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Kv6 iron sight instead a flat picture

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Kv6 iron sight instead a flat picture

Postby Moghard » Wed Jul 11, 2012 1:10 am

It would look better, and if the sight will be a kv6 model, not a flat picture, because it looks ugly.

I quickly made a small model of ironsights:

http://i.imgur.com/4R6HD.png

The model could be better, i made it very quickly. What do you think?
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Re: Kv6 iron sight instead a flat picture

Postby k0mbine » Wed Jul 11, 2012 1:33 am

Brilliant! I would also like it to zoom in slightly, to mimic the player's head going towards the ironsights.
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Re: Kv6 iron sight instead a flat picture

Postby Articsledder » Wed Jul 11, 2012 2:09 am

k0mbine wrote:Brilliant! I would also like it to zoom in slightly, to mimic the player's head going towards the ironsights.


The ironsights already zoom in slightly.


It is an interesting idea, however with a picture you can make something that looks like a kv6 but with a kv6 you can't make something look like a picture. Thus I think png's are better due to versatility.
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Re: Kv6 iron sight instead a flat picture

Postby ChaosTLW » Wed Jul 11, 2012 2:58 am

Articsledder wrote:
k0mbine wrote:Brilliant! I would also like it to zoom in slightly, to mimic the player's head going towards the ironsights.


The ironsights already zoom in slightly.


It is an interesting idea, however with a picture you can make something that looks like a kv6 but with a kv6 you can't make something look like a picture. Thus I think png's are better due to versatility.

Well, with a kv6 you could make a dynamic ironsights, that changes shades according to light, or that slightly changes it's position depending on movement.
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Re: Kv6 iron sight instead a flat picture

Postby Benton » Wed Jul 11, 2012 4:32 am

You can do that with a .png too.

I dunno. I would want a choice.

Code: Select all
if (player_has_choice_of_png_or_Kv6_ironsight == true){
         function supportIdea();
}
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Re: Kv6 iron sight instead a flat picture

Postby ChaosTLW » Wed Jul 11, 2012 4:34 am

Benton wrote:You can do that with a .png too.

I dunno. I would want a choice.

Code: Select all
if (player_has_choice_of_png_or_Kv6_ironsight == true){
         function supportIdea();
}

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Re: Kv6 iron sight instead a flat picture

Postby Paratrooper » Wed Jul 11, 2012 6:54 am

You can't do thin scopes/crosshairs with .kv6s
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Re: Kv6 iron sight instead a flat picture

Postby LifeDevoured » Wed Jul 11, 2012 7:46 am

Im not sure about this one.
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Re: Kv6 iron sight instead a flat picture

Postby Skaliogon » Wed Jul 11, 2012 6:45 pm

I like the idea :D
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