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AoS on Onlive (similar to steam)

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AoS on Onlive (similar to steam)

Postby Brift » Sat Jun 30, 2012 7:53 pm

Hello everyone,

I realize that there has already been some discussion about getting AoS on to game networks like steam. I wish to bring to the attention of those concerned the possibility of another system namely Onlive. Onlive is a revolutionary new way of gaming known as cloud gaming. They are willing to work with independent titles, though they may wish for a completed title. Onlive has some very specific advantages.

First of all games on Onlive are rendered/processed server side. The way it interacts with your system is that it takes input (keyboard/mouse, joystick, gamepad, even touch from tablets/smartphones) and then sends back the equivalent of a video stream (like Youtube). What this means is that individual users are not able to mess with the code in any way. That's right, no hacking period. The closest one can do would be some sort of macro on the input side, but that wouldn't really give an advantage in the vast majority of cases.

The downside is that you would need to have menu system setup where clients can create servers. Also, the game would no longer be free, there would be costs to the average user. I know that many people out there have invested a good amount into this game as far as static servers are concerned, yet I'm guessing the majority of users have not put any kind of financial investment into the game. The good news is that you would be connected with the user base of Onlive, which while it is not quite as large as Steam, is still fairly extensive. Also this will give the developers a small income, which I'm sure they will appreciate. Onlive has a 60/40 split, and you could set the price point fairly low like a one time $4.99 payment or as an inclusion of their playpack (about 240 games you can access for $10.00 a month)

Another plus of Onlive is the ability for third parties to observe a player as they are playing. This aspect has been incorporated into new TV's with streaming capabilities like Google TV, which means you'll basically have lots of free advertising. Also another really cool feature is people will be able to play the game before they buy, meaning there shouldn't be any upset customers.

So to recap

1. No hacking
2. Greater cost to player, yet compensation for developer.
3. Free advertising

Please let me know what everyone thinks about this. Also the developer link is http://www.onlive.com/corporate/plugin
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Re: AoS on Onlive (similar to steam)

Postby XxsnipahxX » Sat Jun 30, 2012 8:17 pm

IMO, this is complete spam. It is easy to tell that you work for them. I don`t like Onlive either. Its a P2P.
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Re: AoS on Onlive (similar to steam)

Postby Brift » Sat Jun 30, 2012 9:19 pm

I do not work for Onlive, and I realize that this will anger a lot of players as they will need to pay for the game. The post was more for Ben Aksoy. Also I don't know about a lot of you, I'm pretty sick and tired of every other players being able to headshot me despite being behind cover, coming from different directions, etc... There are clearly a wide variety of hacks for this game. Onlive solves that problem and the other problem of Ben not getting paid for any of what he has done.

Of course you the player are not going to be forced to use this system if you don't want to. The simple fact is that all of this stuff that you all take for granted like the software, the website, the servers, and so on takes a lot of money. He will need to monetize eventually if this game is to continue. I'm just offering another option.
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Re: AoS on Onlive (similar to steam)

Postby SIMOX » Sat Jun 30, 2012 9:44 pm

Well Onlive has a small issue with that "cloud gaming". You see, if you don't have VERY super fast internet your actions in the game will have a small delay which kills whole game. Don't know about others but here in Europe you can feel that delay which is annoying. And yet I don't have that slow internet. But that's not the point. I wouldn't pay $10 a month just to play a game that can run just fine on my computer. Onlive is bassically designed for those who CAN'T yet want to play newest games.
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Re: AoS on Onlive (similar to steam)

Postby Brift » Sun Jul 01, 2012 1:05 am

I do agree that connection to the server is key, and anyone with a ping of higher than 100ms is going to have that little delay that may make or break the game experience. Please also keep in mind that I am not saying that the game should run exclusively on Onlive. My main point is that I would be much more willing to play this game if if there were no hacks, even if it cost me a little money to do so. Most people blow $10 on a lot more stupid things every month, and I don't see why paying $10 for access to hundreds of games is such an evil thing. I like this game, and I see a lot of potential in future games of a similar style. Without funding though there is little to encouragement for developers to create similar games. If Ben is successful with Steam, Onlive, or some other publishing method then we could see a lot more of this type of game out there.
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Re: AoS on Onlive (similar to steam)

Postby bobbotheclown » Tue Jul 03, 2012 1:10 pm

this is a silly thread.

and you are a silly person.

