it encourages teamplay that much. We can't see teammates health, and even if we did, i wouldn't give my hard-earned medipack to someone else, unless i had loads. Majority of the people propably think the same way as i do. Just make it a class, it's much more simple and treats everyone equally.
Monsteri wrote:lehma18 wrote:I don't think it encourages teamplay that much. We can't see teammates health, and even if we did, i wouldn't give my hard-earned medipack to someone else, unless i had loads. Majority of the people propably think the same way as i do. Just make it a class, it's much more simple and treats everyone equally.
Hence why one should be able to give medkits only to teammates.
Gorman wrote:I guess death streaks really make more sense - since they help to auto-balance the game (why are we giving people who are winning the ability to win easier? Helping out those that are behind makes more sense).
Stiivais wrote:Btw, the BF and MW type of popups would be awesome.
You know, kill + 50, kill + 100, headshot + 200 etc.
Not the points, i just like the game to acknowledge, that iv'e just pwned someone,
if there is a non-disturbing sound effect and a popup on the screen, that makes everything even better :P
MrHank wrote:You dont reward people for losing. its just nice. But people also liked to be rewarded when doing good. If I do well enough to get a airstrike, maybe I'll be good enough to get the intel and be a WINNER. Handicaps insult me
tunaspirit wrote:Gorman wrote:- Give a small amount of ammo or heals or blocks to all players on the team.
- Show enemies on map for a brief time (eg when activated mark enemy locations on the map and have them fade over 10 seconds - the locations would not over it is just where they were at time of scan), whole team can see this
- Spawn a secondary CP for a short time at your location, can be used to heal etc like a regular CP, but cannot be used as intel return point. If it takes any damage from an enemy player it is destroyed.
- Anti-material mortar strike.
- Blocks supply crate, has 100 blocks inside it and will replenish blocks up to the max of 50 for any player that touches it (think CP but only replenishes blocks, and only replenishes up to 100 total). Also could have ammo and medical supply crates.
+1
Gorman wrote:When you have a 200 kill streak you don't need an airstrike to tell you that you are doing well.
Doing well is the way to tell that you are doing well. You should kill people in order to kill people, not in order to get an airstrike.
Giving the guy that is winning bonuses is obviously a bad idea. Imagine that in sport "If you score 2 slam dunks in a row then the ring gets lowered by a foot". How can anyone think that is balanced? If a team is winning, making them stronger is going to make them keep winning.
It is way more fun to give the losing team an advantage and a chance to stage a comeback.
It should be exponentially hard to win, it should sure as hell not get easier!
lehma18 wrote:Monsteri wrote:lehma18 wrote:I don't think it encourages teamplay that much. We can't see teammates health, and even if we did, i wouldn't give my hard-earned medipack to someone else, unless i had loads. Majority of the people propably think the same way as i do. Just make it a class, it's much more simple and treats everyone equally.
Hence why one should be able to give medkits only to teammates.
That's even worse. Everyone would give them only to their friends. Just make it a class.
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