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A Change to the Weapon System

Got a great new idea for the game?

Do you think this idea is a good one?

Yes
10
50%
No
10
50%
 
Total votes : 20

Re: A Change to the Weapon System

Postby Paratrooper » Mon Jun 18, 2012 1:03 am

wheelz wrote:Im tellin you guys now, if the rpg becomes too accurate or predictable, forts and buildings will suffer


But that was the point of the RPG!
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Re: A Change to the Weapon System

Postby wheelz » Mon Jun 18, 2012 1:21 am

Paratrooper wrote:
wheelz wrote:Im tellin you guys now, if the rpg becomes too accurate or predictable, forts and buildings will suffer


But that was the point of the RPG!

But thats not the point of AOS!!
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Re: A Change to the Weapon System

Postby Putin » Mon Jun 18, 2012 1:56 am

Wheelz
To be honest with you I will say you what Ben says : AOS IS A RUN AND GUN GAME JUST LIKE TF2 "(read it from start page) So Building and Trenching isn't aos like. Yes I would like to that building has a more popular role in this game but Ben makes the game and he want Run and Gun .
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Re: A Change to the Weapon System

Postby Paratrooper » Mon Jun 18, 2012 2:02 am

Putin wrote:Wheelz
To be honest with you I will say you what Ben says : AOS IS A RUN AND GUN GAME JUST LIKE TF2 "(read it from start page) So Building and Trenching isn't aos like. Yes I would like to that building has a more popular role in this game but Ben makes the game and he want Run and Gun .


I did not find "AOS IS A RUN AND GUN GAME JUST LIKE TF2" in the start page.

Nothing even remotely near it. Get your sources together.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: A Change to the Weapon System

Postby MrHaaaaaaxFF » Mon Jun 18, 2012 2:09 am

The RPG still needs gravity-thingy tho.
But anyway, what's the point of this thread? Changing the RPG to pirmary, right? Then we're derailing it.
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Re: A Change to the Weapon System

Postby Putin » Mon Jun 18, 2012 2:28 am

Paratrooper wrote:
Putin wrote:Wheelz
To be honest with you I will say you what Ben says : AOS IS A RUN AND GUN GAME JUST LIKE TF2 "(read it from start page) So Building and Trenching isn't aos like. Yes I would like to that building has a more popular role in this game but Ben makes the game and he want Run and Gun .


I did not find "AOS IS A RUN AND GUN GAME JUST LIKE TF2" in the start page.

Nothing even remotely near it. Get your sources together.

You lost?
Here we go ( its in section "about" ) : " the fast-paced shooter gameplay of Team Fortress. " this means run and gun , but he doesn't wanted to write it so ... Want more pancakes ???
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Re: A Change to the Weapon System

Postby Paratrooper » Mon Jun 18, 2012 2:32 am

So fast-paced == run-and-gun ?

Or maybe construction and destruction is the fast-paced one.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: A Change to the Weapon System

Postby Jagira » Mon Jun 18, 2012 6:57 am

Paratrooper wrote:It's pretty crazy to have an RPG if there aren't any vehicles to shoot using it.

true


MrHaaaaaaxFF wrote:The RPG still needs gravity-thingy tho.
But anyway, what's the point of this thread? Changing the RPG to pirmary, right? Then we're derailing it.

Dude this thread is about changing the RPG to a secondary *face palm*

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Re: A Change to the Weapon System

Postby wheelz » Mon Jun 18, 2012 5:44 pm

Why would Ben give us blocks to build cover if he wants it to be a run and gun game?
Sorry if im going off topic.
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Re: A Change to the Weapon System

Postby Priok » Mon Jun 18, 2012 6:48 pm

I voted yes, even if this game does get classes it doesn't necessarily mean it's all going to be medic and sniper stuff, it could just be different things. this game already technically has classes anyway
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Re: A Change to the Weapon System

Postby Putin » Mon Jun 18, 2012 8:42 pm

wheelz wrote:Why would Ben give us blocks to build cover if he wants it to be a run and gun game?
Sorry if im going off topic.

To make it unique , but he is doing AoS totally the other way of Build and Tactic
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Re: A Change to the Weapon System

Postby Paratrooper » Mon Jun 18, 2012 9:05 pm

Putin wrote:
wheelz wrote:Why would Ben give us blocks to build cover if he wants it to be a run and gun game?
Sorry if im going off topic.

To make it unique , but he is doing AoS totally the other way of Build and Tactic


Paratrooper wrote:So fast-paced == run-and-gun ?

Or maybe construction and destruction is the fast-paced one.
To a Physicist, white and black is the presence and absence of color.
To a Fine Artist, white and black are just shades and tints of color.
To a Painter, any paint that you could get into a can is a color.
THIS color, on the other hand, is #b4d455.
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Re: A Change to the Weapon System

Postby XKarlat » Wed Jun 20, 2012 12:39 am

secondary weapon to all guns: only pistol.
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