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Cluster Grenades

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Cluster Grenades

Postby lukasturbo » Thu Jul 19, 2012 11:38 am

Cluster grenades would be awesome. They would explode after couple seconds so you can throw then in the air and it explodes releasing little exploding particles that explode on impact. They would be great for destroying landscape. You should choose grenades like weapons. If you like regular grenades then choose them, or if you like cluster grenades choose them. Please comment if you like this suggestion or tell what it needs more.

For those who does not know how cluster grenade looks, play some "Worms" :P
Last edited by lukasturbo on Wed Jul 25, 2012 8:27 pm, edited 1 time in total.
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Re: Cluster Grenades

Postby MrHaaaaaaxFF » Thu Jul 19, 2012 12:05 pm

Griefer's Choice, much? :P
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Re: Cluster Grenades

Postby lukasturbo » Thu Jul 19, 2012 1:04 pm

MrHaaaaaaxFF wrote:Griefer's Choice, much? :P


Nope, but it could be good for babel gamemode :P
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Re: Cluster Grenades

Postby lukasturbo » Wed Jul 25, 2012 8:28 pm

Why nobody comments this?
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Re: Cluster Grenades

Postby finchdude123 » Wed Jul 25, 2012 10:34 pm

It's a little bit... urgh Bad Eggs Online
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Re: Cluster Grenades

Postby Paratrooper » Wed Jul 25, 2012 10:36 pm

Ack, I just wish Ben would give us the ability to modify, create, and script our own weapons.
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Re: Cluster Grenades

Postby finchdude123 » Wed Jul 25, 2012 10:43 pm

Paratrooper wrote:Ack, I just wish Ben would give us the ability to modify, create, and script our own weapons.

I agree
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Re: Cluster Grenades

Postby lukasturbo » Fri Jul 27, 2012 5:14 pm

Paratrooper wrote:Ack, I just wish Ben would give us the ability to modify, create, and script our own weapons.

But then you would need to download those files and your AoS folder would be very chaotic. Just Sayin'.
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Re: Cluster Grenades

Postby Funk » Sat Jul 28, 2012 1:24 am

you down load the map now as it is, adding few small text files will take seconds.
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Re: Cluster Grenades

Postby lukasturbo » Sat Jul 28, 2012 6:47 pm

Funk wrote:you down load the map now as it is, adding few small text files will take seconds.


Weapons aren't just text. There has to be a model file.
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Re: Cluster Grenades

Postby Fluttershy » Sat Jul 28, 2012 6:57 pm

lukasturbo wrote:
MrHaaaaaaxFF wrote:Griefer's Choice, much? :P


Nope, but it could be good for babel gamemode :P


so griefers choice then?
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Re: Cluster Grenades

Postby SIMOX » Sat Jul 28, 2012 7:02 pm

lukasturbo wrote:
Funk wrote:you down load the map now as it is, adding few small text files will take seconds.


Weapons aren't just text. There has to be a model file.

There are also such thing called "Cache". Basically a file or few of them that can hold downloaded files in a separate folder. Like you are joining a server and it sends you the models, maps and they get cached in the cache files. They also can clean themselves after some time. Well it's just noobish explanation of what that is. Killing floor is using that for maps, textures packs, sound packs, model packs.
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Re: Cluster Grenades

Postby lukasturbo » Sun Jul 29, 2012 9:11 pm

SIMOX wrote:
lukasturbo wrote:
Funk wrote:you down load the map now as it is, adding few small text files will take seconds.


Weapons aren't just text. There has to be a model file.

There are also such thing called "Cache". Basically a file or few of them that can hold downloaded files in a separate folder. Like you are joining a server and it sends you the models, maps and they get cached in the cache files. They also can clean themselves after some time. Well it's just noobish explanation of what that is. Killing floor is using that for maps, textures packs, sound packs, model packs.


Image me so stupid i still don't understand how cache works.
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