User warned for attacking the OP rather than his idea in general. Don't do it again. ~Doc


I apologize for being disrespectful to the OP.

I don't like people who join to do nothing but advertise, and this upset me.

I hope you can forgive me for my rude behavior.
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Re: AoS on Onlive (similar to steam)

Postby bobbotheclown » Tue Jul 03, 2012 7:42 pm

The reason this is silly is because it seems like you are posting just to advertise that one service.
if you look in your post, you only have 4, and they are all advertising onlive. which seems a bit odd.

I think it would be much better on desura, if they were to do something like this. from what I saw it looks pretty good for indie developers. while you are saying we should shove AOS onto some fishy looking site, with fishy looking business model.

It appears to be pretty silly.

I mean greater cost to player? really? that alone is enough to make me or anyone get mildly upset.

That and im not sure if you noticed, hackers don't care whether or not a game cost money. sure the amount of hackers will drop at first, but that would be short term gain. they would be back to ruin a game you spent your hard earned money on. and will use the fact that you have to pay as justification for doing it. Ever go into one of the Call of Duty lobbys and get killed by some "pro player" only to watch the killcam to see he's running every hack you can think of. if you ask him why hes doing it, they usually say the game is a waste of money or something. Ever play counterstrike? yeah practically every other player is using some form of hack.
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Re: AoS on Onlive (similar to steam)

Postby Ki11aWi11 » Wed Jul 04, 2012 12:15 am

bobbotheclown wrote:The reason this is silly is because it seems like you are posting just to advertise that one service.
if you look in your post, you only have 4, and they are all advertising onlive. which seems a bit odd.

I think it would be much better on desura, if they were to do something like this. from what I saw it looks pretty good for indie developers. while you are saying we should shove AOS onto some fishy looking site, with fishy looking business model.

It appears to be pretty silly.

I mean greater cost to player? really? that alone is enough to make me or anyone get mildly upset.

That and im not sure if you noticed, hackers don't care whether or not a game cost money. sure the amount of hackers will drop at first, but that would be short term gain. they would be back to ruin a game you spent your hard earned money on. and will use the fact that you have to pay as justification for doing it. Ever go into one of the Call of Duty lobbys and get killed by some "pro player" only to watch the killcam to see he's running every hack you can think of. if you ask him why hes doing it, they usually say the game is a waste of money or something. Ever play counterstrike? yeah practically every other player is using some form of hack.


You're wrong here, hacking will disappear when the game goes paid, firstly of course half the 12 year olds who have learnt how to download an aim bot and click install won't have a credit card. Then, when the game is purchased it will be linked to your forum account, when you are banned from a server you will be unable to join until you setup another forum account. Clearly if you wan to continue to aim bot you will require a super large bank account.

Oh and just like Onlive this solution kills too birds with one stone, no hackers and Ben gets paid!
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Re: AoS on Onlive (similar to steam)

Postby ChaosTLW » Wed Jul 04, 2012 2:45 am

WOW, stop. We will need to buy the game to have a forum account?
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Re: AoS on Onlive (similar to steam)

Postby bobbotheclown » Wed Jul 04, 2012 3:39 am

Ki11aWi11 wrote:
bobbotheclown wrote:The reason this is silly is because it seems like you are posting just to advertise that one service.
if you look in your post, you only have 4, and they are all advertising onlive. which seems a bit odd.

I think it would be much better on desura, if they were to do something like this. from what I saw it looks pretty good for indie developers. while you are saying we should shove AOS onto some fishy looking site, with fishy looking business model.

It appears to be pretty silly.

I mean greater cost to player? really? that alone is enough to make me or anyone get mildly upset.

That and im not sure if you noticed, hackers don't care whether or not a game cost money. sure the amount of hackers will drop at first, but that would be short term gain. they would be back to ruin a game you spent your hard earned money on. and will use the fact that you have to pay as justification for doing it. Ever go into one of the Call of Duty lobbys and get killed by some "pro player" only to watch the killcam to see he's running every hack you can think of. if you ask him why hes doing it, they usually say the game is a waste of money or something. Ever play counterstrike? yeah practically every other player is using some form of hack.


