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Depth of field

Got a great new idea for the game?

Depth of field

Postby Moghard » Wed Jun 20, 2012 4:44 pm

Do you know what Depth of Field (DoF) mean?

I'll give you an example i found on net:
http://keneshablakeney.files.wordpress.com/2011/02/dof1.jpg

As you can see, the first cat, closer to you, is more visible, than the other cat, because you look at it. If you would look at the other cat, the first would be blurry. It would be fantastic if that would be implemented to AoS. What do you think?
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Re: Depth of field

Postby Articsledder » Wed Jun 20, 2012 4:57 pm

Stuff like this is difficult to code, and IMO it is kind of useless, because as a human being you already have Depth of Field, so having it in game would be a bit redundant.
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Re: Depth of field

Postby cow » Wed Jun 20, 2012 4:58 pm

it's called Focus.
Hm, I don't think the Voxlap engine could handle that, and that would also be too demanding, making some computers no longer being able to run the game. Also, its kinda pointless.
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Re: Depth of field

Postby bobbotheclown » Wed Jun 20, 2012 5:17 pm

yeah... shouldn't we let out eyes do the focusing not the software?
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Re: Depth of field

Postby ChaosTLW » Wed Jun 20, 2012 6:09 pm

bobbotheclown wrote:yeah... shouldn't we let out eyes do the focusing not the software?

The problem is that the images on the screen are all in one single distance from your eyes, they may be farther away inside the game, but in real life, they are all at the same distance.
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Re: Depth of field

Postby MrHaaaaaaxFF » Wed Jun 20, 2012 6:14 pm

I will explain how will this work: Everytime your cursor, aim-thingy, what ever you called it, point into an object, you makes everything (exept the object) blur? Kinda hard to program since the terrain and stuff were made by voxel, IHMO.
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Re: Depth of field

Postby SIMOX » Wed Jun 20, 2012 6:26 pm

Yea it's not really needed, especially for a voxel game.

But maybe it would be possible to add painfull 3D mode to OpenGL version.
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Re: Depth of field

Postby Gorman » Fri Jun 22, 2012 9:43 am

Sure is misinformation in here...

This is trivially easy to do in OpenGL.
I once programmed it just to test it out, it took maybe 5 lines of code? Just run a gaussian blur with width based on the delta-z value from the focal point.

Besides that, you should never concern yourself with "is it possible" and "is it easy to code". If the suggestion is good but hard to code, that is hardly a barrier. Conversely if the suggestion is bad but easy to code, it won't be added...

Don't sweat the little stuff please.
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Re: Depth of field

Postby ThisFrickinSite » Fri Jun 22, 2012 12:55 pm

Thing is, blur like this is not percievable by our eyes so putting it into the game is extremely un realistic. the closest thing you could do would be double vision, but then double vision is only visible to our perifials (i think thats how you spell it) and even then our eyes make it look different.
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Re: Depth of field

Postby wheelz » Fri Jun 22, 2012 2:12 pm

This is sort of thing is for games that pride themselves on their graphics
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Re: Depth of field

Postby MrHaaaaaaxFF » Fri Jun 22, 2012 2:53 pm

Gorman wrote:Sure is misinformation in here...

This is trivially easy to do in OpenGL.
I once programmed it just to test it out, it took maybe 5 lines of code? Just run a gaussian blur with width based on the delta-z value from the focal point.

Besides that, you should never concern yourself with "is it possible" and "is it easy to code". If the suggestion is good but hard to code, that is hardly a barrier. Conversely if the suggestion is bad but easy to code, it won't be added...

Don't sweat the little stuff please.

Then we have to wait until 1.0 for this(if implemented) to be used? Lol.
Anyhow, seems like a good idea.
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Re: Depth of field

Postby Moghard » Fri Jun 22, 2012 3:20 pm

I think, that i have a lot of great ideas, that no other players have.
For example, i want (:3) some type of a blur/dirt on the screen, when you fall, or a grenade explode near you.
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Re: Depth of field

Postby Paratrooper » Fri Jun 22, 2012 7:04 pm

Good luck making your grandmother's rig run AoS.

IF this ever gets implemented, it should optional. And even if it was optional, I'd know that no one would turn it on since it only gives a disadvantage.
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Re: Depth of field

Postby Talent » Fri Jun 22, 2012 7:09 pm

for people with ADD this might have some use :>
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Re: Depth of field

Postby Ricochet64 » Tue Jun 26, 2012 2:52 am

Moghard wrote:I think, that i have a lot of great ideas, that no other players have.
For example, i want (:3) some type of a blur/dirt on the screen, when you fall, or a grenade explode near you.

I'm sure many people have had that idea, but most peple don't mention it because this game is not about graphics or visual realism.
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