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Kerbal Space Program is a cool little space game I recently discovered. There is no overall aim to the game yet (it's still in development) however you have some basic goals like getting into orbit, getting to the Mun, landing on the Mun, getting back to Kerbin, and if you buy the game: getting to Minimus. The Kerbin Universe currently only has 4 bodies, the Sun, Kerbin (Earth), Mun (Moon), and Minimus, a small little ice moon that is even further from Kerbin than the Mun.
The game-play is quite fun, and a little difficult. You are given a rocket creation system in the Vehicle Assembly Building. Inside this structure you design your rocket by adding rockets, modules, fuel tanks, landing legs and even parachutes (that's if you care about your astronauts), in a Spore Creature Creator style of editing.
Once you've finished designing your craft you take it to the launch pad and prepare to lift off. Flight controls are fairly simple and easy to use. At the bottom of your screen is a small gyroscope among other dials and indicators. By using WASD and few other buttons, such as space to activate the next stage of your rocket, you can easily control your rockets trajectory.
I've enjoyed this game and I've gone and donated $15 to get the Beta 0.15 Version. Currently 0.13 is the free demo, the only difference between the main version and the free version is a couple of extra features they've added such as Space Planes and Space craft persistence. However you can only play the coming versions if you donate $15. Sort of like when I played Minecraft back in Alpha.
I recommend you buy it, so far I've managed to get a space station in a circular orbit and get a module to the moon, my lander however seems to topple whenever I land it even though it has a velocity of <3m/s when I touch down, so my command module always falls of the top and my astronauts are stuck on the Munar surface with no way to go.