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Weapons drop clips

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Weapons drop clips

Postby XxsnipahxX » Wed Jul 18, 2012 10:40 pm

Like title says, weapons should drop clips whenever you reload your gun. Its like bullet droppings. It should last around 5 seconds before it disappears.
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Re: Weapons drop clips

Postby jlordo » Wed Jul 18, 2012 10:41 pm

Eh its nothing major but it could be added later on. :P
EDIT : Just realized i typed this 1 minute after the topic was posted 0_o
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Re: Weapons drop clips

Postby XxsnipahxX » Fri Jul 20, 2012 9:04 pm

reviving this thread :P
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want a sig like mines?Click here^^
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IGN:[DELTA]snipe
favorite weapon(s): SMG and rifle
favorite server: Last Team standing,Shams Little Pony, and Minit US
When I die, bury me face down so the world can kiss my ass.
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Re: Weapons drop clips

Postby ugotpiez » Fri Jul 20, 2012 9:27 pm

If it's just for aesthetics, I don't see why not, but I really don't see why, either.
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Re: Weapons drop clips

Postby GreaseMonkey » Fri Jul 20, 2012 10:37 pm

To be quite honest, it wouldn't affect performance. With the OpenGL versions you have the intensive act of simply rendering the damn level (I don't know what will be used, but the only place I've found where my Intel 3000HD graphics outperforms my Radeon 6700M is rendering a .vxl in a STATIC_DRAW VBO, and that is a LOT of cubes) and with the VOXLAP versions (e.g. 0.75) you have the font renderer, and if it weren't for that you'd still have the whole level to draw, depth buffering and all.

After all, each kv6 cube in VOXLAP is rendered as a rectangle which is done something like this:
Code: Select all
  mov ecx, x_position
  mov edx, y_position
  mov edi, [screen_y_table+edx]
  mov eax, block_colour
  mov edx, height
  lea edi, [edi+ecx*4]
lp_drawbox:
  mov ecx, width
  rep stosd
  add edi, screen_width_minus_width
  dec edx
  jnz lp_drawbox

(HINT: rep stos is, afaik, the fastest way to fill stretches of memory on an x86 processor)
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