You're wrong here, hacking will disappear when the game goes paid, firstly of course half the 12 year olds who have learnt how to download an aim bot and click install won't have a credit card. Then, when the game is purchased it will be linked to your forum account, when you are banned from a server you will be unable to join until you setup another forum account. Clearly if you wan to continue to aim bot you will require a super large bank account.

Oh and just like Onlive this solution kills too birds with one stone, no hackers and Ben gets paid!


hackers don't care about money, they will just buy the game over and over. counter-strike source cost 20 dollars, and look the games full of hackers. and what happens is they buy the game again once they are vac-banned.

Over 70 percent of the current playerbase will be gone. and replaced with children whos parents are willing to spend money on free games. because the question will be asked, wasn't it free last time you were playing?
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Re: AoS on Onlive (similar to steam)

Postby ChaosTLW » Wed Jul 04, 2012 3:42 am

bobbotheclown wrote:
Ki11aWi11 wrote:
bobbotheclown wrote:The reason this is silly is because it seems like you are posting just to advertise that one service.
if you look in your post, you only have 4, and they are all advertising onlive. which seems a bit odd.

I think it would be much better on desura, if they were to do something like this. from what I saw it looks pretty good for indie developers. while you are saying we should shove AOS onto some fishy looking site, with fishy looking business model.

It appears to be pretty silly.

I mean greater cost to player? really? that alone is enough to make me or anyone get mildly upset.

That and im not sure if you noticed, hackers don't care whether or not a game cost money. sure the amount of hackers will drop at first, but that would be short term gain. they would be back to ruin a game you spent your hard earned money on. and will use the fact that you have to pay as justification for doing it. Ever go into one of the Call of Duty lobbys and get killed by some "pro player" only to watch the killcam to see he's running every hack you can think of. if you ask him why hes doing it, they usually say the game is a waste of money or something. Ever play counterstrike? yeah practically every other player is using some form of hack.


You're wrong here, hacking will disappear when the game goes paid, firstly of course half the 12 year olds who have learnt how to download an aim bot and click install won't have a credit card. Then, when the game is purchased it will be linked to your forum account, when you are banned from a server you will be unable to join until you setup another forum account. Clearly if you wan to continue to aim bot you will require a super large bank account.

Oh and just like Onlive this solution kills too birds with one stone, no hackers and Ben gets paid!


hackers don't care about money, they will just buy the game over and over. counter-strike source cost 20 dollars, and look the games full of hackers. and what happens is they buy the game again once they are vac-banned.

Over 70 percent of the current playerbase will be gone. and replaced with children whos parents are willing to spend money on free games. because the question will be asked, wasn't it free last time you were playing?

I don't think anyone with a brain bigger than a pea would spend 20 dollars many times only to hack again. If anything, they are hacking somewhere where they can (e.g friend's server, or something like that. I've never played much CS)
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Re: AoS on Onlive (similar to steam)

Postby MrHaaaaaaxFF » Wed Jul 04, 2012 3:48 am

Well, still can't get rid of the hackers, that's the bad news. Good news is: AoS is going to spilt into 2 versions: VOXLAP and OpenGL.
20$ for hundreds of games is not a big deal, but in Vietnam here, connection is your biggest enemy. No.
Steam is waaaaaaaay better, and i think Ben could get some money from Valve, becuz you can't just post a game on a super big game market and get downloads for nothing.
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Re: AoS on Onlive (similar to steam)

Postby LASTofS » Wed Jul 04, 2012 4:18 am

Hi Brift, it's hard not to confuse you as a paid salesman for Onlive Gaming because you've only registered your forum account to talk about its advantages. Even replying in a thread about how it can stop hackers.

I'd strongly advise you to cease and desist, your posts will be dealt with by forum administrators and moderators.

If you are directing your post to Ben Aksoy, please send him an e-mail or a PM. He is more likely to see it if you do so. While I appreciate how Onlive contributes to cloud computing we do not appreciate this spam. Feel free to keep the conversation rolling on your thread here, but keep in mind everything has its limits.


If you would like to get your message straight to the devs do not post here.
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