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Space station 56 (RPG)

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Space station 56 (RPG)

Postby MrMeow » Wed Jul 18, 2012 8:29 pm

Rules
No godmodding or god mode.
No instakilling with firearms, You must use "Aim at Bodypart" A post before.
You can only have 1 implant per limb.
If you die you can start over or come back in a molecular regenerator.
Nanites are currency.
And basically anything that applies to all RPGs.
A grade implants are Civilian implants.
B class implants are Security grade implants.
C grade is for military.
D grade is for Government agents.
E is experimental, It can be a good implant but always has a equal down side.
R is restricted, If you get caught with an R grade via bio scanner it is removed and you get to spend some jail time.
Class: O It seems to have a sort of parasite. This parasite allows the human body to adapt in a single instant. While it may be useful considering what scenario you're in, It slowly attempts to hijack the user's mind. This process may vary from person to person. No legal status available.
You can get ANY implant but if you don't have the authority it will be detected by Bio scan (Security) and removed, Followed by jail time.
-------------------------
Arrow: A experimental research ship, Was taken over by the experiments. Almost none survived.
Cyber space: An alternate reality that exists in computers, Scientists are still researching it.
Cyb: A person that has been largely altered via Cybernetic implants.
SNOW: The station's AI.
Energy: Normal damage against Organics and double damage against Robotics and Cyborgs, Infinite ammo via portable battery or recharge stations.
Standard: Can be fitted with AP for added Damage against bots or borgs, HP for Organics or Standard for normal damage to all.
Heavy: Large weapons such as laser gatling guns and Grenade launchers. Heavy, Innacurate, High output, High Ammo cost and slows you down.
Experimental: Organic weapons. High damage against organics, Pitiful damage to bots and borgs. Ammo is scarce, Needs to be researched first, Slow degrade rate.

Use this to make a character.

~Character sheet~

Name:
Age:
Height:
Weight:
Faction: ( Civi, Sec or Rebel )
Occupation:
Implant/s:
Good at: (Energy, Standard, Heavy, Experimental or Melee.)
Bad at: ( Must name atleast 2 )
Loadout:
Bio(Optional):

------------------
~Character sheet~

Name: Hank Stevens
Age: 21
Height: 6' 2"
Weight: 175
Faction: Civi
Occupation: Engineer
Implant/s: E-grade perception enhancer (Drawbacks in Bio)
Good at: Melee and Standard
Bad at: Energy, Experimental and Heavy
Loadout: A wrench and a .45 cal sidearm.
Bio(Optional): An Arrow survivor, His ordeal has caused him to become partially insane. His E-grade perception enhancer means nothing gets by him, Though it causes him to see manifestations of the recently deceased and the "Subjects" from the Arrow. If he takes too much damage at once he hallucinates himself becoming a hulking monster and rips people apart with his bare hands, Ignoring small arms damage. Though this is just a hallucination and he is still using a human appearance.

> Hank is working in one of the engine rooms.
> The security camera is following him.
> He gets into one of the engine chambers and starts working.
Last edited by MrMeow on Sun Aug 26, 2012 1:58 am, edited 1 time in total.
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Re: Space station 56 (RPG)

Postby ZaPhobos » Wed Jul 18, 2012 10:04 pm

~Character sheet~

Name: Subject 011_A
Age: Unknown
Height: 3' 7'' crouched, 8'7'' standing.
Weight: 1,763 LBS
Faction: Rebel, if you can really classify it as anything.
Occupation: Experiment
Implant/s: E grade reflex enhancer, brain. (Double the reflexes of an average human, but causes psychological damage)
C grade steel chin. ("Can't knock him out with an uppercut to the jaw, I'm afraid" Dr.[DECEASED])
Good at: Experimental, Melee
Bad at: Heavy, Energy.
Loadout: Natural acid ducts in his throat [Experimental](Splash damage, takes 1-2 of my posts to recharge depending on what I roll), VERY sharp claws[Melee], omnivore teeth that chew through steel[Melee].
Bio(Optional): Not much is known about this creature, they saw an unknown creature and screwed with it to make it a weapon. However, the experiments took their toll, and it went insane. Now goes about killing and feeding on circuits.

"Requesting termination of subject 011_A" Dr.[DECEASED]
Request granted, however, the ship was taken over before termination could proceed.

