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New Gamemode: Double Agent

Got a great new idea for the game?

New Gamemode: Double Agent

Postby SgtCupcake » Mon Jul 09, 2012 10:24 am

This is my first post, but here it is:

There are 1 or 2 players per each team, depending on the number of players in total, and they are the "double agents." The first 5 minutes is a normal game, like ctf or tc, but after 5 min, there is a beep, or a signal. After the signal, the "double agents" can now either turn on their team, or continue ally with the team. At this point, each player has only 2 lives. After the game ends,the "double agents" are exposed and the game restarts.

Note-The double agents can only kill their team with a spade.

Note 2- The other team can still kill the double agent even though he killed his own teammates

Note 3- Players can teamkill, but after killing 3 players without killing the double agent, the player must spectate until the game is over

Note 4- If all the double agents are killed, then the game still continues until everyone dies, but the agents are exposed.

Note 5- There is instant respawn, and spectating is only for players have all their lives spent

Note 5- You can spectate players on the other team as well

Note 6- you can't chat while spectating.

How do you think?
Last edited by SgtCupcake on Thu Jul 12, 2012 3:10 am, edited 2 times in total.
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Re: New Gamemode: Double Agent

Postby Benton » Wed Jul 11, 2012 4:54 am

I love it. I got no suggestions, just some support :)
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Re: New Gamemode: Double Agent

Postby Aeroclaw » Wed Jul 11, 2012 5:38 am

Good idea.
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Re: New Gamemode: Double Agent

Postby Varun » Wed Jul 11, 2012 7:36 am

Ok, but wouldn't it be easy for someone to use deathcam to spot the guy who spaded them?
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Re: New Gamemode: Double Agent

Postby LifeDevoured » Wed Jul 11, 2012 7:41 am

Good idea and to varun maybe the names could be hidden when killed.
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Highest Ratio(Over 100 Kills): 52 With 416 Kills
Highest Kills: 2571
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