Rules
No godmodding or god mode.
No instakilling with firearms, You must use "Aim at Bodypart" A post before.
You can only have 1 implant per limb.
If you die you can start over or come back in a molecular regenerator.
Nanites are currency.
And basically anything that applies to all RPGs.
A grade implants are Civilian implants.
B class implants are Security grade implants.
C grade is for military.
D grade is for Government agents.
E is experimental, It can be a good implant but always has a equal down side.
R is restricted, If you get caught with an R grade via bio scanner it is removed and you get to spend some jail time.
Class: O It seems to have a sort of parasite. This parasite allows the human body to adapt in a single instant. While it may be useful considering what scenario you're in, It slowly attempts to hijack the user's mind. This process may vary from person to person. No legal status available.
You can get ANY implant but if you don't have the authority it will be detected by Bio scan (Security) and removed, Followed by jail time.
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Arrow: A experimental research ship, Was taken over by the experiments. Almost none survived.
Cyber space: An alternate reality that exists in computers, Scientists are still researching it.
Cyb: A person that has been largely altered via Cybernetic implants.
SNOW: The station's AI.
Energy: Normal damage against Organics and double damage against Robotics and Cyborgs, Infinite ammo via portable battery or recharge stations.
Standard: Can be fitted with AP for added Damage against bots or borgs, HP for Organics or Standard for normal damage to all.
Heavy: Large weapons such as laser gatling guns and Grenade launchers. Heavy, Innacurate, High output, High Ammo cost and slows you down.
Experimental: Organic weapons. High damage against organics, Pitiful damage to bots and borgs. Ammo is scarce, Needs to be researched first, Slow degrade rate.
Use this to make a character.
~Character sheet~
Name:
Age:
Height:
Weight:
Faction: ( Civi, Sec or Rebel )
Occupation:
Implant/s:
Good at: (Energy, Standard, Heavy, Experimental or Melee.)
Bad at: ( Must name atleast 2 )
Loadout:
Bio(Optional):
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~Character sheet~
Name: Hank Stevens
Age: 21
Height: 6' 2"
Weight: 175
Faction: Civi
Occupation: Engineer
Implant/s: E-grade perception enhancer (Drawbacks in Bio)
Good at: Melee and Standard
Bad at: Energy, Experimental and Heavy
Loadout: A wrench and a .45 cal sidearm.
Bio(Optional): An Arrow survivor, His ordeal has caused him to become partially insane. His E-grade perception enhancer means nothing gets by him, Though it causes him to see manifestations of the recently deceased and the "Subjects" from the Arrow. If he takes too much damage at once he hallucinates himself becoming a hulking monster and rips people apart with his bare hands, Ignoring small arms damage. Though this is just a hallucination and he is still using a human appearance.
> Hank is working in one of the engine rooms.
> The security camera is following him.
> He gets into one of the engine chambers and starts working.