>Subject is chewing on some circuits dangerously near SNOW's main hard drive.
[EVENT]
>Silent alarm is tripped for all personnel.
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Re: Space station 56 (RPG)

Postby MrMeow » Thu Jul 19, 2012 2:30 am

> Security detects systems failing.
> Hank gets sent in to fix it.
> He starts walking through the tunnel.
> He freezes and stares at the chewed circuitry and wiring.
> He starts to sweat and shake, Remembering the horrors of the Arrow.
> He is now in Caution mode
> Security officers are on standby near the tunnel
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Re: Space station 56 (RPG)

Postby ZaPhobos » Thu Jul 19, 2012 2:49 am

>A deafening screech is heard, one of the officers kneels on the ground.
>A sickening crunch is heard as one of the officers is hauled up into the air ducts, a dark figure appearing to have its mouth over his head.
>A second is grabbed and hauled upwards, noticbly closer to Hank.
>Shuffling is heard above.
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Re: Space station 56 (RPG)

Postby MrMeow » Thu Jul 19, 2012 3:58 am

> Hank quickly rolls away
> He draws his wrench and starts slowly and quietly moving towards the exit.
[ EVENT ]
> Data loss has made SNOW noticably more sadistic.
> If one is to disobey SNOW it will terminate them.
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Re: Space station 56 (RPG)

Postby ZaPhobos » Thu Jul 19, 2012 4:36 am

>At the sight of no more potential hostiles, Subject 011_A goes back into the ducts to eat in peace.
>Subject 011_A chews on some coolant pipes, the coolant spews out, and he moves back to the AI circuitry, not enjoying the taste of coolant.
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Re: Space station 56 (RPG)

Postby MrMeow » Thu Jul 19, 2012 7:05 am

[Event]
> "I'm sorry, I cannot let you do that."
> SNOW activates some rocket turrets
> They start locking on to Subject 011_A
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Re: Space station 56 (RPG)

Postby ZaPhobos » Thu Jul 19, 2012 7:26 am

>Subject 011_A, at the sight of movement, dashes away to another hallway to hide.
>"I'm not an idiot! Check your memory banks for your research next time!"

Dr.[DECEASED]'s notes show the devopment of vocal cords and the ability of cognition. Requesting permission to research.

Research granted.
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Re: Space station 56 (RPG)

Postby MrMeow » Thu Jul 19, 2012 6:40 pm

> Hank starts reporting in what he saw in the Maintenance tunnel.
> The higher ups recognize it and say that someone is on the way.
[ EVENT ]
>SNOW puts up a force field protecting it's important circuitry.
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Re: Space station 56 (RPG)

Postby ZaPhobos » Thu Jul 19, 2012 7:19 pm

>Subject 011_A moves away from the glowing field before him.
>He spys other unprotected circuitry.
>Subject 011_A feeds on the life support systems.

[WARNING]
Life support efficiency at 97%.
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Re: Space station 56 (RPG)

Postby MrMeow » Thu Jul 19, 2012 8:24 pm

> Hank stares at the LS warning.
> " Ugh, I don't want to go back in there... "
> A space shuttle stops on the ship.
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Re: Space station 56 (RPG)

Postby ZaPhobos » Thu Jul 19, 2012 10:20 pm

>Continued chewing.

[WARNING]
Life support efficiency at 94%' and decreasing.
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Re: Space station 56 (RPG)

Postby MrMeow » Thu Jul 19, 2012 10:23 pm

> A man walks in, He looks... Like a member of the Government.
> He has an odd implant that allows him to use telekinesis and shoot projectiles from his mind.
> He bangs on some machinery, Trying to attract the beast.
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Re: Space station 56 (RPG)

Postby ZaPhobos » Thu Jul 19, 2012 11:56 pm

>Subject 011_A hears the banging.
>He cautions himself through the vents above the noise.
>He peers down.
>He thinks. "Oh [Explicit]."
>His throat begins to gurgle and he eyes the man's feet.
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Re: Space station 56 (RPG)

Postby MrMeow » Fri Jul 20, 2012 1:49 am

> The man stops, Hearing the gurgling noises.
> " SNOW, Initiate an incineration on this level. "
> He starts walking out.
> SNOW Responds " Why don't you do it? "
> The man stops in his tracks.
> " Send in our Engineer. "
> Hank's PDA rings...
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