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Downloading needed models from server while connecting

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Downloading needed models from server while connecting

Postby Krooper » Thu Jun 28, 2012 9:01 am

Ever played Counter Strike? If not, then I'll explain - when you connect to the server (any server), you automatically download models/scripts/sounds/map/textures that are set on the hosting computer. Say, I made a cool middle-ages-war map, and I made a modpack that matches it, and I ran a server with that map. And I want other people to have those models of mine on while they're playin' my map, so they can "feel the game" or somethin'. So, when those ppl connect to my server, they download not only the temp map file, but also temp models (of mine). After a player's done playin' on my server and disconnects the models that he downloaded are being replaced by his def models (models that he had before he connected). How's the idea, huh? Of course, that would make the loading longer, but it will totally worth it.

And I also thought of models that would be bounded to maps, 'n' stuff... And the beautifulest thing of all is that it's pretty easy to code (in fact, we can even take the SC from the CounterS).

What'd ya think?
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Re: Downloading needed models from server while connecting

Postby XxsnipahxX » Thu Jun 28, 2012 2:28 pm

Krooper wrote:Ever played Counter Strike? If not, then I'll explain - when you connect to the server (any server), you automatically download models/scripts/sounds/map/textures that are set on the hosting computer. Say, I made a cool middle-ages-war map, and I made a modpack that matches it, and I ran a server with that map. And I want other people to have those models of mine on while they're playin' my map, so they can "feel the game" or somethin'. So, when those ppl connect to my server, they download not only the temp map file, but also temp models (of mine). After a player's done playin' on my server and disconnects the models that he downloaded are being replaced by his def models (models that he had before he connected). How's the idea, huh? Of course, that would make the loading longer, but it will totally worth it.

And I also thought of models that would be bounded to maps, 'n' stuff... And the beautifulest thing of all is that it's pretty easy to code (in fact, we can even take the SC from the CounterS).

What'd ya think?

It`s going in Open-GL (version 1.0) I think its also optional.
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Re: Downloading needed models from server while connecting

Postby Krooper » Thu Jun 28, 2012 7:45 pm

OG, not OG, what's the difference? This can be done with anything, and I bet it will work out really nice if the thing gets in-game
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Re: Downloading needed models from server while connecting

Postby Nait » Thu Jun 28, 2012 8:47 pm

Nice idea. I've just thought about it as a part of modding system...
Will be great.
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Re: Downloading needed models from server while connecting

Postby Paratrooper » Fri Jun 29, 2012 12:36 am

If I'm not mistaken, you're talking about server-side models.

This is already being worked on by by mat^2 in the OpenGL client:
http://www.youtube.com/watch?v=H1cfLCIBe3c

The server owner can change the models the player uses upon entering the server.
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