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Kill Cams!

Got a great new idea for the game?

Re: Kill Cams!

Postby tunaspirit » Thu Feb 02, 2012 9:01 pm

Having the person that killed you, be visible on the radar for 15 seconds. Could prevent spawnkilling, and more vengeance.

Although killcams show you whether the guy that killed you was using an aimbot.
That's the only positive thing I see about killcams.
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Re: Kill Cams!

Postby Leonzable » Thu Feb 02, 2012 9:41 pm

The way I could see this being added is when you die your camera faces in the general direction of the person that killed you, it dosn't give too much away but is a nice general idea of where your enemy is.
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Re: Kill Cams!

Postby Home2quirtPRO » Thu Feb 02, 2012 9:47 pm

Bad idea for some reasons.

1. Too laggy.
2. No stealth.
3. Too much work.
4. (everyone is saying this)ITS NOT CALL OF DUTY!
5. Why would players even want a kill-cam?
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Re: Kill Cams!

Postby mman789 » Fri Feb 03, 2012 1:48 am

When I thought about it, I realized that CoD has kill cams because it's a face-paced, run-and-gun game. This wouldn't work well with AoS since the game seems to be aiming for strategic teamwork and fast-paced gunplay (apparently, you can have both). So, by easily giving away strategic locations every death, there's no point in acting stealthy besides ambushing.

Any of the ideas posted before as replacement would be fine.
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Re: Kill Cams!

Postby xEric » Fri Feb 03, 2012 6:00 am

Dude, What if you are sniping and you killed over 5 men and they say there killcam went/looked at the same place he saw the killcam on and killed you? RUINS THE POINT OF CAMPING/SNIPING. I mean everyone hates campers but its apart of every fps game. Come on now. It would be good to spot aimboters though.
So call of duty has smaller maps right? They kill and go to a different location then they kill again then go somewhere else. Ok this is ace of spades you kill someone and you cant sprint but i dont no where im going with this so he is an example...

I'm In hallway right I get on top of the roof and I kill about 12 people they look at the killcam and they spot you in about 3 seconds and they all shoot at you and your dead

If they do have killcams it should be in maps that you can not snipe unless you build something but something like goon haven 1 and 2 should have it but for camping maps not so great idea.
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Re: Kill Cams!

Postby Tigershield » Mon Feb 06, 2012 2:26 pm

We dont need killcams.

Stop cloning First person shooters from the last 5 years.

This game lents itself great for RTS elements,I mean look at ''company of heroes''
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Re: Kill Cams!

Postby HaloWarLord711 » Mon Feb 06, 2012 11:29 pm

is this COD? NO i dont want kill cams because it would go like this:
whoo,finally i finished this huuuuuge tunnel to the enemy base! time for a couple kills and then steal the intel
*pow pow pow* HEADSHOT
*random noob* omg that deuce killcam time hmm,ok hes right there*
*tunneler guy* one more then the inte*dead*
random noob omg omg i got him thank you killcam!



we dont need that
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Re: Kill Cams!

Postby ThisFrickinSite » Mon Feb 06, 2012 11:36 pm

Yakkers wrote:I say no, this would completely kill the element of stealth.
Ace of Spades isn't a fast paced game like Call of Duty, remaining hidden for extended periods of time is a part of the game.

http://pastebin.com/Ui4vT2Pv says that we will spectate the enemy in the upcoming update, but i do agree that we shouldnt see what they saw like CoD does.
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