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[GAMEMODE] Conquest Mk III

Got a great new idea for the game?

[GAMEMODE] Conquest Mk III

Postby DarkDXZ » Sun Jul 29, 2012 1:13 pm

(Gamemode originated from this version; Mk III based on this)

Example map
Example map; early-game
Example map; end-game
(LEGEND - gray -> no man's land; blue -> Team 1 territory; green -> Team 2 territory)

Conquest Mk III is the biggest, greatest and the "mostest" epic (re)incarnation of Conquest mode so far!
What is it all about?

Well, let me explain...
IMPORTANT NOTICE: Conquest is a large-scale, long-shot type of game and ultimately a single world may stand for days, weeks, if not months.

The game first generates a large; if you take a look at the example map, it's actually 20 zones high, 35 zones wide. (700 zones!)
That said, map size can be freely adjusted, far'n'wide - 1x5; 3x7;20x35 - you choose when you start the server.

It could either generate large world and then split it into individual zones (to make it more "consistent") or generate them one after another OR, should one desire so - load each zone individually from custom maps.
The generation might take a while, but a world will be more than enough to suit for a very, very VERY long game of smaller matches.

Then the two teams are thrown into possibly farthest areas and start with 3x3 territories.
The zones can be freely walked in-between.
The white/transparent areas are the waters, which can't be officially "captured")

In order to win, teams must capture all the enemies' zones.
When there's a battle over a neutral zone, the map is played Territorial Control-style. The first team to capture all the control points wins.
Whereas there's a battle over a captured zone, the map is played with time-based style - if the defending team manages to hold the last control point when the time runs out, they win.

The battles can take place even if there is only one team in a neutral zone. (which obviously makes it far more easy)

When there is no battle, but there are still players in a zone, they can build and fortify the zone to prevent the opposing team from capturing on a later date.

Helicopters are far more important in this mode, due to fact that they can swiftly transport troops over large areas.
POSSIBLY, other vehicles could be available in Conquest, but they're not the point of this suggestion, it's the gamemode itself.

It is worth noting that the team will NOT be informed if an enemy is entering their territory, unless the players themselves spot someone. Thus, it is possible to make ambushes and "flank" captures.

PS: I know that 30x25 may be too big, but it was made solely for demonstration purposes.
Also, if every zone could have seperate playercount, it could make for -really- big servers.

It's a long-term idea. I don't expect it to make it into 1.0, not even into any of the updates soon after.
FUN FACT: 4x4 pixel square actually represents one square on a zone grid (A2, H6 etc.). Thus it's a 1:4 scale map. (if I count correctly)

PS: Also, even if a map can have 700 zones, most of the zones are actually nothing but water, which reduces the effective size of the map by 20-30%.
And I suck at maths...
Last edited by DarkDXZ on Thu Aug 02, 2012 3:29 pm, edited 1 time in total.
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Re: [GAMEMODE] Conquest Mk III

Postby Moghard » Sun Jul 29, 2012 3:12 pm

This is an fantastic idea, i like it. Finally someone suggest something good :P
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Re: [GAMEMODE] Conquest Mk III

Postby EssigGurkenFred » Sun Jul 29, 2012 5:28 pm

Moghard wrote:This is an fantastic idea, i like it. Finally someone suggest something good :P


:)
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Re: [GAMEMODE] Conquest Mk III

Postby demo123 » Sun Jul 29, 2012 6:48 pm

/Support

Sounds like fun.
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Re: [GAMEMODE] Conquest Mk III

Postby Tigershield » Sun Jul 29, 2012 10:15 pm

I had this idea in my mind to, but my english isn't very good, I'm Dutch that's the reason.


but I agree I really would like to see this implemented in the near future. Offcourse I dont want helicopters. I want planes instead.

But the whole concept sounds good. Something like Tom glancy's Endwar. And UFO trilogy


I support this idea full.
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Re: [GAMEMODE] Conquest Mk III

Postby finchdude123 » Mon Jul 30, 2012 9:28 am

Great idea I wish I read it! Lol jkes
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Re: [GAMEMODE] Conquest Mk III

Postby greyluk » Mon Jul 30, 2012 9:43 am

It sounds very good.
Somebody should code it
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Re: [GAMEMODE] Conquest Mk III

Postby IronShotGun » Mon Jul 30, 2012 4:35 pm

Seems very interesting and fun, I would like to see this game mode one day.
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Re: [GAMEMODE] Conquest Mk III

Postby Tarkaris » Tue Jul 31, 2012 1:37 am

Sounds like an awesome live-action version of risk me. :)

I would SO play it!
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Re: [GAMEMODE] Conquest Mk III

Postby eXteeL1000 » Wed Aug 01, 2012 4:55 am

We gotta tell this one to Mat^2 or something like that lol
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Re: [GAMEMODE] Conquest Mk III

Postby Tigershield » Wed Aug 01, 2012 7:03 pm

This thread deserves way more attention.
slow is smooth, smooth is fast
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Re: [GAMEMODE] Conquest Mk III

Postby Rauder » Fri Aug 03, 2012 6:13 pm

Sounds like Planetside. This has my utmost support.
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Re: [GAMEMODE] Conquest Mk III

Postby Articsledder » Fri Aug 03, 2012 8:44 pm

This sounds great. I could see a server with a never-ending battle fought all over 1 map for ages.

My only concerns:
-How will each "Zone" work? Will each 1 be a different map? If so, travel between maps would be difficult and battles would be weird.
-What is the player limit? even 64 would be an awful few players for maps that size.

IMO the game shouldn't be Zone based but rather just have randomly spawned "super-tents" in a massive map. Each super-tent has sub tents which must all be captured before the super-tent is captured. Super-tents may also have special powers.

Also IMO the map should always spawn with a few rivers cutting it across as to define certain regions and allow for a more stabilized frontline.
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Re: [GAMEMODE] Conquest Mk III

Postby Tarkaris » Sat Aug 04, 2012 2:48 am

A clarification on how the zones were imagined would be good to know. As for super tents... The idea sounds intriguing.
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Re: [GAMEMODE] Conquest Mk III

Postby Arilarin » Sat Aug 04, 2012 5:28 pm

EssigGurkenFred wrote:
Moghard wrote:This is an fantastic idea, i like it. Finally someone suggest something good :P


:)

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